1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // 18 // Provide access to read-only assets. 19 // 20 21 #define LOG_TAG "asset" 22 #define ATRACE_TAG ATRACE_TAG_RESOURCES 23 //#define LOG_NDEBUG 0 24 25 #include <androidfw/Asset.h> 26 #include <androidfw/AssetDir.h> 27 #include <androidfw/AssetManager.h> 28 #include <androidfw/misc.h> 29 #include <androidfw/ResourceTypes.h> 30 #include <androidfw/ZipFileRO.h> 31 #include <utils/Atomic.h> 32 #include <utils/Log.h> 33 #include <utils/String8.h> 34 #include <utils/String8.h> 35 #include <utils/threads.h> 36 #include <utils/Timers.h> 37 #ifdef HAVE_ANDROID_OS 38 #include <cutils/trace.h> 39 #endif 40 41 #include <assert.h> 42 #include <dirent.h> 43 #include <errno.h> 44 #include <fcntl.h> 45 #include <strings.h> 46 #include <sys/stat.h> 47 #include <unistd.h> 48 49 #ifndef TEMP_FAILURE_RETRY 50 /* Used to retry syscalls that can return EINTR. */ 51 #define TEMP_FAILURE_RETRY(exp) ({ \ 52 typeof (exp) _rc; \ 53 do { \ 54 _rc = (exp); \ 55 } while (_rc == -1 && errno == EINTR); \ 56 _rc; }) 57 #endif 58 59 #ifdef HAVE_ANDROID_OS 60 #define MY_TRACE_BEGIN(x) ATRACE_BEGIN(x) 61 #define MY_TRACE_END() ATRACE_END() 62 #else 63 #define MY_TRACE_BEGIN(x) 64 #define MY_TRACE_END() 65 #endif 66 67 using namespace android; 68 69 /* 70 * Names for default app, locale, and vendor. We might want to change 71 * these to be an actual locale, e.g. always use en-US as the default. 72 */ 73 static const char* kDefaultLocale = "default"; 74 static const char* kDefaultVendor = "default"; 75 static const char* kAssetsRoot = "assets"; 76 static const char* kAppZipName = NULL; //"classes.jar"; 77 static const char* kSystemAssets = "framework/framework-res.apk"; 78 static const char* kIdmapCacheDir = "resource-cache"; 79 80 static const char* kExcludeExtension = ".EXCLUDE"; 81 82 static Asset* const kExcludedAsset = (Asset*) 0xd000000d; 83 84 static volatile int32_t gCount = 0; 85 86 namespace { 87 // Transform string /a/b/c.apk to /data/resource-cache/a@b (at) c.apk@idmap 88 String8 idmapPathForPackagePath(const String8& pkgPath) 89 { 90 const char* root = getenv("ANDROID_DATA"); 91 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set"); 92 String8 path(root); 93 path.appendPath(kIdmapCacheDir); 94 95 char buf[256]; // 256 chars should be enough for anyone... 96 strncpy(buf, pkgPath.string(), 255); 97 buf[255] = '\0'; 98 char* filename = buf; 99 while (*filename && *filename == '/') { 100 ++filename; 101 } 102 char* p = filename; 103 while (*p) { 104 if (*p == '/') { 105 *p = '@'; 106 } 107 ++p; 108 } 109 path.appendPath(filename); 110 path.append("@idmap"); 111 112 return path; 113 } 114 115 /* 116 * Like strdup(), but uses C++ "new" operator instead of malloc. 117 */ 118 static char* strdupNew(const char* str) 119 { 120 char* newStr; 121 int len; 122 123 if (str == NULL) 124 return NULL; 125 126 len = strlen(str); 127 newStr = new char[len+1]; 128 memcpy(newStr, str, len+1); 129 130 return newStr; 131 } 132 } 133 134 /* 135 * =========================================================================== 136 * AssetManager 137 * =========================================================================== 138 */ 139 140 int32_t AssetManager::getGlobalCount() 141 { 142 return gCount; 143 } 144 145 AssetManager::AssetManager(CacheMode cacheMode) 146 : mLocale(NULL), mVendor(NULL), 147 mResources(NULL), mConfig(new ResTable_config), 148 mCacheMode(cacheMode), mCacheValid(false) 149 { 150 int count = android_atomic_inc(&gCount)+1; 151 //ALOGI("Creating AssetManager %p #%d\n", this, count); 152 memset(mConfig, 0, sizeof(ResTable_config)); 153 } 154 155 AssetManager::~AssetManager(void) 156 { 157 int count = android_atomic_dec(&gCount); 158 //ALOGI("Destroying AssetManager in %p #%d\n", this, count); 159 160 delete mConfig; 161 delete mResources; 162 163 // don't have a String class yet, so make sure we clean up 164 delete[] mLocale; 165 delete[] mVendor; 166 } 167 168 bool AssetManager::addAssetPath(const String8& path, void** cookie) 169 { 170 AutoMutex _l(mLock); 171 172 asset_path ap; 173 174 String8 realPath(path); 175 if (kAppZipName) { 176 realPath.appendPath(kAppZipName); 177 } 178 ap.type = ::getFileType(realPath.string()); 179 if (ap.type == kFileTypeRegular) { 180 ap.path = realPath; 181 } else { 182 ap.path = path; 183 ap.type = ::getFileType(path.string()); 184 if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) { 185 ALOGW("Asset path %s is neither a directory nor file (type=%d).", 186 path.string(), (int)ap.type); 187 return false; 188 } 189 } 190 191 // Skip if we have it already. 192 for (size_t i=0; i<mAssetPaths.size(); i++) { 193 if (mAssetPaths[i].path == ap.path) { 194 if (cookie) { 195 *cookie = (void*)(i+1); 196 } 197 return true; 198 } 199 } 200 201 ALOGV("In %p Asset %s path: %s", this, 202 ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string()); 203 204 mAssetPaths.add(ap); 205 206 // new paths are always added at the end 207 if (cookie) { 208 *cookie = (void*)mAssetPaths.size(); 209 } 210 211 // add overlay packages for /system/framework; apps are handled by the 212 // (Java) package manager 213 if (strncmp(path.string(), "/system/framework/", 18) == 0) { 214 // When there is an environment variable for /vendor, this 215 // should be changed to something similar to how ANDROID_ROOT 216 // and ANDROID_DATA are used in this file. 217 String8 overlayPath("/vendor/overlay/framework/"); 218 overlayPath.append(path.getPathLeaf()); 219 if (TEMP_FAILURE_RETRY(access(overlayPath.string(), R_OK)) == 0) { 220 asset_path oap; 221 oap.path = overlayPath; 222 oap.type = ::getFileType(overlayPath.string()); 223 bool addOverlay = (oap.type == kFileTypeRegular); // only .apks supported as overlay 224 if (addOverlay) { 225 oap.idmap = idmapPathForPackagePath(overlayPath); 226 227 if (isIdmapStaleLocked(ap.path, oap.path, oap.idmap)) { 228 addOverlay = createIdmapFileLocked(ap.path, oap.path, oap.idmap); 229 } 230 } 231 if (addOverlay) { 232 mAssetPaths.add(oap); 233 } else { 234 ALOGW("failed to add overlay package %s\n", overlayPath.string()); 