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      1 /*
      2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1. Redistributions of source code must retain the above
      9  *    copyright notice, this list of conditions and the following
     10  *    disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above
     12  *    copyright notice, this list of conditions and the following
     13  *    disclaimer in the documentation and/or other materials
     14  *    provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
     17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
     20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
     21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
     25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
     26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     27  * SUCH DAMAGE.
     28  */
     29 
     30 #include "config.h"
     31 
     32 #include "core/rendering/RenderFlowThread.h"
     33 
     34 #include "core/dom/Node.h"
     35 #include "core/platform/PODIntervalTree.h"
     36 #include "core/platform/graphics/transforms/TransformState.h"
     37 #include "core/rendering/FlowThreadController.h"
     38 #include "core/rendering/HitTestRequest.h"
     39 #include "core/rendering/HitTestResult.h"
     40 #include "core/rendering/PaintInfo.h"
     41 #include "core/rendering/RenderBoxRegionInfo.h"
     42 #include "core/rendering/RenderInline.h"
     43 #include "core/rendering/RenderLayer.h"
     44 #include "core/rendering/RenderRegion.h"
     45 #include "core/rendering/RenderView.h"
     46 
     47 namespace WebCore {
     48 
     49 RenderFlowThread::RenderFlowThread()
     50     : RenderBlock(0)
     51     , m_previousRegionCount(0)
     52     , m_autoLogicalHeightRegionsCount(0)
     53     , m_regionsInvalidated(false)
     54     , m_regionsHaveUniformLogicalWidth(true)
     55     , m_regionsHaveUniformLogicalHeight(true)
     56     , m_hasRegionsWithStyling(false)
     57     , m_dispatchRegionLayoutUpdateEvent(false)
     58     , m_dispatchRegionOversetChangeEvent(false)
     59     , m_pageLogicalSizeChanged(false)
     60     , m_inConstrainedLayoutPhase(false)
     61     , m_needsTwoPhasesLayout(false)
     62 {
     63     setFlowThreadState(InsideOutOfFlowThread);
     64 }
     65 
     66 PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle)
     67 {
     68     RefPtr<RenderStyle> newStyle(RenderStyle::create());
     69     newStyle->inheritFrom(parentStyle);
     70     newStyle->setDisplay(BLOCK);
     71     newStyle->setPosition(AbsolutePosition);
     72     newStyle->setZIndex(0);
     73     newStyle->setLeft(Length(0, Fixed));
     74     newStyle->setTop(Length(0, Fixed));
     75     newStyle->setWidth(Length(100, Percent));
     76     newStyle->setHeight(Length(100, Percent));
     77     newStyle->font().update(0);
     78 
     79     return newStyle.release();
     80 }
     81 
     82 void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
     83 {
     84     RenderBlock::styleDidChange(diff, oldStyle);
     85 
     86     if (oldStyle && oldStyle->writingMode() != style()->writingMode())
     87         invalidateRegions();
     88 }
     89 
     90 void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
     91 {
     92     if (child->isBox())
     93         removeRenderBoxRegionInfo(toRenderBox(child));
     94     clearRenderObjectCustomStyle(child);
     95 }
     96 
     97 void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
     98 {
     99     ASSERT(renderRegion);
    100     m_regionList.add(renderRegion);
    101     renderRegion->setIsValid(true);
    102 }
    103 
    104 void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
    105 {
    106     ASSERT(renderRegion);
    107     m_regionList.remove(renderRegion);
    108 }
    109 
    110 void RenderFlowThread::invalidateRegions()
    111 {
    112     if (m_regionsInvalidated) {
    113         ASSERT(selfNeedsLayout());
    114         return;
    115     }
    116 
    117     m_regionRangeMap.clear();
    118     m_breakBeforeToRegionMap.clear();
    119     m_breakAfterToRegionMap.clear();
    120     setNeedsLayout();
    121 
    122     m_regionsInvalidated = true;
    123 }
    124 
    125 class CurrentRenderFlowThreadDisabler {
    126     WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadDisabler);
    127 public:
    128     CurrentRenderFlowThreadDisabler(RenderView* view)
    129         : m_view(view)
    130         , m_renderFlowThread(0)
    131     {
    132         m_renderFlowThread = m_view->flowThreadController()->currentRenderFlowThread();
    133         if (m_renderFlowThread)
    134             view->flowThreadController()->setCurrentRenderFlowThread(0);
    135     }
    136     ~CurrentRenderFlowThreadDisabler()
    137     {
    138         if (m_renderFlowThread)
    139             m_view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread);
    140     }
    141 private:
    142     RenderView* m_view;
    143     RenderFlowThread* m_renderFlowThread;
    144 };
    145 
    146 void RenderFlowThread::validateRegions()
    147 {
    148     if (m_regionsInvalidated) {
    149         m_regionsInvalidated = false;
    150         m_regionsHaveUniformLogicalWidth = true;
    151         m_regionsHaveUniformLogicalHeight = true;
    152 
    153         if (hasRegions()) {
    154             LayoutUnit previousRegionLogicalWidth = 0;
    155             LayoutUnit previousRegionLogicalHeight = 0;
    156             bool firstRegionVisited = false;
    157 
    158             for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    159                 RenderRegion* region = *iter;
    160                 ASSERT(!region->needsLayout() || region->isRenderRegionSet());
    161 
    162                 region->deleteAllRenderBoxRegionInfo();
    163 
    164                 // In the normal layout phase we need to initialize the computedAutoHeight for auto-height regions.
