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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.util;
     18 
     19 import android.os.SystemProperties;
     20 
     21 
     22 /**
     23  * A structure describing general information about a display, such as its
     24  * size, density, and font scaling.
     25  * <p>To access the DisplayMetrics members, initialize an object like this:</p>
     26  * <pre> DisplayMetrics metrics = new DisplayMetrics();
     27  * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
     28  */
     29 public class DisplayMetrics {
     30     /**
     31      * Standard quantized DPI for low-density screens.
     32      */
     33     public static final int DENSITY_LOW = 120;
     34 
     35     /**
     36      * Standard quantized DPI for medium-density screens.
     37      */
     38     public static final int DENSITY_MEDIUM = 160;
     39 
     40     /**
     41      * This is a secondary density, added for some common screen configurations.
     42      * It is recommended that applications not generally target this as a first
     43      * class density -- that is, don't supply specific graphics for this
     44      * density, instead allow the platform to scale from other densities
     45      * (typically {@link #DENSITY_HIGH}) as
     46      * appropriate.  In most cases (such as using bitmaps in
     47      * {@link android.graphics.drawable.Drawable}) the platform
     48      * can perform this scaling at load time, so the only cost is some slight
     49      * startup runtime overhead.
     50      *
     51      * <p>This density was original introduced to correspond with a
     52      * 720p TV screen: the density for 1080p televisions is
     53      * {@link #DENSITY_XHIGH}, and the value here provides the same UI
     54      * size for a TV running at 720p.  It has also found use in 7" tablets,
     55      * when these devices have 1280x720 displays.
     56      */
     57     public static final int DENSITY_TV = 213;
     58 
     59     /**
     60      * Standard quantized DPI for high-density screens.
     61      */
     62     public static final int DENSITY_HIGH = 240;
     63 
     64     /**
     65      * Standard quantized DPI for extra-high-density screens.
     66      */
     67     public static final int DENSITY_XHIGH = 320;
     68 
     69     /**
     70      * Intermediate density for screens that sit somewhere between
     71      * {@link #DENSITY_XHIGH} (320dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
     72      * This is not a density that applications should target, instead relying
     73      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
     74      */
     75     public static final int DENSITY_400 = 400;
     76 
     77     /**
     78      * Standard quantized DPI for extra-extra-high-density screens.  Applications
     79      * should not generally worry about this density; relying on XHIGH graphics
     80      * being scaled up to it should be sufficient for almost all cases.
     81      */
     82     public static final int DENSITY_XXHIGH = 480;
     83 
     84     /**
     85      * Standard quantized DPI for extra-extra-extra-high-density screens.  Applications
     86      * should not generally worry about this density; relying on XHIGH graphics
     87      * being scaled up to it should be sufficient for almost all cases.  A typical
     88      * use of this density would be 4K television screens -- 3840x2160, which
     89      * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
     90      */
     91     public static final int DENSITY_XXXHIGH = 640;
     92 
     93     /**
     94      * The reference density used throughout the system.
     95      */
     96     public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
     97 
     98     /**
     99      * Scaling factor to convert a density in DPI units to the density scale.
    100      * @hide
    101      */
    102     public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
    103 
    104     /**
    105      * The device's density.
    106      * @hide because eventually this should be able to change while
    107      * running, so shouldn't be a constant.
    108      * @deprecated There is no longer a static density; you can find the
    109      * density for a display in {@link #densityDpi}.
    110      */
    111     @Deprecated
    112     public static int DENSITY_DEVICE = getDeviceDensity();
    113 
    114     /**
    115      * The absolute width of the display in pixels.
    116      */
    117     public int widthPixels;
    118     /**
    119      * The absolute height of the display in pixels.
    120      */
    121     public int heightPixels;
    122     /**
    123      * The logical density of the display.  This is a scaling factor for the
    124      * Density Independent Pixel unit, where one DIP is one pixel on an
    125      * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
    126      * providing the baseline of the system's display. Thus on a 160dpi screen
    127      * this density value will be 1; on a 120 dpi screen it would be .75; etc.
    128      *
    129      * <p>This value does not exactly follow the real screen size (as given by
    130      * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
    131      * the overall UI in steps based on gross changes in the display dpi.  For
    132      * example, a 240x320 screen will have a density of 1 even if its width is
    133      * 1.8", 1.3", etc. However, if the screen resolution is increased to
    134      * 320x480 but the screen size remained 1.5"x2" then the density would be
    135      * increased (probably to 1.5).
    136      *
    137      * @see #DENSITY_DEFAULT
    138      */
    139     public float density;
    140     /**
    141      * The screen density expressed as dots-per-inch.  May be either
    142      * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
    143      */
    144     public int densityDpi;
    145     /**
    146      * A scaling factor for fonts displayed on the display.  This is the same
    147      * as {@link #density}, except that it may be adjusted in smaller
    148      * increments at runtime based on a user preference for the font size.
    149      */
    150     public float scaledDensity;
    151     /**
    152      * The exact physical pixels per inch of the screen in the X dimension.
    153      */
    154     public float xdpi;
    155     /**
    156      * The exact physical pixels per inch of the screen in the Y dimension.