235 } 236 } 237 } 238 239 return true; 240 } 241 242 bool AssetManager::isIdmapStaleLocked(const String8& originalPath, const String8& overlayPath, 243 const String8& idmapPath) 244 { 245 struct stat st; 246 if (TEMP_FAILURE_RETRY(stat(idmapPath.string(), &st)) == -1) { 247 if (errno == ENOENT) { 248 return true; // non-existing idmap is always stale 249 } else { 250 ALOGW("failed to stat file %s: %s\n", idmapPath.string(), strerror(errno)); 251 return false; 252 } 253 } 254 if (st.st_size < ResTable::IDMAP_HEADER_SIZE_BYTES) { 255 ALOGW("file %s has unexpectedly small size=%zd\n", idmapPath.string(), (size_t)st.st_size); 256 return false; 257 } 258 int fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_RDONLY)); 259 if (fd == -1) { 260 ALOGW("failed to open file %s: %s\n", idmapPath.string(), strerror(errno)); 261 return false; 262 } 263 char buf[ResTable::IDMAP_HEADER_SIZE_BYTES]; 264 ssize_t bytesLeft = ResTable::IDMAP_HEADER_SIZE_BYTES; 265 for (;;) { 266 ssize_t r = TEMP_FAILURE_RETRY(read(fd, buf + ResTable::IDMAP_HEADER_SIZE_BYTES - bytesLeft, 267 bytesLeft)); 268 if (r < 0) { 269 TEMP_FAILURE_RETRY(close(fd)); 270 return false; 271 } 272 bytesLeft -= r; 273 if (bytesLeft == 0) { 274 break; 275 } 276 } 277 TEMP_FAILURE_RETRY(close(fd)); 278 279 uint32_t cachedOriginalCrc, cachedOverlayCrc; 280 if (!ResTable::getIdmapInfo(buf, ResTable::IDMAP_HEADER_SIZE_BYTES, 281 &cachedOriginalCrc, &cachedOverlayCrc)) { 282 return false; 283 } 284 285 uint32_t actualOriginalCrc, actualOverlayCrc; 286 if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &actualOriginalCrc)) { 287 return false; 288 } 289 if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &actualOverlayCrc)) { 290 return false; 291 } 292 return cachedOriginalCrc != actualOriginalCrc || cachedOverlayCrc != actualOverlayCrc; 293 } 294 295 bool AssetManager::getZipEntryCrcLocked(const String8& zipPath, const char* entryFilename, 296 uint32_t* pCrc) 297 { 298 asset_path ap; 299 ap.path = zipPath; 300 const ZipFileRO* zip = getZipFileLocked(ap); 301 if (zip == NULL) { 302 return false; 303 } 304 const ZipEntryRO entry = zip->findEntryByName(entryFilename); 305 if (entry == NULL) { 306 return false; 307 } 308 if (!zip->getEntryInfo(entry, NULL, NULL, NULL, NULL, NULL, (long*)pCrc)) { 309 return false; 310 } 311 return true; 312 } 313 314 bool AssetManager::createIdmapFileLocked(const String8& originalPath, const String8& overlayPath, 315 const String8& idmapPath) 316 { 317 ALOGD("%s: originalPath=%s overlayPath=%s idmapPath=%s\n", 318 __FUNCTION__, originalPath.string(), overlayPath.string(), idmapPath.string()); 319 ResTable tables[2]; 320 const String8* paths[2] = { &originalPath, &overlayPath }; 321 uint32_t originalCrc, overlayCrc; 322 bool retval = false; 323 ssize_t offset = 0; 324 int fd = 0; 325 uint32_t* data = NULL; 326 size_t size; 327 328 for (int i = 0; i < 2; ++i) { 329 asset_path ap; 330 ap.type = kFileTypeRegular; 331 ap.path = *paths[i]; 332 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap); 333 if (ass == NULL) { 334 ALOGW("failed to find resources.arsc in %s\n", ap.path.string()); 335 goto error; 336 } 337 tables[i].add(ass, (void*)1, false); 338 } 339 340 if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &originalCrc)) { 341 ALOGW("failed to retrieve crc for resources.arsc in %s\n", originalPath.string()); 342 goto error; 343 } 344 if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &overlayCrc)) { 345 ALOGW("failed to retrieve crc for resources.arsc in %s\n", overlayPath.string()); 346 goto error; 347 } 348 349 if (tables[0].createIdmap(tables[1], originalCrc, overlayCrc, 350 (void**)&data, &size) != NO_ERROR) { 351 ALOGW("failed to generate idmap data for file %s\n", idmapPath.string()); 352 goto error; 353 } 354 355 // This should be abstracted (eg replaced by a stand-alone 356 // application like dexopt, triggered by something equivalent to 357 // installd). 358 fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_WRONLY | O_CREAT | O_TRUNC, 0644)); 359 if (fd == -1) { 360 ALOGW("failed to write idmap file %s (open: %s)\n", idmapPath.string(), strerror(errno)); 361 goto error_free; 362 } 363 for (;;) { 364 ssize_t written = TEMP_FAILURE_RETRY(write(fd, data + offset, size)); 365 if (written < 0) { 366 ALOGW("failed to write idmap file %s (write: %s)\n", idmapPath.string(), 367 strerror(errno)); 368 goto error_close; 369 } 370 size -= (size_t)written; 371 offset += written; 372 if (size == 0) { 373 break; 374 } 375 } 376 377 retval = true; 378 error_close: 379 TEMP_FAILURE_RETRY(close(fd)); 380 error_free: 381 free(data); 382 error: 383 return retval; 384 } 385 386 bool AssetManager::addDefaultAssets() 387 { 388 const char* root = getenv("ANDROID_ROOT"); 389 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set"); 390 391 String8 path(root); 392 path.appendPath(kSystemAssets); 393 394 return addAssetPath(path, NULL); 395 } 396 397 void* AssetManager::nextAssetPath(void* cookie) const 398 { 399 AutoMutex _l(mLock); 400 size_t next = ((size_t)cookie)+1; 401 return next > mAssetPaths.size() ? NULL : (void*)next; 402 } 403 404 String8 AssetManager::getAssetPath(void* cookie) const 405 { 406 AutoMutex _l(mLock); 407 const size_t which = ((size_t)cookie)-1; 408 if (which < mAssetPaths.size()) { 409 return mAssetPaths[which].path; 410 } 411 return String8(); 412 } 413 414 /* 415 * Set the current locale. Use NULL to indicate no locale. 416 * 417 * Close and reopen Zip archives as appropriate, and reset cached 418 * information in the locale-specific sections of the tree. 419 */ 420 void AssetManager::setLocale(const char* locale) 421 { 422 AutoMutex _l(mLock); 423 setLocaleLocked(locale); 424 } 425 426 void AssetManager::setLocaleLocked(const char* locale) 427 { 428 if (mLocale != NULL) { 429 /* previously set, purge cached data */ 430 purgeFileNameCacheLocked(); 431 //mZipSet.purgeLocale(); 432 delete[] mLocale; 433 } 434 mLocale = strdupNew(locale); 435 436 updateResourceParamsLocked(); 437 } 438 439 /* 440 * Set the current vendor. Use NULL to indicate no vendor. 