    165                 // See initializeRegionsComputedAutoHeight for the explanation.
    166                 // Also, if we have auto-height regions we can't assume m_regionsHaveUniformLogicalHeight to be true in the first phase
    167                 // because the auto-height regions don't have their height computed yet.
    168                 if (!inConstrainedLayoutPhase() && region->hasAutoLogicalHeight()) {
    169                     region->setComputedAutoHeight(region->maxPageLogicalHeight());
    170                     m_regionsHaveUniformLogicalHeight = false;
    171                 }
    172 
    173                 LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
    174                 LayoutUnit regionLogicalHeight = region->pageLogicalHeight();
    175 
    176                 if (!firstRegionVisited)
    177                     firstRegionVisited = true;
    178                 else {
    179                     if (m_regionsHaveUniformLogicalWidth && previousRegionLogicalWidth != regionLogicalWidth)
    180                         m_regionsHaveUniformLogicalWidth = false;
    181                     if (m_regionsHaveUniformLogicalHeight && previousRegionLogicalHeight != regionLogicalHeight)
    182                         m_regionsHaveUniformLogicalHeight = false;
    183                 }
    184 
    185                 previousRegionLogicalWidth = regionLogicalWidth;
    186             }
    187         }
    188     }
    189 
    190     updateLogicalWidth(); // Called to get the maximum logical width for the region.
    191     updateRegionsFlowThreadPortionRect();
    192 }
    193 
    194 void RenderFlowThread::layout()
    195 {
    196     StackStats::LayoutCheckPoint layoutCheckPoint;
    197 
    198     m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout();
    199 
    200     // In case this is the second pass of the normal phase we need to update the auto-height regions to their initial value.
    201     // If the region chain was invalidated this will happen anyway.
    202     if (!m_regionsInvalidated && !inConstrainedLayoutPhase())
    203         initializeRegionsComputedAutoHeight();
    204 
    205     validateRegions();
    206 
    207     // This is the first phase of the layout and because we have auto-height regions we'll need a second
    208     // pass to update the flow with the computed auto-height regions.
    209     m_needsTwoPhasesLayout = !inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions();
    210 
    211     CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this);
    212     RenderBlock::layout();
    213 
    214     m_pageLogicalSizeChanged = false;
    215 
    216     if (lastRegion())
    217         lastRegion()->expandToEncompassFlowThreadContentsIfNeeded();
    218 
    219     if (shouldDispatchRegionLayoutUpdateEvent())
    220         dispatchRegionLayoutUpdateEvent();
    221 
    222     if (shouldDispatchRegionOversetChangeEvent())
    223         dispatchRegionOversetChangeEvent();
    224 }
    225 
    226 void RenderFlowThread::updateLogicalWidth()
    227 {
    228     LayoutUnit logicalWidth = initialLogicalWidth();
    229     for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    230         RenderRegion* region = *iter;
    231         ASSERT(!region->needsLayout() || region->isRenderRegionSet());
    232         logicalWidth = max(region->pageLogicalWidth(), logicalWidth);
    233     }
    234     setLogicalWidth(logicalWidth);
    235 
    236     // If the regions have non-uniform logical widths, then insert inset information for the RenderFlowThread.
    237     for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    238         RenderRegion* region = *iter;
    239         LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
    240         if (regionLogicalWidth != logicalWidth) {
    241             LayoutUnit logicalLeft = style()->direction() == LTR ? LayoutUnit() : logicalWidth - regionLogicalWidth;
    242             region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth, false);
    243         }
    244     }
    245 }
    246 
    247 void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
    248 {
    249     computedValues.m_position = logicalTop;
    250     computedValues.m_extent = 0;
    251 
    252     for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    253         RenderRegion* region = *iter;
    254         ASSERT(!region->needsLayout() || region->isRenderRegionSet());
    255 
    256         computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent();
    257     }
    258 }
    259 
    260 LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect) const
    261 {
    262     LayoutRect regionClippingRect(offset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());
    263     if (style()->isFlippedBlocksWritingMode())
    264         regionClippingRect.move(flowThreadPortionRect.size() - flowThreadPortionOverflowRect.size());
    265     return regionClippingRect;
    266 }
    267 
    268 void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const
    269 {
    270     GraphicsContext* context = paintInfo.context;
    271     if (!context)
    272         return;
    273 
    274     // RenderFlowThread should start painting its content in a position that is offset
    275     // from the region rect's current position. The amount of offset is equal to the location of
    276     // the flow thread portion in the flow thread's local coordinates.
    277     // Note that we have to pixel snap the location at which we're going to paint, since this is necessary
    278     // to minimize the amount of incorrect snapping that would otherwise occur.
    279     // If we tried to paint by applying a non-integral translation, then all the
    280     // layout code that attempted to pixel snap would be incorrect.