    157      */
    158     public float ydpi;
    159 
    160     /**
    161      * The reported display width prior to any compatibility mode scaling
    162      * being applied.
    163      * @hide
    164      */
    165     public int noncompatWidthPixels;
    166     /**
    167      * The reported display height prior to any compatibility mode scaling
    168      * being applied.
    169      * @hide
    170      */
    171     public int noncompatHeightPixels;
    172     /**
    173      * The reported display density prior to any compatibility mode scaling
    174      * being applied.
    175      * @hide
    176      */
    177     public float noncompatDensity;
    178     /**
    179      * The reported display density prior to any compatibility mode scaling
    180      * being applied.
    181      * @hide
    182      */
    183     public int noncompatDensityDpi;
    184     /**
    185      * The reported scaled density prior to any compatibility mode scaling
    186      * being applied.
    187      * @hide
    188      */
    189     public float noncompatScaledDensity;
    190     /**
    191      * The reported display xdpi prior to any compatibility mode scaling
    192      * being applied.
    193      * @hide
    194      */
    195     public float noncompatXdpi;
    196     /**
    197      * The reported display ydpi prior to any compatibility mode scaling
    198      * being applied.
    199      * @hide
    200      */
    201     public float noncompatYdpi;
    202 
    203     public DisplayMetrics() {
    204     }
    205 
    206     public void setTo(DisplayMetrics o) {
    207         widthPixels = o.widthPixels;
    208         heightPixels = o.heightPixels;
    209         density = o.density;
    210         densityDpi = o.densityDpi;
    211         scaledDensity = o.scaledDensity;
    212         xdpi = o.xdpi;
    213         ydpi = o.ydpi;
    214         noncompatWidthPixels = o.noncompatWidthPixels;
    215         noncompatHeightPixels = o.noncompatHeightPixels;
    216         noncompatDensity = o.noncompatDensity;
    217         noncompatDensityDpi = o.noncompatDensityDpi;
    218         noncompatScaledDensity = o.noncompatScaledDensity;
    219         noncompatXdpi = o.noncompatXdpi;
    220         noncompatYdpi = o.noncompatYdpi;
    221     }
    222 
    223     public void setToDefaults() {
    224         widthPixels = 0;
    225         heightPixels = 0;
    226         density =  DENSITY_DEVICE / (float) DENSITY_DEFAULT;
    227         densityDpi =  DENSITY_DEVICE;
    228         scaledDensity = density;
    229         xdpi = DENSITY_DEVICE;
    230         ydpi = DENSITY_DEVICE;
    231         noncompatWidthPixels = widthPixels;
    232         noncompatHeightPixels = heightPixels;
    233         noncompatDensity = density;
    234         noncompatDensityDpi = densityDpi;
    235         noncompatScaledDensity = scaledDensity;
    236         noncompatXdpi = xdpi;
    237         noncompatYdpi = ydpi;
    238     }
    239 
    240     @Override
    241     public boolean equals(Object o) {
    242         return o instanceof DisplayMetrics && equals((DisplayMetrics)o);
    243     }
    244 
    245     /**
    246      * Returns true if these display metrics equal the other display metrics.
    247      *
    248      * @param other The display metrics with which to compare.
    249      * @return True if the display metrics are equal.
    250      */
    251     public boolean equals(DisplayMetrics other) {
    252         return equalsPhysical(other)
    253                 && scaledDensity == other.scaledDensity
    254                 && noncompatScaledDensity == other.noncompatScaledDensity;
    255     }
    256 
    257     /**
    258      * Returns true if the physical aspects of the two display metrics
    259      * are equal.  This ignores the scaled density, which is a logical
    260      * attribute based on the current desired font size.
    261      *
    262      * @param other The display metrics with which to compare.
    263      * @return True if the display metrics are equal.
    264      * @hide
    265      */
    266     public boolean equalsPhysical(DisplayMetrics other) {
    267         return other != null
    268                 && widthPixels == other.widthPixels
    269                 && heightPixels == other.heightPixels
    270                 && density == other.density
    271                 && densityDpi == other.densityDpi
    272                 && xdpi == other.xdpi
    273                 && ydpi == other.ydpi
    274                 && noncompatWidthPixels == other.noncompatWidthPixels
    275                 && noncompatHeightPixels == other.noncompatHeightPixels
    276                 && noncompatDensity == other.noncompatDensity
    277                 && noncompatDensityDpi == other.noncompatDensityDpi
    278                 && noncompatXdpi == other.noncompatXdpi
    279                 && noncompatYdpi == other.noncompatYdpi;
    280     }
    281 
    282     @Override
    283     public int hashCode() {
    284         return widthPixels * heightPixels * densityDpi;
    285     }
    286 
    287     @Override
    288     public String toString() {
    289         return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
    290             ", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
    291             ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
    292     }
    293 
    294     private static int getDeviceDensity() {
    295         // qemu.sf.lcd_density can be used to override ro.sf.lcd_density
    296         // when running in the emulator, allowing for dynamic configurations.
    297         // The reason for this is that ro.sf.lcd_density is write-once and is
    298         // set by the init process when it parses build.prop before anything else.
    299         return SystemProperties.getInt("qemu.sf.lcd_density",
    300                 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT));
    301     }
    302 }
    303