441 * 442 * Close and reopen Zip archives as appropriate, and reset cached 443 * information in the vendor-specific sections of the tree. 444 */ 445 void AssetManager::setVendor(const char* vendor) 446 { 447 AutoMutex _l(mLock); 448 449 if (mVendor != NULL) { 450 /* previously set, purge cached data */ 451 purgeFileNameCacheLocked(); 452 //mZipSet.purgeVendor(); 453 delete[] mVendor; 454 } 455 mVendor = strdupNew(vendor); 456 } 457 458 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale) 459 { 460 AutoMutex _l(mLock); 461 *mConfig = config; 462 if (locale) { 463 setLocaleLocked(locale); 464 } else if (config.language[0] != 0) { 465 char spec[9]; 466 spec[0] = config.language[0]; 467 spec[1] = config.language[1]; 468 if (config.country[0] != 0) { 469 spec[2] = '_'; 470 spec[3] = config.country[0]; 471 spec[4] = config.country[1]; 472 spec[5] = 0; 473 } else { 474 spec[3] = 0; 475 } 476 setLocaleLocked(spec); 477 } else { 478 updateResourceParamsLocked(); 479 } 480 } 481 482 void AssetManager::getConfiguration(ResTable_config* outConfig) const 483 { 484 AutoMutex _l(mLock); 485 *outConfig = *mConfig; 486 } 487 488 /* 489 * Open an asset. 490 * 491 * The data could be; 492 * - In a file on disk (assetBase + fileName). 493 * - In a compressed file on disk (assetBase + fileName.gz). 494 * - In a Zip archive, uncompressed or compressed. 495 * 496 * It can be in a number of different directories and Zip archives. 497 * The search order is: 498 * - [appname] 499 * - locale + vendor 500 * - "default" + vendor 501 * - locale + "default" 502 * - "default + "default" 503 * - "common" 504 * - (same as above) 505 * 506 * To find a particular file, we have to try up to eight paths with 507 * all three forms of data. 508 * 509 * We should probably reject requests for "illegal" filenames, e.g. those 510 * with illegal characters or "../" backward relative paths. 511 */ 512 Asset* AssetManager::open(const char* fileName, AccessMode mode) 513 { 514 AutoMutex _l(mLock); 515 516 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 517 518 519 if (mCacheMode != CACHE_OFF && !mCacheValid) 520 loadFileNameCacheLocked(); 521 522 String8 assetName(kAssetsRoot); 523 assetName.appendPath(fileName); 524 525 /* 526 * For each top-level asset path, search for the asset. 527 */ 528 529 size_t i = mAssetPaths.size(); 530 while (i > 0) { 531 i--; 532 ALOGV("Looking for asset '%s' in '%s'\n", 533 assetName.string(), mAssetPaths.itemAt(i).path.string()); 534 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i)); 535 if (pAsset != NULL) { 536 return pAsset != kExcludedAsset ? pAsset : NULL; 537 } 538 } 539 540 return NULL; 541 } 542 543 /* 544 * Open a non-asset file as if it were an asset. 545 * 546 * The "fileName" is the partial path starting from the application 547 * name. 548 */ 549 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode) 550 { 551 AutoMutex _l(mLock); 552 553 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 554 555 556 if (mCacheMode != CACHE_OFF && !mCacheValid) 557 loadFileNameCacheLocked(); 558 559 /* 560 * For each top-level asset path, search for the asset. 561 */ 562 563 size_t i = mAssetPaths.size(); 564 while (i > 0) { 565 i--; 566 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string()); 567 Asset* pAsset = openNonAssetInPathLocked( 568 fileName, mode, mAssetPaths.itemAt(i)); 569 if (pAsset != NULL) { 570 return pAsset != kExcludedAsset ? pAsset : NULL; 571 } 572 } 573 574 return NULL; 575 } 576 577 Asset* AssetManager::openNonAsset(void* cookie, const char* fileName, AccessMode mode) 578 { 579 const size_t which = ((size_t)cookie)-1; 580 581 AutoMutex _l(mLock); 582 583 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 584 585 586 if (mCacheMode != CACHE_OFF && !mCacheValid) 587 loadFileNameCacheLocked(); 588 589 if (which < mAssetPaths.size()) { 590 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, 591 mAssetPaths.itemAt(which).path.string()); 592 Asset* pAsset = openNonAssetInPathLocked( 593 fileName, mode, mAssetPaths.itemAt(which)); 594 if (pAsset != NULL) { 595 return pAsset != kExcludedAsset ? pAsset : NULL; 596 } 597 } 598 599 return NULL; 600 } 601 602 /* 603 * Get the type of a file in the asset namespace. 604 * 605 * This currently only works for regular files. All others (including 606 * directories) will return kFileTypeNonexistent. 607 */ 608 FileType AssetManager::getFileType(const char* fileName) 609 { 610 Asset* pAsset = NULL; 611 612 /* 613 * Open the asset. This is less efficient than simply finding the 614 * file, but it's not too bad (we don't uncompress or mmap data until 615 * the first read() call). 616 */ 617 pAsset = open(fileName, Asset::ACCESS_STREAMING); 618 delete pAsset; 619 620 if (pAsset == NULL) 621 return kFileTypeNonexistent; 622 else 623 return kFileTypeRegular; 624 } 625 626 const ResTable* AssetManager::getResTable(bool required) const 627 { 628 ResTable* rt = mResources; 629 if (rt) { 630 return rt; 631 } 632 633 // Iterate through all asset packages, collecting resources from each. 634 635 AutoMutex _l(mLock); 636 637 if (mResources != NULL) { 638 return mResources; 639 } 640 641 if (required) { 642 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 643 } 644 645 if (mCacheMode != CACHE_OFF && !mCacheValid) 646 const_cast<AssetManager*>(this)->loadFileNameCacheLocked(); 647 648 const size_t N = mAssetPaths.size(); 649 for (size_t i=0; i<N; i++) { 650 Asset* ass = NULL; 651 ResTable* sharedRes = NULL; 652 bool shared = true; 653 const asset_path& ap = mAssetPaths.itemAt(i); 654 MY_TRACE_BEGIN(ap.path.string()); 655 Asset* idmap = openIdmapLocked(ap); 656 ALOGV("Looking for resource asset in '%s'\n", ap.path.string()); 657 if (ap.type != kFileTypeDirectory) { 658 if (i == 0) { 659 // The first item is typically the framework resources, 660 // which we want to avoid parsing every time. 661 sharedRes = const_cast<AssetManager*>(this)-> 662 mZipSet.getZipResourceTable(ap.path); 663 } 664 if (sharedRes == NULL) { 665 ass = const_cast<AssetManager*>(this)-> 666 mZipSet.getZipResourceTableAsset(ap.path); 667 if (ass == NULL) { 668 ALOGV("loading resource table %s\n", ap.path.string()); 669 ass = const_cast<AssetManager*>(this)-> 670 openNonAssetInPathLocked("resources.arsc", 671 Asset::ACCESS_BUFFER, 672 ap); 673 if (ass != NULL && ass != kExcludedAsset) { 674 ass = const_cast<AssetManager*>(this)-> 675 mZipSet.setZipResourceTableAsset(ap.path, ass); 676 } 677 } 678 679 if (i == 0 && ass != NULL) { 680 // If this is the first resource table in the asset 681 // manager, then we are going to cache it so that we 682 // can quickly copy it out for others. 