    281     IntPoint adjustedPaintOffset;
    282     LayoutPoint portionLocation;
    283     if (style()->isFlippedBlocksWritingMode()) {
    284         LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
    285         flipForWritingMode(flippedFlowThreadPortionRect);
    286         portionLocation = flippedFlowThreadPortionRect.location();
    287     } else
    288         portionLocation = flowThreadPortionRect.location();
    289     adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation);
    290 
    291     // The clipping rect for the region is set up by assuming the flowThreadPortionRect is going to paint offset from adjustedPaintOffset.
    292     // Remember that we pixel snapped and moved the paintOffset and stored the snapped result in adjustedPaintOffset. Now we add back in
    293     // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and
    294     // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints.
    295     IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(adjustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOverflowRect));
    296 
    297     PaintInfo info(paintInfo);
    298     info.rect.intersect(regionClippingRect);
    299 
    300     if (!info.rect.isEmpty()) {
    301         context->save();
    302 
    303         context->clip(regionClippingRect);
    304 
    305         context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y());
    306         info.rect.moveBy(-adjustedPaintOffset);
    307 
    308         layer()->paint(context, info.rect, 0, 0, region, RenderLayer::PaintLayerTemporaryClipRects);
    309 
    310         context->restore();
    311     }
    312 }
    313 
    314 bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
    315 {
    316     if (hitTestAction == HitTestBlockBackground)
    317         return false;
    318     return RenderBlock::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction);
    319 }
    320 
    321 bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const
    322 {
    323     LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset, flowThreadPortionRect, flowThreadPortionOverflowRect);
    324     if (!regionClippingRect.contains(locationInContainer.point()))
    325         return false;
    326 
    327     LayoutSize renderFlowThreadOffset;
    328     if (style()->isFlippedBlocksWritingMode()) {
    329         LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
    330         flipForWritingMode(flippedFlowThreadPortionRect);
    331         renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRect.location();
    332     } else
    333         renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.location();
    334 
    335     // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView.
    336     HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping | HitTestRequest::DisallowShadowContent);
    337 
    338     // Make a new temporary HitTestLocation in the new region.
    339     HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOffset, region);
    340 
    341     bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocation, result);
    342 
    343     // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate
    344     // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to
    345     // patching positionForPoint.
    346     return isPointInsideFlowThread;
    347 }
    348 
    349 bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const
    350 {
    351     if (view()->printing() || r.isEmpty())
    352         return false;
    353 
    354     return true;
    355 }
    356 
    357 void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) const
    358 {
    359     if (!shouldRepaint(repaintRect) || !hasValidRegionInfo())
    360         return;
    361 
    362     LayoutStateDisabler layoutStateDisabler(view()); // We can't use layout state to repaint, since the regions are somewhere else.
    363 
    364     // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used.
    365     // Let each region figure out the proper enclosing flow thread.
    366     CurrentRenderFlowThreadDisabler disabler(view());
    367 
    368     for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    369         RenderRegion* region = *iter;
    370 
    371         region->repaintFlowThreadContent(repaintRect);
    372     }
    373 }
    374 
    375 RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool extendLastRegion, RegionAutoGenerationPolicy autoGenerationPolicy)
    376 {
    377     ASSERT(!m_regionsInvalidated);
    378 
    379     if (autoGenerationPolicy == AllowRegionAutoGeneration)
    380         autoGenerateRegionsToBlockOffset(offset);
    381 
    382     if (offset <= 0)
    383         return m_regionList.isEmpty() ? 0 : m_regionList.first();
    384 
    385     RegionSearchAdapter adapter(offset);
    386     m_regionIntervalTree.allOverlapsWithAdapter<RegionSearchAdapter>(adapter);
    387 
    388     // If no region was found, the offset is in the flow thread overflow.
    389     // The last region will contain the offset if extendLastRegion is set or if the last region is a set.
    390     if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_regionList.last()->isRenderRegionSet()))
    391         return m_regionList.last();
    392 
    393     return adapter.result();
    394 }
    395 
    396 LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject& boxModelObject, const LayoutPoint& startPoint)
    397 {
    398     LayoutPoint referencePoint = startPoint;
    399 
    400     // FIXME: This needs to be adapted for different writing modes inside the flow thread.
    401     RenderRegion* startRegion = regionAtBlockOffset(referencePoint.y());
    402     if (startRegion) {
    403         // Take into account the offset coordinates of the region.
    404         RenderObject* currObject = startRegion;
    405         RenderObject* currOffsetParentRenderer;
    406         Element* currOffsetParentElement;
    407         while ((currOffsetParentElement = currObject->offsetParent()) && (currOffsetParentRenderer = currOffsetParentElement->renderer())) {
    408             if (currObject->isBoxModelObject())
    409                 referencePoint.move(toRenderBoxModelObject(currObject)->offsetLeft(), toRenderBoxModelObject(currObject)->offsetTop());
    410 
    411             // Since we're looking for the offset relative to the body, we must also
    412             // take into consideration the borders of the region's offsetParent.
