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  /external/libvpx/libvpx/vp9/common/
vp9_postproc.h 20 char noise[3072]; member in struct:postproc_state
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/
Modulator.java 30 package com.jme3.terrain.noise.modulator;
NoiseModulator.java 30 package com.jme3.terrain.noise.modulator;
CatRom2.java 30 package com.jme3.terrain.noise.modulator;
35 import com.jme3.terrain.noise.ShaderUtils;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
Filter.java 30 package com.jme3.terrain.noise;
Basis.java 30 package com.jme3.terrain.noise;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.modulator.Modulator;
38 * Interface for - basically 3D - noise generation algorithms, based on the
41 * The main concept is to look at noise as a basis for generating fractals.
46 * return 0; // a flat noise with 0 value everywhere
50 * or a more complex perlin noise ({@link ImprovedNoise}
Color.java 30 package com.jme3.terrain.noise;
  /external/libvpx/libvpx/vp8/common/
postproc.h 20 char noise[3072]; member in struct:postproc_state
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
ImprovedNoise.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
34 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
36 * Perlin's default implementation of Improved Perlin Noise
37 * designed to work with Noise base
39 public final class ImprovedNoise extends Noise {
46 static public float noise(float x, float y, float z) { method in class:ImprovedNoise
124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
Noise.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
41 * Utility base class for Noise implementations
46 public abstract class Noise implements Basis {
NoiseAggregator.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
41 public class NoiseAggregator extends Noise {
FilteredBasis.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
  /external/chromium_org/content/browser/geolocation/
osx_wifi.h 75 SInt16 noise; // Noise for the network. 0 for Adhoc. member in struct:WirelessNetworkInfo
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/
Fractal.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
38 * for noise fractals
FractalSum.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
50 public class FractalSum extends Noise implements Fractal {
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
AbstractFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
IterativeFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
SmoothFilter.java 30 package com.jme3.terrain.noise.filter;
OptimizedErode.java 30 package com.jme3.terrain.noise.filter;
PerturbFilter.java 30 package com.jme3.terrain.noise.filter;
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
ThermalErodeFilter.java 30 package com.jme3.terrain.noise.filter;
HydraulicErodeFilter.java 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
  /hardware/invensense/60xx/mlsdk/mllite/
compass.h 53 float noise; member in struct:yas_adaptive_filter
compass.c 85 static void adaptive_filter_init(struct yas_adaptive_filter *adap_filter, int len, float noise)
91 adap_filter->noise = noise;
139 if (sum <= adap_filter->noise) {
143 return ((in - avg) * (sum - adap_filter->noise) / sum + avg);
166 float noise[] = { local
178 adaptive_filter_init(&t->adap_filter[i], YAS_DEFAULT_FILTER_LEN, noise[i]);
  /external/aac/libFDK/include/
FDK_tools_rom.h 231 noise, enumerator in enum:__anon2555

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