683 ALOGV("Creating shared resources for %s", ap.path.string()); 684 sharedRes = new ResTable(); 685 sharedRes->add(ass, (void*)(i+1), false, idmap); 686 sharedRes = const_cast<AssetManager*>(this)-> 687 mZipSet.setZipResourceTable(ap.path, sharedRes); 688 } 689 } 690 } else { 691 ALOGV("loading resource table %s\n", ap.path.string()); 692 Asset* ass = const_cast<AssetManager*>(this)-> 693 openNonAssetInPathLocked("resources.arsc", 694 Asset::ACCESS_BUFFER, 695 ap); 696 shared = false; 697 } 698 if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) { 699 if (rt == NULL) { 700 mResources = rt = new ResTable(); 701 updateResourceParamsLocked(); 702 } 703 ALOGV("Installing resource asset %p in to table %p\n", ass, mResources); 704 if (sharedRes != NULL) { 705 ALOGV("Copying existing resources for %s", ap.path.string()); 706 rt->add(sharedRes); 707 } else { 708 ALOGV("Parsing resources for %s", ap.path.string()); 709 rt->add(ass, (void*)(i+1), !shared, idmap); 710 } 711 712 if (!shared) { 713 delete ass; 714 } 715 } 716 if (idmap != NULL) { 717 delete idmap; 718 } 719 MY_TRACE_END(); 720 } 721 722 if (required && !rt) ALOGW("Unable to find resources file resources.arsc"); 723 if (!rt) { 724 mResources = rt = new ResTable(); 725 } 726 return rt; 727 } 728 729 void AssetManager::updateResourceParamsLocked() const 730 { 731 ResTable* res = mResources; 732 if (!res) { 733 return; 734 } 735 736 size_t llen = mLocale ? strlen(mLocale) : 0; 737 mConfig->language[0] = 0; 738 mConfig->language[1] = 0; 739 mConfig->country[0] = 0; 740 mConfig->country[1] = 0; 741 if (llen >= 2) { 742 mConfig->language[0] = mLocale[0]; 743 mConfig->language[1] = mLocale[1]; 744 } 745 if (llen >= 5) { 746 mConfig->country[0] = mLocale[3]; 747 mConfig->country[1] = mLocale[4]; 748 } 749 mConfig->size = sizeof(*mConfig); 750 751 res->setParameters(mConfig); 752 } 753 754 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const 755 { 756 Asset* ass = NULL; 757 if (ap.idmap.size() != 0) { 758 ass = const_cast<AssetManager*>(this)-> 759 openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER); 760 if (ass) { 761 ALOGV("loading idmap %s\n", ap.idmap.string()); 762 } else { 763 ALOGW("failed to load idmap %s\n", ap.idmap.string()); 764 } 765 } 766 return ass; 767 } 768 769 const ResTable& AssetManager::getResources(bool required) const 770 { 771 const ResTable* rt = getResTable(required); 772 return *rt; 773 } 774 775 bool AssetManager::isUpToDate() 776 { 777 AutoMutex _l(mLock); 778 return mZipSet.isUpToDate(); 779 } 780 781 void AssetManager::getLocales(Vector<String8>* locales) const 782 { 783 ResTable* res = mResources; 784 if (res != NULL) { 785 res->getLocales(locales); 786 } 787 } 788 789 /* 790 * Open a non-asset file as if it were an asset, searching for it in the 791 * specified app. 792 * 793 * Pass in a NULL values for "appName" if the common app directory should 794 * be used. 795 */ 796 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode, 797 const asset_path& ap) 798 { 799 Asset* pAsset = NULL; 800 801 /* look at the filesystem on disk */ 802 if (ap.type == kFileTypeDirectory) { 803 String8 path(ap.path); 804 path.appendPath(fileName); 805 806 pAsset = openAssetFromFileLocked(path, mode); 807 808 if (pAsset == NULL) { 809 /* try again, this time with ".gz" */ 810 path.append(".gz"); 811 pAsset = openAssetFromFileLocked(path, mode); 812 } 813 814 if (pAsset != NULL) { 815 //printf("FOUND NA '%s' on disk\n", fileName); 816 pAsset->setAssetSource(path); 817 } 818 819 /* look inside the zip file */ 820 } else { 821 String8 path(fileName); 822 823 /* check the appropriate Zip file */ 824 ZipFileRO* pZip; 825 ZipEntryRO entry; 826 827 pZip = getZipFileLocked(ap); 828 if (pZip != NULL) { 829 //printf("GOT zip, checking NA '%s'\n", (const char*) path); 830 entry = pZip->findEntryByName(path.string()); 831 if (entry != NULL) { 832 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon); 833 pAsset = openAssetFromZipLocked(pZip, entry, mode, path); 834 } 835 } 836 837 if (pAsset != NULL) { 838 /* create a "source" name, for debug/display */ 839 pAsset->setAssetSource( 840 createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""), 841 String8(fileName))); 842 } 843 } 844 845 return pAsset; 846 } 847 848 /* 849 * Open an asset, searching for it in the directory hierarchy for the 850 * specified app. 851 * 852 * Pass in a NULL values for "appName" if the common app directory should 853 * be used. 854 */ 855 Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode, 856 const asset_path& ap) 857 { 858 Asset* pAsset = NULL; 859 860 /* 861 * Try various combinations of locale and vendor. 862 */ 863 if (mLocale != NULL && mVendor != NULL) 864 pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor); 865 if (pAsset == NULL && mVendor != NULL) 866 pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor); 867 if (pAsset == NULL && mLocale != NULL) 868 pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL); 869 if (pAsset == NULL) 870 pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL); 871 872 return pAsset; 873 } 874 875 /* 876 * Open an asset, searching for it in the directory hierarchy for the 877 * specified locale and vendor. 878 * 879 * We also search in "app.jar". 