    413             if (currOffsetParentRenderer->isBox() && !currOffsetParentRenderer->isBody())
    414                 referencePoint.move(toRenderBox(currOffsetParentRenderer)->borderLeft(), toRenderBox(currOffsetParentRenderer)->borderTop());
    415 
    416             currObject = currOffsetParentRenderer;
    417         }
    418 
    419         // We need to check if any of this box's containing blocks start in a different region
    420         // and if so, drop the object's top position (which was computed relative to its containing block
    421         // and is no longer valid) and recompute it using the region in which it flows as reference.
    422         bool wasComputedRelativeToOtherRegion = false;
    423         const RenderBlock* objContainingBlock = boxModelObject.containingBlock();
    424         while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThread()) {
    425             // Check if this object is in a different region.
    426             RenderRegion* parentStartRegion = 0;
    427             RenderRegion* parentEndRegion = 0;
    428             getRegionRangeForBox(objContainingBlock, parentStartRegion, parentEndRegion);
    429             if (parentStartRegion && parentStartRegion != startRegion) {
    430                 wasComputedRelativeToOtherRegion = true;
    431                 break;
    432             }
    433             objContainingBlock = objContainingBlock->containingBlock();
    434         }
    435 
    436         if (wasComputedRelativeToOtherRegion) {
    437             if (boxModelObject.isBox()) {
    438                 // Use borderBoxRectInRegion to account for variations such as percentage margins.
    439                 LayoutRect borderBoxRect = toRenderBox(&boxModelObject)->borderBoxRectInRegion(startRegion, 0, RenderBox::DoNotCacheRenderBoxRegionInfo);
    440                 referencePoint.move(borderBoxRect.location().x(), 0);
    441             }
    442 
    443             // Get the logical top coordinate of the current object.
    444             LayoutUnit top = 0;
    445             if (boxModelObject.isRenderBlock())
    446                 top = toRenderBlock(&boxModelObject)->offsetFromLogicalTopOfFirstPage();
    447             else {
    448                 if (boxModelObject.containingBlock())
    449                     top = boxModelObject.containingBlock()->offsetFromLogicalTopOfFirstPage();
    450 
    451                 if (boxModelObject.isBox())
    452                     top += toRenderBox(&boxModelObject)->topLeftLocation().y();
    453                 else if (boxModelObject.isRenderInline())
    454                     top -= toRenderInline(&boxModelObject)->borderTop();
    455             }
    456 
    457             // Get the logical top of the region this object starts in
    458             // and compute the object's top, relative to the region's top.
    459             LayoutUnit regionLogicalTop = startRegion->pageLogicalTopForOffset(top);
    460             LayoutUnit topRelativeToRegion = top - regionLogicalTop;
    461             referencePoint.setY(startRegion->offsetTop() + topRelativeToRegion);
    462 
    463             // Since the top has been overriden, check if the
    464             // relative/sticky positioning must be reconsidered.
    465             if (boxModelObject.isRelPositioned())
    466                 referencePoint.move(0, boxModelObject.relativePositionOffset().height());
    467             else if (boxModelObject.isStickyPositioned())
    468                 referencePoint.move(0, boxModelObject.stickyPositionOffset().height());
    469         }
    470 
    471         // Since we're looking for the offset relative to the body, we must also
    472         // take into consideration the borders of the region.
    473         referencePoint.move(startRegion->borderLeft(), startRegion->borderTop());
    474     }
    475 
    476     return referencePoint;
    477 }
    478 
    479 LayoutUnit RenderFlowThread::pageLogicalTopForOffset(LayoutUnit offset)
    480 {
    481     RenderRegion* region = regionAtBlockOffset(offset);
    482     return region ? region->pageLogicalTopForOffset(offset) : LayoutUnit();
    483 }
    484 
    485 LayoutUnit RenderFlowThread::pageLogicalWidthForOffset(LayoutUnit offset)
    486 {
    487     RenderRegion* region = regionAtBlockOffset(offset, true);
    488     return region ? region->pageLogicalWidth() : contentLogicalWidth();
    489 }
    490 
    491 LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset)
    492 {
    493     RenderRegion* region = regionAtBlockOffset(offset);
    494     if (!region)
    495         return 0;
    496 
    497     return region->pageLogicalHeight();
    498 }
    499 
    500 LayoutUnit RenderFlowThread::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule)
    501 {
    502     RenderRegion* region = regionAtBlockOffset(offset);
    503     if (!region)
    504         return 0;
    505 
    506     LayoutUnit pageLogicalTop = region->pageLogicalTopForOffset(offset);
    507     LayoutUnit pageLogicalHeight = region->pageLogicalHeight();
    508     LayoutUnit pageLogicalBottom = pageLogicalTop + pageLogicalHeight;
    509     LayoutUnit remainingHeight = pageLogicalBottom - offset;
    510     if (pageBoundaryRule == IncludePageBoundary) {
    511         // If IncludePageBoundary is set, the line exactly on the top edge of a
    512         // region will act as being part of the previous region.
    513         remainingHeight = intMod(remainingHeight, pageLogicalHeight);
    514     }
    515     return remainingHeight;
    516 }
    517 
    518 RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformState) const
    519 {
    520     if (!hasValidRegionInfo())
    521         return 0;
    522 
    523     LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
    524     flipForWritingMode(boxRect);
    525 
    526     // FIXME: We need to refactor RenderObject::absoluteQuads to be able to split the quads across regions,
    527     // for now we just take the center of the mapped enclosing box and map it to a region.
