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    Searched defs:near (Results 1 - 25 of 28) sorted by null

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  /external/chromium_org/third_party/angle_dx11/src/compiler/
Initialize.cpp 391 TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near")); local
394 fields->push_back(near);
  /cts/suite/pts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 139 float near = 1.0f; local
142 mProjectionMatrix = Matrix::newFrustum(left, right, bottom, top, near, far);
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 108 float near = 8.0f; local
111 return Matrix::newFrustum(left, right, bottom, top, near, far);
  /cts/suite/pts/deviceTests/opengl/test/
MatrixTest.cpp 173 float near = 1.0f; local
176 Matrix* m = Matrix::newFrustum(left, right, bottom, top, near, far);
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 106 float near = 8.0f; local
109 return Matrix::newFrustum(left, right, bottom, top, near, far);
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java 277 float near = cam.getFrustumNear(); local
279 float fovY = FastMath.atan(h / near)
283 h = FastMath.tan( fovY * FastMath.DEG_TO_RAD * .5f) * near;
  /external/ceres-solver/internal/ceres/
rotation_test.cc 92 bool near = true; local
95 near = false;
100 if (near) {
104 near = true;
107 near = false;
112 if (near) {
616 // near singularity points.
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
ShadowUtil.java 85 * to override the camera's near/far values with own values.
104 float near = nearOverride; local
121 near_height = depthHeightRatio * near;
132 temp.set(dir).multLocal(near).addLocal(pos);
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
ProgramBinary.cpp 25 #undef near macro
    [all...]
Context.cpp 30 #undef near macro
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 82 private float near, far; field in class:RenderManager
441 tempVec2.set(near, far);
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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ColladaParser.java 462 float near = getFloat(camera, "znear"); local
467 sceneCamera.setNear(near);
  /frameworks/native/opengl/libagl/
matrix.cpp 702 GLfloat near = c->transforms.vpt.zNear; local
704 GLfloat A = div2f(far - near);
705 GLfloat B = div2f(far + near);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 861 float near = msg.getArgs(0).getFloatValue(0); local
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  /prebuilts/sdk/renderscript/lib/
javalib.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
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  /prebuilts/sdk/15/
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  /prebuilts/sdk/18/
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  /prebuilts/sdk/19/
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  /prebuilts/sdk/current/
android.jar 
  /prebuilts/sdk/16/
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  /prebuilts/sdk/4/
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  /prebuilts/sdk/5/
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  /prebuilts/sdk/6/
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