880 * 881 * Pass in NULL values for "appName", "locale", and "vendor" if the 882 * defaults should be used. 883 */ 884 Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode, 885 const asset_path& ap, const char* locale, const char* vendor) 886 { 887 Asset* pAsset = NULL; 888 889 if (ap.type == kFileTypeDirectory) { 890 if (mCacheMode == CACHE_OFF) { 891 /* look at the filesystem on disk */ 892 String8 path(createPathNameLocked(ap, locale, vendor)); 893 path.appendPath(fileName); 894 895 String8 excludeName(path); 896 excludeName.append(kExcludeExtension); 897 if (::getFileType(excludeName.string()) != kFileTypeNonexistent) { 898 /* say no more */ 899 //printf("+++ excluding '%s'\n", (const char*) excludeName); 900 return kExcludedAsset; 901 } 902 903 pAsset = openAssetFromFileLocked(path, mode); 904 905 if (pAsset == NULL) { 906 /* try again, this time with ".gz" */ 907 path.append(".gz"); 908 pAsset = openAssetFromFileLocked(path, mode); 909 } 910 911 if (pAsset != NULL) 912 pAsset->setAssetSource(path); 913 } else { 914 /* find in cache */ 915 String8 path(createPathNameLocked(ap, locale, vendor)); 916 path.appendPath(fileName); 917 918 AssetDir::FileInfo tmpInfo; 919 bool found = false; 920 921 String8 excludeName(path); 922 excludeName.append(kExcludeExtension); 923 924 if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) { 925 /* go no farther */ 926 //printf("+++ Excluding '%s'\n", (const char*) excludeName); 927 return kExcludedAsset; 928 } 929 930 /* 931 * File compression extensions (".gz") don't get stored in the 932 * name cache, so we have to try both here. 933 */ 934 if (mCache.indexOf(path) != NAME_NOT_FOUND) { 935 found = true; 936 pAsset = openAssetFromFileLocked(path, mode); 937 if (pAsset == NULL) { 938 /* try again, this time with ".gz" */ 939 path.append(".gz"); 940 pAsset = openAssetFromFileLocked(path, mode); 941 } 942 } 943 944 if (pAsset != NULL) 945 pAsset->setAssetSource(path); 946 947 /* 948 * Don't continue the search into the Zip files. Our cached info 949 * said it was a file on disk; to be consistent with openDir() 950 * we want to return the loose asset. If the cached file gets 951 * removed, we fail. 952 * 953 * The alternative is to update our cache when files get deleted, 954 * or make some sort of "best effort" promise, but for now I'm 955 * taking the hard line. 956 */ 957 if (found) { 958 if (pAsset == NULL) 959 ALOGD("Expected file not found: '%s'\n", path.string()); 960 return pAsset; 961 } 962 } 963 } 964 965 /* 966 * Either it wasn't found on disk or on the cached view of the disk. 967 * Dig through the currently-opened set of Zip files. If caching 968 * is disabled, the Zip file may get reopened. 969 */ 970 if (pAsset == NULL && ap.type == kFileTypeRegular) { 971 String8 path; 972 973 path.appendPath((locale != NULL) ? locale : kDefaultLocale); 974 path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); 975 path.appendPath(fileName); 976 977 /* check the appropriate Zip file */ 978 ZipFileRO* pZip; 979 ZipEntryRO entry; 980 981 pZip = getZipFileLocked(ap); 982 if (pZip != NULL) { 983 //printf("GOT zip, checking '%s'\n", (const char*) path); 984 entry = pZip->findEntryByName(path.string()); 985 if (entry != NULL) { 986 //printf("FOUND in Zip file for %s/%s-%s\n", 987 // appName, locale, vendor); 988 pAsset = openAssetFromZipLocked(pZip, entry, mode, path); 989 } 990 } 991 992 if (pAsset != NULL) { 993 /* create a "source" name, for debug/display */ 994 pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), 995 String8(""), String8(fileName))); 996 } 997 } 998 999 return pAsset; 1000 } 1001 1002 /* 1003 * Create a "source name" for a file from a Zip archive. 1004 */ 1005 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName, 1006 const String8& dirName, const String8& fileName) 1007 { 1008 String8 sourceName("zip:"); 1009 sourceName.append(zipFileName); 1010 sourceName.append(":"); 1011 if (dirName.length() > 0) { 1012 sourceName.appendPath(dirName); 1013 } 1014 sourceName.appendPath(fileName); 1015 return sourceName; 1016 } 1017 1018 /* 1019 * Create a path to a loose asset (asset-base/app/locale/vendor). 1020 */ 1021 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale, 1022 const char* vendor) 1023 { 1024 String8 path(ap.path); 1025 path.appendPath((locale != NULL) ? locale : kDefaultLocale); 1026 path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); 1027 return path; 1028 } 1029 1030 /* 1031 * Create a path to a loose asset (asset-base/app/rootDir). 1032 */ 1033 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir) 1034 { 1035 String8 path(ap.path); 1036 if (rootDir != NULL) path.appendPath(rootDir); 1037 return path; 1038 } 1039 1040 /* 1041 * Return a pointer to one of our open Zip archives. Returns NULL if no 1042 * matching Zip file exists. 1043 * 1044 * Right now we have 2 possible Zip files (1 each in app/"common"). 1045 * 1046 * If caching is set to CACHE_OFF, to get the expected behavior we 1047 * need to reopen the Zip file on every request. That would be silly 1048 * and expensive, so instead we just check the file modification date. 1049 * 1050 * Pass in NULL values for "appName", "locale", and "vendor" if the 1051 * generics should be used. 1052 */ 1053 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap) 1054 { 1055 ALOGV("getZipFileLocked() in %p\n", this); 1056 1057 return mZipSet.getZip(ap.path); 1058 } 1059 1060 /* 1061 * Try to open an asset from a file on disk. 1062 * 1063 * If the file is compressed with gzip, we seek to the start of the 1064 * deflated data and pass that in (just like we would for a Zip archive). 1065 * 1066 * For uncompressed data, we may already have an mmap()ed version sitting 1067 * around. If so, we want to hand that to the Asset instead. 1068 * 1069 * This returns NULL if the file doesn't exist, couldn't be opened, or 1070 * claims to be a ".gz" but isn't. 1071 */ 1072 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName, 1073 AccessMode mode) 1074 { 1075 Asset* pAsset = NULL; 1076 1077 if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) { 1078 //printf("TRYING '%s'\n", (const char*) pathName); 1079 pAsset = Asset::createFromCompressedFile(pathName.string(), mode); 1080 } else { 1081 //printf("TRYING '%s'\n", (const char*) pathName); 1082 pAsset = Asset::createFromFile(pathName.string(), mode); 1083 } 1084 1085 return pAsset; 1086 } 1087 1088 /* 1089 * Given an entry in a Zip archive, create a new Asset object. 