/external/chromium_org/third_party/angle_dx11/samples/gles2_book/PostSubBuffer/ |
PostSubBuffer.c | 101 ESMatrix modelview; local 117 esMatrixLoadIdentity( &modelview ); 120 esTranslate( &modelview, 0.0, 0.0, -2.0 ); 123 esRotate( &modelview, userData->angle, 1.0, 0.0, 1.0 ); 127 esMatrixMultiply( &userData->mvpMatrix, &modelview, &perspective );
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_VertexShader/ |
Simple_VertexShader.c | 91 ESMatrix modelview; local 107 esMatrixLoadIdentity( &modelview ); 110 esTranslate( &modelview, 0.0, 0.0, -2.0 ); 113 esRotate( &modelview, userData->angle, 1.0, 0.0, 1.0 ); 117 esMatrixMultiply( &userData->mvpMatrix, &modelview, &perspective );
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
shader.c | 52 struct matrix modelview; member in struct:shader 362 &shader->modelview, 397 shader->modelview = *mat;
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/external/mesa3d/src/gallium/state_trackers/vega/ |
shader.c | 52 struct matrix modelview; member in struct:shader 362 &shader->modelview, 397 shader->modelview = *mat;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 58 float4x4 modelview; member in struct:cbuf_t 282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) 286 float4x4 m2 = modelview; 290 cbd.modelview = m2;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 58 float4x4 modelview; member in struct:cbuf_t 282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) 286 float4x4 m2 = modelview; 290 cbd.modelview = m2;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ffvertex_prog.c | 509 GLint s0, /* modelview, projection, etc */ 732 struct ureg modelview[4]; local 738 0, modelview ); 740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); 744 STATE_MATRIX_TRANSPOSE, modelview ); 746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); 761 struct ureg modelview[4]; local 766 0, modelview ); 768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); [all...] |
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 509 GLint s0, /* modelview, projection, etc */ 732 struct ureg modelview[4]; local 738 0, modelview ); 740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); 744 STATE_MATRIX_TRANSPOSE, modelview ); 746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); 761 struct ureg modelview[4]; local 766 0, modelview ); 768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); [all...] |
/frameworks/native/opengl/libagl/ |
context.h | 482 MODELVIEW = 0x01, 491 matrix_stack_t modelview; member in struct:android::gl::transform_state_t 495 // modelview * projection 501 // full modelview inverse transpose
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