/cts/suite/pts/deviceTests/opengl/jni/graphics/ |
Vector2D.cpp | 53 float m = magnitude(); 60 if (magnitude() > max) { 66 float Vector2D::magnitude() { function in class:Vector2D
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/external/replicaisland/src/com/replica/replicaisland/ |
InputButton.java | 26 public void press(float currentTime, float magnitude) { 31 mMagnitude = magnitude; 56 float magnitude = 0.0f; local 58 magnitude = mMagnitude; 60 return magnitude; 63 public final void setMagnitude(float magnitude) { 64 mMagnitude = magnitude;
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InputTouchScreen.java | 64 float magnitude = 0.0f; local 66 magnitude = mTouchPoints[index].getX(); 68 return magnitude; 72 float magnitude = 0.0f; local 74 magnitude = mTouchPoints[index].getY(); 76 return magnitude;
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Vector2.java | 55 public final void multiply(float magnitude) { 56 x *= magnitude; 57 y *= magnitude; 65 public final void divide(float magnitude) { 66 if (magnitude != 0.0f) { 67 x /= magnitude; 68 y /= magnitude; 101 final float magnitude = length(); local 104 if (magnitude != 0.0f) { 105 x /= magnitude; [all...] |
InputGameInterface.java | 104 final float magnitude = magnitudeRamp * Utils.sign(offset) * SLIDER_FILTER * mMovementSensitivity; local 106 mDirectionalPad.press(gameTime, magnitude, 0.0f); 259 private float filterOrientationForMovement(float magnitude) { 260 float scaledMagnitude = magnitude * mOrientationSensitivityFactor; 265 private float deadZoneFilter(float magnitude, float min, float max, float scale) { 266 float smoothedMagnatude = magnitude; 267 if (Math.abs(magnitude) < min) { 269 } else if (Math.abs(magnitude) < max) {
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
PerturbFilter.java | 40 private float magnitude;
field in class:PerturbFilter 45 return (int) Math.floor(this.magnitude * (margin + size) + margin);
48 public void setMagnitude(float magnitude) {
49 this.magnitude = magnitude;
53 return this.magnitude;
59 int origSize = (int) Math.ceil(workSize / (2 * this.magnitude + 1));
62 "Found origSize : " + origSize + " and offset: " + offset + " for workSize : " + workSize + " and magnitude : "
63 + this.magnitude);
73 int px = (int) (origSize * noisex * this.magnitude);
[all...] |
/frameworks/base/core/java/android/gesture/ |
Instance.java | 59 float magnitude = (float)Math.sqrt(sum); local 61 sample[i] /= magnitude;
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/frameworks/base/core/java/android/view/ |
OrientationEventListener.java | 124 float magnitude = X*X + Y*Y; local 125 // Don't trust the angle if the magnitude is small compared to the y value 126 if (magnitude * 4 >= Z*Z) {
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/external/apache-harmony/luni/src/test/api/common/org/apache/harmony/luni/tests/java/lang/ |
StrictMathTest.java | 185 final double magnitude = COPYSIGN_DD_CASES[i]; local 187 .abs(magnitude)); 189 .abs(magnitude)); 194 .copySign(magnitude, Double.NaN))); 196 .copySign(Double.NaN, magnitude))); 201 .copySign(magnitude, sign)); 250 final float magnitude = COPYSIGN_FF_CASES[i]; local 252 .abs(magnitude)); 254 .abs(magnitude)); 259 magnitude, Float.NaN))) [all...] |
MathTest.java | 182 final double magnitude = COPYSIGN_DD_CASES[i]; local 184 .abs(magnitude)); 186 .abs(magnitude)); 191 magnitude, Double.NaN))); 193 Double.NaN, magnitude))); 198 magnitude, sign)); 254 final float magnitude = COPYSIGN_FF_CASES[i]; local 256 .abs(magnitude)); 258 .abs(magnitude)); 263 magnitude, Float.NaN))) [all...] |
/external/chromium_org/content/browser/gamepad/ |
xbox_data_fetcher_mac.cc | 99 // Clip the magnitude at its expected maximum value. 100 float magnitude = std::min(32767.0f, real_magnitude); local 102 // Adjust magnitude relative to the end of the dead zone. 103 magnitude -= deadzone; 105 // Normalize the magnitude with respect to its expected range giving a 106 // magnitude value of 0.0 to 1.0 107 float ratio = (magnitude / (32767 - deadzone)) / real_magnitude; 114 // If the controller is in the deadzone zero out the magnitude.