1090 * 1091 * If the entry is uncompressed, we may want to create or share a 1092 * slice of shared memory. 1093 */ 1094 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile, 1095 const ZipEntryRO entry, AccessMode mode, const String8& entryName) 1096 { 1097 Asset* pAsset = NULL; 1098 1099 // TODO: look for previously-created shared memory slice? 1100 int method; 1101 size_t uncompressedLen; 1102 1103 //printf("USING Zip '%s'\n", pEntry->getFileName()); 1104 1105 //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen, 1106 // &offset); 1107 if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL, 1108 NULL, NULL)) 1109 { 1110 ALOGW("getEntryInfo failed\n"); 1111 return NULL; 1112 } 1113 1114 FileMap* dataMap = pZipFile->createEntryFileMap(entry); 1115 if (dataMap == NULL) { 1116 ALOGW("create map from entry failed\n"); 1117 return NULL; 1118 } 1119 1120 if (method == ZipFileRO::kCompressStored) { 1121 pAsset = Asset::createFromUncompressedMap(dataMap, mode); 1122 ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(), 1123 dataMap->getFileName(), mode, pAsset); 1124 } else { 1125 pAsset = Asset::createFromCompressedMap(dataMap, method, 1126 uncompressedLen, mode); 1127 ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(), 1128 dataMap->getFileName(), mode, pAsset); 1129 } 1130 if (pAsset == NULL) { 1131 /* unexpected */ 1132 ALOGW("create from segment failed\n"); 1133 } 1134 1135 return pAsset; 1136 } 1137 1138 1139 1140 /* 1141 * Open a directory in the asset namespace. 1142 * 1143 * An "asset directory" is simply the combination of all files in all 1144 * locations, with ".gz" stripped for loose files. With app, locale, and 1145 * vendor defined, we have 8 directories and 2 Zip archives to scan. 1146 * 1147 * Pass in "" for the root dir. 1148 */ 1149 AssetDir* AssetManager::openDir(const char* dirName) 1150 { 1151 AutoMutex _l(mLock); 1152 1153 AssetDir* pDir = NULL; 1154 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; 1155 1156 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 1157 assert(dirName != NULL); 1158 1159 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); 1160 1161 if (mCacheMode != CACHE_OFF && !mCacheValid) 1162 loadFileNameCacheLocked(); 1163 1164 pDir = new AssetDir; 1165 1166 /* 1167 * Scan the various directories, merging what we find into a single 1168 * vector. We want to scan them in reverse priority order so that 1169 * the ".EXCLUDE" processing works correctly. Also, if we decide we 1170 * want to remember where the file is coming from, we'll get the right 1171 * version. 1172 * 1173 * We start with Zip archives, then do loose files. 1174 */ 1175 pMergedInfo = new SortedVector<AssetDir::FileInfo>; 1176 1177 size_t i = mAssetPaths.size(); 1178 while (i > 0) { 1179 i--; 1180 const asset_path& ap = mAssetPaths.itemAt(i); 1181 if (ap.type == kFileTypeRegular) { 1182 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); 1183 scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName); 1184 } else { 1185 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); 1186 scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName); 1187 } 1188 } 1189 1190 #if 0 1191 printf("FILE LIST:\n"); 1192 for (i = 0; i < (size_t) pMergedInfo->size(); i++) { 1193 printf(" %d: (%d) '%s'\n", i, 1194 pMergedInfo->itemAt(i).getFileType(), 1195 (const char*) pMergedInfo->itemAt(i).getFileName()); 1196 } 1197 #endif 1198 1199 pDir->setFileList(pMergedInfo); 1200 return pDir; 1201 } 1202 1203 /* 1204 * Open a directory in the non-asset namespace. 1205 * 1206 * An "asset directory" is simply the combination of all files in all 1207 * locations, with ".gz" stripped for loose files. With app, locale, and 1208 * vendor defined, we have 8 directories and 2 Zip archives to scan. 1209 * 1210 * Pass in "" for the root dir. 1211 */ 1212 AssetDir* AssetManager::openNonAssetDir(void* cookie, const char* dirName) 1213 { 1214 AutoMutex _l(mLock); 1215 1216 AssetDir* pDir = NULL; 1217 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; 1218 1219 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 1220 assert(dirName != NULL); 1221 1222 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); 1223 1224 if (mCacheMode != CACHE_OFF && !mCacheValid) 1225 loadFileNameCacheLocked(); 1226 1227 pDir = new AssetDir; 1228 1229 pMergedInfo = new SortedVector<AssetDir::FileInfo>; 1230 1231 const size_t which = ((size_t)cookie)-1; 1232 1233 if (which < mAssetPaths.size()) { 1234 const asset_path& ap = mAssetPaths.itemAt(which); 1235 if (ap.type == kFileTypeRegular) { 1236 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); 1237 scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName); 1238 } else { 1239 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); 1240 scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName); 1241 } 1242 } 1243 1244 #if 0 1245 printf("FILE LIST:\n"); 1246 for (i = 0; i < (size_t) pMergedInfo->size(); i++) { 1247 printf(" %d: (%d) '%s'\n", i, 1248 pMergedInfo->itemAt(i).getFileType(), 1249 (const char*) pMergedInfo->itemAt(i).getFileName()); 1250 } 1251 #endif 1252 1253 pDir->setFileList(pMergedInfo); 1254 return pDir; 1255 } 1256 1257 /* 1258 * Scan the contents of the specified directory and merge them into the 1259 * "pMergedInfo" vector, removing previous entries if we find "exclude" 1260 * directives. 1261 * 1262 * Returns "false" if we found nothing to contribute. 1263 */ 1264 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1265 const asset_path& ap, const char* rootDir, const char* dirName) 1266 { 1267 SortedVector<AssetDir::FileInfo>* pContents; 1268 String8 path; 1269 1270 assert(pMergedInfo != NULL); 1271 1272 //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName); 1273 1274 if (mCacheValid) { 1275 int i, start, count; 1276 1277 pContents = new SortedVector<AssetDir::FileInfo>; 1278 1279 /* 1280 * Get the basic partial path and find it in the cache. That's 1281 * the start point for the search. 