    528     // Note: Using the center in order to avoid rounding errors.
    529 
    530     LayoutPoint center = boxRect.center();
    531     RenderRegion* renderRegion = const_cast<RenderFlowThread*>(this)->regionAtBlockOffset(isHorizontalWritingMode() ? center.y() : center.x(), true, DisallowRegionAutoGeneration);
    532     if (!renderRegion)
    533         return 0;
    534 
    535     LayoutRect flippedRegionRect(renderRegion->flowThreadPortionRect());
    536     flipForWritingMode(flippedRegionRect);
    537 
    538     transformState.move(renderRegion->contentBoxRect().location() - flippedRegionRect.location());
    539 
    540     return renderRegion;
    541 }
    542 
    543 void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
    544 {
    545     if (!hasRegions())
    546         return;
    547 
    548     // If the region chain was invalidated the next layout will clear the box information from all the regions.
    549     if (m_regionsInvalidated) {
    550         ASSERT(selfNeedsLayout());
    551         return;
    552     }
    553 
    554     RenderRegion* startRegion;
    555     RenderRegion* endRegion;
    556     getRegionRangeForBox(box, startRegion, endRegion);
    557 
    558     for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
    559         RenderRegion* region = *iter;
    560         region->removeRenderBoxRegionInfo(box);
    561         if (region == endRegion)
    562             break;
    563     }
    564 
    565 #ifndef NDEBUG
    566     // We have to make sure we did not leave any RenderBoxRegionInfo attached.
    567     for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    568         RenderRegion* region = *iter;
    569         ASSERT(!region->renderBoxRegionInfo(box));
    570     }
    571 #endif
    572 
    573     m_regionRangeMap.remove(box);
    574 }
    575 
    576 bool RenderFlowThread::logicalWidthChangedInRegions(const RenderBlock* block, LayoutUnit offsetFromLogicalTopOfFirstPage)
    577 {
    578     if (!hasRegions())
    579         return false;
    580 
    581     RenderRegion* startRegion;
    582     RenderRegion* endRegion;
    583     getRegionRangeForBox(block, startRegion, endRegion);
    584 
    585     // When the region chain is invalidated the box information is discarded so we must assume the width has changed.
    586     if (m_pageLogicalSizeChanged && !startRegion)
    587         return true;
    588 
    589     // Not necessary for the flow thread, since we already computed the correct info for it.
    590     if (block == this)
    591         return false;
    592 
    593     for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
    594         RenderRegion* region = *iter;
    595         ASSERT(!region->needsLayout() || region->isRenderRegionSet());
    596 
    597         OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
    598         if (!oldInfo)
    599             continue;
    600 
    601         LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
    602         RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region, offsetFromLogicalTopOfFirstPage);
    603         if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth)
    604             return true;
    605 
    606         if (region == endRegion)
    607             break;
    608     }
    609 
    610     return false;
    611 }
    612 
    613 LayoutUnit RenderFlowThread::contentLogicalWidthOfFirstRegion() const
    614 {
    615     RenderRegion* firstValidRegionInFlow = firstRegion();
    616     if (!firstValidRegionInFlow)
    617         return 0;
    618     return isHorizontalWritingMode() ? firstValidRegionInFlow->contentWidth() : firstValidRegionInFlow->contentHeight();
    619 }
    620 
    621 LayoutUnit RenderFlowThread::contentLogicalHeightOfFirstRegion() const
    622 {
    623     RenderRegion* firstValidRegionInFlow = firstRegion();
    624     if (!firstValidRegionInFlow)
    625         return 0;
    626     return isHorizontalWritingMode() ? firstValidRegionInFlow->contentHeight() : firstValidRegionInFlow->contentWidth();
    627 }
    628 
    629 LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const
    630 {
    631     RenderRegion* firstValidRegionInFlow = firstRegion();
    632     if (!firstValidRegionInFlow)
    633         return 0;
    634     return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortionRect().x() : firstValidRegionInFlow->flowThreadPortionRect().y();
    635 }
    636 
    637 RenderRegion* RenderFlowThread::firstRegion() const
    638 {
    639     if (!hasValidRegionInfo())
    640         return 0;
    641     return m_regionList.first();
    642 }
    643 
    644 RenderRegion* RenderFlowThread::lastRegion() const
    645 {
    646     if (!hasValidRegionInfo())
    647         return 0;
    648     return m_regionList.last();
    649 }
    650 
    651 void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object,
    652     const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion,
    653     const RenderRegion* newStartRegion, const RenderRegion* newEndRegion)
    654 {
    655     // Clear the styles for the object in the regions.
    656     // The styles are not cleared for the regions that are contained in both ranges.
    657     bool insideOldRegionRange = false;
    658     bool insideNewRegionRange = false;
    659     for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    660         RenderRegion* region = *iter;
    661 
    662         if (oldStartRegion == region)
    663             insideOldRegionRange = true;
    664         if (newStartRegion == region)
    665             insideNewRegionRange = true;
    666 
    667         if (!(insideOldRegionRange && insideNewRegionRange))
    668             region->clearObjectStyleInRegion(object);
    669 
    670         if (oldEndRegion == region)
    671             insideOldRegionRange = false;
    672         if (newEndRegion == region)
    673             insideNewRegionRange = false;
    674     }
    675 }
    676 
    677 void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit offsetFromLogicalTopOfFirstPage)
    678 {
    679     if (!hasRegions())
    680         return;
    681 
    682     // FIXME: Not right for differing writing-modes.