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
Eigen3f.java | 142 * only when at least one matrix entry has magnitude larger than 1.
144 * @return the max magnitude in this matrix
273 * doing so, store the max magnitude entry in the given float store and the
280 * magnitude entry of the matrix.
283 * containing the max magnitude entry.
287 // Locate the maximum-magnitude entry of the matrix.
350 double magnitude = Math.sqrt(-abcDiv3);
local 354 double root0 = char2Div3 + 2.0 * magnitude * cos;
355 double root1 = char2Div3 - magnitude
357 double root2 = char2Div3 - magnitude
[all...] |
/frameworks/base/policy/src/com/android/internal/policy/impl/ |
WindowOrientationListener.java | 191 * absolute magnitude of the acceleration. In particular, there are singularities 192 * in the calculation as the magnitude approaches 0. By performing the low-pass 198 * is facing. The radial distance is referred to as the magnitude below. 303 // that is turning around a corner or a plane taking off) then the magnitude 309 // without gravity to tell us which way is up. A magnitude near 0 produces 404 + ", magnitude=" + FloatMath.sqrt(x * x + y * y + z * z)); 431 + ", magnitude=" + FloatMath.sqrt(x * x + y * y + z * z)); 444 // Calculate the magnitude of the acceleration vector. 445 final float magnitude = FloatMath.sqrt(x * x + y * y + z * z); local 446 if (magnitude < NEAR_ZERO_MAGNITUDE) [all...] |
/libcore/luni/src/main/java/java/math/ |
BigInteger.java | 53 /** The magnitude of this in the little-endian representation. */ 89 private byte[] magnitude; field in class:BigInteger 259 * magnitude. 263 * @param magnitude magnitude of the new {@code BigInteger} with the most 265 * @throws NullPointerException if {@code magnitude == null}. 267 * the sign is zero and the magnitude contains non-zero entries. 269 public BigInteger(int signum, byte[] magnitude) { 270 if (magnitude == null) { 271 throw new NullPointerException("magnitude == null") [all...] |
/development/samples/training/InteractiveChart/src/com/example/android/interactivechart/ |
InteractiveLineGraphView.java | 413 final float magnitude = (float) Math.pow(10, power); local 414 final long shifted = Math.round(num * magnitude); 415 return shifted / magnitude; 481 // Use one order of magnitude higher, to avoid intervals like 0.9 or 90 [all...] |
/development/ndk/platforms/android-3/include/linux/ |
input.h | 659 __s16 magnitude; member in struct:ff_periodic_effect
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/ |
input.h | 817 * @magnitude: peak value 834 __s16 magnitude; member in struct:ff_periodic_effect 846 * @strong_magnitude: magnitude of the heavy motor 847 * @weak_magnitude: magnitude of the light one 850 * represents the magnitude of the vibration generated by the heavy one.
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
input.h | 817 * @magnitude: peak value 834 __s16 magnitude; member in struct:ff_periodic_effect 846 * @strong_magnitude: magnitude of the heavy motor 847 * @weak_magnitude: magnitude of the light one 850 * represents the magnitude of the vibration generated by the heavy one.
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
input.h | 817 * @magnitude: peak value 834 __s16 magnitude; member in struct:ff_periodic_effect 846 * @strong_magnitude: magnitude of the heavy motor 847 * @weak_magnitude: magnitude of the light one 850 * represents the magnitude of the vibration generated by the heavy one.
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/prebuilts/ndk/4/platforms/android-3/arch-arm/usr/include/linux/ |
input.h | 659 __s16 magnitude; member in struct:ff_periodic_effect
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/prebuilts/ndk/4/platforms/android-4/arch-arm/usr/include/linux/ |
input.h | 659 __s16 magnitude; member in struct:ff_periodic_effect
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/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/linux/ |
input.h | 659 __s16 magnitude; member in struct:ff_periodic_effect
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/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/linux/ |
input.h | 659 __s16 magnitude; member in struct:ff_periodic_effect
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/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/linux/ |
input.h | 659 __s16 magnitude; member in struct:ff_periodic_effect
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/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/linux/ |
input.h | 659 __s16 magnitude; member in struct:ff_periodic_effect
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