1282 */ 1283 path = createPathNameLocked(ap, rootDir); 1284 if (dirName[0] != '\0') 1285 path.appendPath(dirName); 1286 1287 start = mCache.indexOf(path); 1288 if (start == NAME_NOT_FOUND) { 1289 //printf("+++ not found in cache: dir '%s'\n", (const char*) path); 1290 delete pContents; 1291 return false; 1292 } 1293 1294 /* 1295 * The match string looks like "common/default/default/foo/bar/". 1296 * The '/' on the end ensures that we don't match on the directory 1297 * itself or on ".../foo/barfy/". 1298 */ 1299 path.append("/"); 1300 1301 count = mCache.size(); 1302 1303 /* 1304 * Pick out the stuff in the current dir by examining the pathname. 1305 * It needs to match the partial pathname prefix, and not have a '/' 1306 * (fssep) anywhere after the prefix. 1307 */ 1308 for (i = start+1; i < count; i++) { 1309 if (mCache[i].getFileName().length() > path.length() && 1310 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0) 1311 { 1312 const char* name = mCache[i].getFileName().string(); 1313 // XXX THIS IS BROKEN! Looks like we need to store the full 1314 // path prefix separately from the file path. 1315 if (strchr(name + path.length(), '/') == NULL) { 1316 /* grab it, reducing path to just the filename component */ 1317 AssetDir::FileInfo tmp = mCache[i]; 1318 tmp.setFileName(tmp.getFileName().getPathLeaf()); 1319 pContents->add(tmp); 1320 } 1321 } else { 1322 /* no longer in the dir or its subdirs */ 1323 break; 1324 } 1325 1326 } 1327 } else { 1328 path = createPathNameLocked(ap, rootDir); 1329 if (dirName[0] != '\0') 1330 path.appendPath(dirName); 1331 pContents = scanDirLocked(path); 1332 if (pContents == NULL) 1333 return false; 1334 } 1335 1336 // if we wanted to do an incremental cache fill, we would do it here 1337 1338 /* 1339 * Process "exclude" directives. If we find a filename that ends with 1340 * ".EXCLUDE", we look for a matching entry in the "merged" set, and 1341 * remove it if we find it. We also delete the "exclude" entry. 1342 */ 1343 int i, count, exclExtLen; 1344 1345 count = pContents->size(); 1346 exclExtLen = strlen(kExcludeExtension); 1347 for (i = 0; i < count; i++) { 1348 const char* name; 1349 int nameLen; 1350 1351 name = pContents->itemAt(i).getFileName().string(); 1352 nameLen = strlen(name); 1353 if (nameLen > exclExtLen && 1354 strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0) 1355 { 1356 String8 match(name, nameLen - exclExtLen); 1357 int matchIdx; 1358 1359 matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match); 1360 if (matchIdx > 0) { 1361 ALOGV("Excluding '%s' [%s]\n", 1362 pMergedInfo->itemAt(matchIdx).getFileName().string(), 1363 pMergedInfo->itemAt(matchIdx).getSourceName().string()); 1364 pMergedInfo->removeAt(matchIdx); 1365 } else { 1366 //printf("+++ no match on '%s'\n", (const char*) match); 1367 } 1368 1369 ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i); 1370 pContents->removeAt(i); 1371 i--; // adjust "for" loop 1372 count--; // and loop limit 1373 } 1374 } 1375 1376 mergeInfoLocked(pMergedInfo, pContents); 1377 1378 delete pContents; 1379 1380 return true; 1381 } 1382 1383 /* 1384 * Scan the contents of the specified directory, and stuff what we find 1385 * into a newly-allocated vector. 1386 * 1387 * Files ending in ".gz" will have their extensions removed. 1388 * 1389 * We should probably think about skipping files with "illegal" names, 1390 * e.g. illegal characters (/\:) or excessive length. 1391 * 1392 * Returns NULL if the specified directory doesn't exist. 1393 */ 1394 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path) 1395 { 1396 SortedVector<AssetDir::FileInfo>* pContents = NULL; 1397 DIR* dir; 1398 struct dirent* entry; 1399 FileType fileType; 1400 1401 ALOGV("Scanning dir '%s'\n", path.string()); 1402 1403 dir = opendir(path.string()); 1404 if (dir == NULL) 1405 return NULL; 1406 1407 pContents = new SortedVector<AssetDir::FileInfo>; 1408 1409 while (1) { 1410 entry = readdir(dir); 1411 if (entry == NULL) 1412 break; 1413 1414 if (strcmp(entry->d_name, ".") == 0 || 1415 strcmp(entry->d_name, "..") == 0) 1416 continue; 1417 1418 #ifdef _DIRENT_HAVE_D_TYPE 1419 if (entry->d_type == DT_REG) 1420 fileType = kFileTypeRegular; 1421 else if (entry->d_type == DT_DIR) 1422 fileType = kFileTypeDirectory; 1423 else 1424 fileType = kFileTypeUnknown; 1425 #else 1426 // stat the file 1427 fileType = ::getFileType(path.appendPathCopy(entry->d_name).string()); 1428 #endif 1429 1430 if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory) 1431 continue; 1432 1433 AssetDir::FileInfo info; 1434 info.set(String8(entry->d_name), fileType); 1435 if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0) 1436 info.setFileName(info.getFileName().getBasePath()); 1437 info.setSourceName(path.appendPathCopy(info.getFileName())); 1438 pContents->add(info); 1439 } 1440 1441 closedir(dir); 1442 return pContents; 1443 } 1444 1445 /* 1446 * Scan the contents out of the specified Zip archive, and merge what we 1447 * find into "pMergedInfo". If the Zip archive in question doesn't exist, 1448 * we return immediately. 1449 * 1450 * Returns "false" if we found nothing to contribute. 1451 */ 1452 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1453 const asset_path& ap, const char* rootDir, const char* baseDirName) 1454 { 1455 ZipFileRO* pZip; 1456 Vector<String8> dirs; 1457 AssetDir::FileInfo info; 1458 SortedVector<AssetDir::FileInfo> contents; 1459 String8 sourceName, zipName, dirName; 1460 1461 pZip = mZipSet.getZip(ap.path); 1462 if (pZip == NULL) { 1463 ALOGW("Failure opening zip %s\n", ap.path.string()); 1464 return false; 1465 } 1466 1467 zipName = ZipSet::getPathName(ap.path.string()); 1468 1469 /* convert "sounds" to "rootDir/sounds" */ 1470 if (rootDir != NULL) dirName = rootDir; 1471 dirName.appendPath(baseDirName); 1472 1473 /* 1474 * Scan through the list of files, looking for a match. The files in 1475 * the Zip table of contents are not in sorted order, so we have to 1476 * process the entire list. We're looking for a string that begins 1477 * with the characters in "dirName", is followed by a '/', and has no 1478 * subsequent '/' in the stuff that follows. 