    683     RenderRegion* startRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage, true);
    684     RenderRegion* endRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage + box->logicalHeight(), true);
    685     RenderRegionRangeMap::iterator it = m_regionRangeMap.find(box);
    686     if (it == m_regionRangeMap.end()) {
    687         m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion));
    688         clearRenderObjectCustomStyle(box);
    689         return;
    690     }
    691 
    692     // If nothing changed, just bail.
    693     RenderRegionRange& range = it->value;
    694     if (range.startRegion() == startRegion && range.endRegion() == endRegion)
    695         return;
    696 
    697     // Delete any info that we find before our new startRegion and after our new endRegion.
    698     for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    699         RenderRegion* region = *iter;
    700         if (region == startRegion) {
    701             iter = m_regionList.find(endRegion);
    702             continue;
    703         }
    704 
    705         region->removeRenderBoxRegionInfo(box);
    706 
    707         if (region == range.endRegion())
    708             break;
    709     }
    710 
    711     clearRenderObjectCustomStyle(box, range.startRegion(), range.endRegion(), startRegion, endRegion);
    712     range.setRange(startRegion, endRegion);
    713 }
    714 
    715 void RenderFlowThread::getRegionRangeForBox(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const
    716 {
    717     startRegion = 0;
    718     endRegion = 0;
    719     RenderRegionRangeMap::const_iterator it = m_regionRangeMap.find(box);
    720     if (it == m_regionRangeMap.end())
    721         return;
    722 
    723     const RenderRegionRange& range = it->value;
    724     startRegion = range.startRegion();
    725     endRegion = range.endRegion();
    726     ASSERT(m_regionList.contains(startRegion) && m_regionList.contains(endRegion));
    727 }
    728 
    729 void RenderFlowThread::applyBreakAfterContent(LayoutUnit clientHeight)
    730 {
    731     // Simulate a region break at height. If it points inside an auto logical height region,
    732     // then it may determine the region computed autoheight.
    733     addForcedRegionBreak(clientHeight, this, false);
    734 }
    735 
    736 bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const
    737 {
    738     ASSERT(targetRegion);
    739 
    740     for (RenderRegionList::const_iterator it = m_regionList.find(const_cast<RenderRegion*>(startRegion)); it != m_regionList.end(); ++it) {
    741         const RenderRegion* currRegion = *it;
    742         if (targetRegion == currRegion)
    743             return true;
    744         if (currRegion == endRegion)
    745             break;
    746     }
    747 
    748     return false;
    749 }
    750 
    751 // Check if the content is flown into at least a region with region styling rules.
    752 void RenderFlowThread::checkRegionsWithStyling()
    753 {
    754     bool hasRegionsWithStyling = false;
    755     for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    756         RenderRegion* region = *iter;
    757         if (region->hasCustomRegionStyle()) {
    758             hasRegionsWithStyling = true;
    759             break;
    760         }
    761     }
    762     m_hasRegionsWithStyling = hasRegionsWithStyling;
    763 }
    764 
    765 bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const RenderRegion* region) const
    766 {
    767     ASSERT(object);
    768     ASSERT(region);
    769 
    770     RenderFlowThread* flowThread = object->flowThreadContainingBlock();
    771     if (flowThread != this)
    772         return false;
    773     if (!m_regionList.contains(const_cast<RenderRegion*>(region)))
    774         return false;
    775 
    776     RenderBox* enclosingBox = object->enclosingBox();
    777     RenderRegion* enclosingBoxStartRegion = 0;
    778     RenderRegion* enclosingBoxEndRegion = 0;
    779     getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion);
    780     if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
    781         return false;
    782 
    783     if (object->isBox())
    784         return true;
    785 
    786     LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true);
    787     if (!objectABBRect.width())
    788         objectABBRect.setWidth(1);
    789     if (!objectABBRect.height())
    790         objectABBRect.setHeight(1);
    791     if (objectABBRect.intersects(region->absoluteBoundingBoxRect(true)))
    792         return true;
    793 
    794     if (region == lastRegion()) {
    795         // If the object does not intersect any of the enclosing box regions
    796         // then the object is in last region.
    797         for (RenderRegionList::const_iterator it = m_regionList.find(enclosingBoxStartRegion); it != m_regionList.end(); ++it) {
    798             const RenderRegion* currRegion = *it;
    799             if (currRegion == region)
    800                 break;
    801             if (objectABBRect.intersects(currRegion->absoluteBoundingBoxRect(true)))
    802                 return false;
    803         }
    804         return true;
    805     }
    806 
    807     return false;
    808 }
    809 
    810 #ifndef NDEBUG
    811 bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const
    812 {
    813     unsigned autoLogicalHeightRegions = 0;
    814     for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    815         const RenderRegion* region = *iter;
    816         if (region->hasAutoLogicalHeight())
    817             autoLogicalHeightRegions++;
    818     }
    819 
    820     return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount;
    821 }
    822 #endif
    823 
    824 // During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height.
    825 // This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated.
    826 // Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content.
    827 void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRegion)
    828 {
    829     ASSERT(!inConstrainedLayoutPhase());
    830     if (!hasAutoLogicalHeightRegions())
    831         return;
    832 
    833     RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin();
    834     for (; regionIter != m_regionList.end(); ++regionIter) {
    835         RenderRegion* region = *regionIter;
    836         if (region->hasAutoLogicalHeight())
    837             region->setComputedAutoHeight(region->maxPageLogicalHeight());
    838     }
    839 }
    840 
    841 void RenderFlowThread::markAutoLogicalHeightRegionsForLayout()
    842 {
    843     ASSERT(hasAutoLogicalHeightRegions());
    844 
    845     for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    846         RenderRegion* region = *iter;
    847         if (!region->hasAutoLogicalHeight())
    848             continue;
    849 
    850         // FIXME: We need to find a way to avoid marking all the regions ancestors for layout
    851         // as we are already inside layout.
    852         region->setNeedsLayout();
    853     }
    854 }
    855 
    856 void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* lastRegionWithContent)
    857 {
    858     ASSERT(!lastRegionWithContent || (!inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions()));
    859     LayoutUnit logicalHeight = 0;
    860     bool emptyRegionsSegment = false;
    861     // FIXME: Optimize not to clear the interval all the time. This implies manually managing the tree nodes lifecycle.
    862     m_regionIntervalTree.clear();
    863     m_regionIntervalTree.initIfNeeded();
    864     for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    865         RenderRegion* region = *iter;
    866 
    867         // If we find an empty auto-height region, clear the computedAutoHeight value.
    868         if (emptyRegionsSegment && region->hasAutoLogicalHeight())
    869             region->clearComputedAutoHeight();
    870 
    871         LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
    872         LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(LayoutUnit::max() / 2 - logicalHeight, region->logicalHeightOfAllFlowThreadContent());
    873 
    874         LayoutRect regionRect(style()->direction() == LTR ? LayoutUnit() : logicalWidth() - regionLogicalWidth, logicalHeight, regionLogicalWidth, regionLogicalHeight);
    875 
    876         region->setFlowThreadPortionRect(isHorizontalWritingMode() ? regionRect : regionRect.transposedRect());
    877 
    878         m_regionIntervalTree.add(RegionIntervalTree::createInterval(logicalHeight, logicalHeight + regionLogicalHeight, region));
    879 
    880         logicalHeight += regionLogicalHeight;
    881 
    882         // Once we find the last region with content the next regions are considered empty.
    883         if (lastRegionWithContent == region)
    884             emptyRegionsSegment = true;
    885     }
    886 
    887     ASSERT(!lastRegionWithContent || emptyRegionsSegment);
    888 }
    889 
    890 // Even if we require the break to occur at offsetBreakInFlowThread, because regions may have min/max-height values,
    891 // it is possible that the break will occur at a different offset than the original one required.
    892 // offsetBreakAdjustment measures the different between the requested break offset and the current break offset.
    893 bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment)
    894 {
    895     // We take breaks into account for height computation for auto logical height regions
    896     // only in the layout phase in which we lay out the flows threads unconstrained
    897     // and we use the content breaks to determine the computedAutoHeight for
    898     // auto logical height regions.
    899     if (inConstrainedLayoutPhase())
    900         return false;
    901 
    902     // Breaks can come before or after some objects. We need to track these objects, so that if we get
    903     // multiple breaks for the same object (for example because of multiple layouts on the same object),
    904     // we need to invalidate every other region after the old one and start computing from fresh.
    905     RenderObjectToRegionMap& mapToUse = isBefore ? m_breakBeforeToRegionMap : m_breakAfterToRegionMap;
    906     RenderObjectToRegionMap::iterator iter = mapToUse.find(breakChild);
    907     if (iter != mapToUse.end()) {
    908         RenderRegionList::iterator regionIter = m_regionList.find(iter->value);
    909         ASSERT(regionIter != m_regionList.end());
    910         ASSERT((*regionIter)->hasAutoLogicalHeight());
    911         initializeRegionsComputedAutoHeight(*regionIter);
    912 
    913         // We need to update the regions flow thread portion rect because we are going to process
    914         // a break on these regions.
    915         updateRegionsFlowThreadPortionRect();
    916     }
    917 
    918     // Simulate a region break at offsetBreakInFlowThread. If it points inside an auto logical height region,
    919     // then it determines the region computed auto height.
    920     RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread);
    921     if (!region)
    922         return false;
    923 
    924     bool lastBreakAfterContent = breakChild == this;
    925     bool hasComputedAutoHeight = false;
    926 
    927     LayoutUnit currentRegionOffsetInFlowThread = isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x();
    928     LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread;
    929 
    930     if (region->hasAutoLogicalHeight()) {
    931         // A forced break can appear only in an auto-height region that didn't have a forced break before.
    932         // This ASSERT is a good-enough heuristic to verify the above condition.
    933         ASSERT(region->maxPageLogicalHeight() == region->computedAutoHeight());
    934 
    935         mapToUse.set(breakChild, region);
    936 
    937         hasComputedAutoHeight = true;
    938 
    939         // Compute the region height pretending that the offsetBreakInCurrentRegion is the logicalHeight for the auto-height region.
    940         LayoutUnit regionComputedAutoHeight = region->constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion, -1);
    941 
    942         // The new height of this region needs to be smaller than the initial value, the max height. A forced break is the only way to change the initial
    943         // height of an auto-height region besides content ending.
    944         ASSERT(regionComputedAutoHeight <= region->maxPageLogicalHeight());
    945 
    946         region->setComputedAutoHeight(regionComputedAutoHeight);
    947 
    948         currentRegionOffsetInFlowThread += regionComputedAutoHeight;
    949     } else
    950         currentRegionOffsetInFlowThread += isHorizontalWritingMode() ? region->flowThreadPortionRect().height() : region->flowThreadPortionRect().width();
    951 
    952     // If the break was found inside an auto-height region its size changed so we need to recompute the flow thread portion rectangles.
    953     // Also, if this is the last break after the content we need to clear the computedAutoHeight value on the last empty regions.
    954     if (hasAutoLogicalHeightRegions() && lastBreakAfterContent)
    955         updateRegionsFlowThreadPortionRect(region);
    956     else if (hasComputedAutoHeight)
    957         updateRegionsFlowThreadPortionRect();
    958 
    959     if (offsetBreakAdjustment)
    960         *offsetBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThread - offsetBreakInFlowThread);
    961 
    962     return hasComputedAutoHeight;
    963 }
    964 
    965 void RenderFlowThread::incrementAutoLogicalHeightRegions()
    966 {
    967     if (!m_autoLogicalHeightRegionsCount)
    968         view()->flowThreadController()->incrementFlowThreadsWithAutoLogicalHeightRegions();
    969     ++m_autoLogicalHeightRegionsCount;
    970 }
    971 
    972 void RenderFlowThread::decrementAutoLogicalHeightRegions()
    973 {
    974     ASSERT(m_autoLogicalHeightRegionsCount > 0);
    975     --m_autoLogicalHeightRegionsCount;
    976     if (!m_autoLogicalHeightRegionsCount)
    977         view()->flowThreadController()->decrementFlowThreadsWithAutoLogicalHeightRegions();
    978 }
    979 
    980 void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
    981 {
    982     ASSERT(!m_regionsInvalidated);
    983 
    984     for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    985         RenderRegion* region = *iter;
    986         region->collectLayerFragments(layerFragments, layerBoundingBox, dirtyRect);
    987     }
    988 }
    989 
    990 LayoutRect RenderFlowThread::fragmentsBoundingBox(const LayoutRect& layerBoundingBox)
    991 {
    992     ASSERT(!m_regionsInvalidated);
    993 
    994     LayoutRect result;
    995     for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
    996         RenderRegion* region = *iter;
    997         LayerFragments fragments;
    998         region->collectLayerFragments(fragments, layerBoundingBox, PaintInfo::infiniteRect());
    999         for (size_t i = 0; i < fragments.size(); ++i) {
   1000             const LayerFragment& fragment = fragments.at(i);
   1001             LayoutRect fragmentRect(layerBoundingBox);
   1002             fragmentRect.intersect(fragment.paginationClip);
   1003             fragmentRect.moveBy(fragment.paginationOffset);
   1004             result.unite(fragmentRect);
   1005         }
   1006     }
   1007 
   1008     return result;
   1009 }
   1010 
   1011 void RenderFlowThread::RegionSearchAdapter::collectIfNeeded(const RegionInterval& interval)
   1012 {
   1013     if (m_result)
   1014         return;
   1015     if (interval.low() <= m_offset && interval.high() > m_offset)
   1016         m_result = interval.data();
   1017 }
   1018 
   1019 void RenderFlowThread::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
   1020 {
   1021     if (this == repaintContainer)
   1022         return;
   1023 
   1024     if (RenderRegion* region = mapFromFlowToRegion(transformState)) {
   1025         // FIXME: The cast below is probably not the best solution, we may need to find a better way.
   1026         static_cast<const RenderObject*>(region)->mapLocalToContainer(region->containerForRepaint(), transformState, mode, wasFixed);
   1027     }
   1028 }
   1029 
   1030 CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowThread* renderFlowThread)
   1031     : m_renderFlowThread(renderFlowThread)
   1032     , m_previousRenderFlowThread(0)
   1033 {
   1034     if (!m_renderFlowThread)
   1035         return;
   1036     RenderView* view = m_renderFlowThread->view();
   1037     m_previousRenderFlowThread = view->flowThreadController()->currentRenderFlowThread();
   1038     ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowThread());
   1039     view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread);
   1040 }
   1041 
   1042 CurrentRenderFlowThreadMaintainer::~CurrentRenderFlowThreadMaintainer()
   1043 {
   1044     if (!m_renderFlowThread)
   1045         return;
   1046     RenderView* view = m_renderFlowThread->view();
   1047     ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFlowThread);
   1048     view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlowThread);
   1049 }
   1050 
   1051 
   1052 } // namespace WebCore
   1053