1479 * 1480 * What makes this especially fun is that directories are not stored 1481 * explicitly in Zip archives, so we have to infer them from context. 1482 * When we see "sounds/foo.wav" we have to leave a note to ourselves 1483 * to insert a directory called "sounds" into the list. We store 1484 * these in temporary vector so that we only return each one once. 1485 * 1486 * Name comparisons are case-sensitive to match UNIX filesystem 1487 * semantics. 1488 */ 1489 int dirNameLen = dirName.length(); 1490 for (int i = 0; i < pZip->getNumEntries(); i++) { 1491 ZipEntryRO entry; 1492 char nameBuf[256]; 1493 1494 entry = pZip->findEntryByIndex(i); 1495 if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) { 1496 // TODO: fix this if we expect to have long names 1497 ALOGE("ARGH: name too long?\n"); 1498 continue; 1499 } 1500 //printf("Comparing %s in %s?\n", nameBuf, dirName.string()); 1501 if (dirNameLen == 0 || 1502 (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 && 1503 nameBuf[dirNameLen] == '/')) 1504 { 1505 const char* cp; 1506 const char* nextSlash; 1507 1508 cp = nameBuf + dirNameLen; 1509 if (dirNameLen != 0) 1510 cp++; // advance past the '/' 1511 1512 nextSlash = strchr(cp, '/'); 1513 //xxx this may break if there are bare directory entries 1514 if (nextSlash == NULL) { 1515 /* this is a file in the requested directory */ 1516 1517 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular); 1518 1519 info.setSourceName( 1520 createZipSourceNameLocked(zipName, dirName, info.getFileName())); 1521 1522 contents.add(info); 1523 //printf("FOUND: file '%s'\n", info.getFileName().string()); 1524 } else { 1525 /* this is a subdir; add it if we don't already have it*/ 1526 String8 subdirName(cp, nextSlash - cp); 1527 size_t j; 1528 size_t N = dirs.size(); 1529 1530 for (j = 0; j < N; j++) { 1531 if (subdirName == dirs[j]) { 1532 break; 1533 } 1534 } 1535 if (j == N) { 1536 dirs.add(subdirName); 1537 } 1538 1539 //printf("FOUND: dir '%s'\n", subdirName.string()); 1540 } 1541 } 1542 } 1543 1544 /* 1545 * Add the set of unique directories. 1546 */ 1547 for (int i = 0; i < (int) dirs.size(); i++) { 1548 info.set(dirs[i], kFileTypeDirectory); 1549 info.setSourceName( 1550 createZipSourceNameLocked(zipName, dirName, info.getFileName())); 1551 contents.add(info); 1552 } 1553 1554 mergeInfoLocked(pMergedInfo, &contents); 1555 1556 return true; 1557 } 1558 1559 1560 /* 1561 * Merge two vectors of FileInfo. 1562 * 1563 * The merged contents will be stuffed into *pMergedInfo. 1564 * 1565 * If an entry for a file exists in both "pMergedInfo" and "pContents", 1566 * we use the newer "pContents" entry. 1567 */ 1568 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1569 const SortedVector<AssetDir::FileInfo>* pContents) 1570 { 1571 /* 1572 * Merge what we found in this directory with what we found in 1573 * other places. 1574 * 1575 * Two basic approaches: 1576 * (1) Create a new array that holds the unique values of the two 1577 * arrays. 1578 * (2) Take the elements from pContents and shove them into pMergedInfo. 1579 * 1580 * Because these are vectors of complex objects, moving elements around 1581 * inside the vector requires constructing new objects and allocating 1582 * storage for members. With approach #1, we're always adding to the 1583 * end, whereas with #2 we could be inserting multiple elements at the 1584 * front of the vector. Approach #1 requires a full copy of the 1585 * contents of pMergedInfo, but approach #2 requires the same copy for 1586 * every insertion at the front of pMergedInfo. 1587 * 1588 * (We should probably use a SortedVector interface that allows us to 1589 * just stuff items in, trusting us to maintain the sort order.) 1590 */ 1591 SortedVector<AssetDir::FileInfo>* pNewSorted; 1592 int mergeMax, contMax; 1593 int mergeIdx, contIdx; 1594 1595 pNewSorted = new SortedVector<AssetDir::FileInfo>; 1596 mergeMax = pMergedInfo->size(); 1597 contMax = pContents->size(); 1598 mergeIdx = contIdx = 0; 1599 1600 while (mergeIdx < mergeMax || contIdx < contMax) { 1601 if (mergeIdx == mergeMax) { 1602 /* hit end of "merge" list, copy rest of "contents" */ 1603 pNewSorted->add(pContents->itemAt(contIdx)); 1604 contIdx++; 1605 } else if (contIdx == contMax) { 1606 /* hit end of "cont" list, copy rest of "merge" */ 1607 pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); 1608 mergeIdx++; 1609 } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx)) 1610 { 1611 /* items are identical, add newer and advance both indices */ 1612 pNewSorted->add(pContents->itemAt(contIdx)); 1613 mergeIdx++; 1614 contIdx++; 1615 } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx)) 1616 { 1617 /* "merge" is lower, add that one */ 1618 pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); 1619 mergeIdx++; 1620 } else { 1621 /* "cont" is lower, add that one */ 1622 assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx)); 1623 pNewSorted->add(pContents->itemAt(contIdx)); 1624 contIdx++; 1625 } 1626 } 1627 1628 /* 1629 * Overwrite the "merged" list with the new stuff. 1630 */ 1631 *pMergedInfo = *pNewSorted; 1632 delete pNewSorted; 1633 1634 #if 0 // for Vector, rather than SortedVector 1635 int i, j; 1636 for (i = pContents->size() -1; i >= 0; i--) { 1637 bool add = true; 1638 1639 for (j = pMergedInfo->size() -1; j >= 0; j--) { 1640 /* case-sensitive comparisons, to behave like UNIX fs */ 1641 if (strcmp(pContents->itemAt(i).mFileName, 1642 pMergedInfo->itemAt(j).mFileName) == 0) 1643 { 1644 /* match, don't add this entry */ 1645 add = false; 1646 break; 1647 } 1648 } 1649 1650 if (add) 1651 pMergedInfo->add(pContents->itemAt(i)); 1652 } 1653 #endif 1654 } 1655 1656 1657 /* 1658 * Load all files into the file name cache. We want to do this across 1659 * all combinations of { appname, locale, vendor }, performing a recursive 1660 * directory traversal. 1661 * 1662 * This is not the most efficient data structure. Also, gathering the 1663 * information as we needed it (file-by-file or directory-by-directory) 1664 * would be faster. However, on the actual device, 99% of the files will 1665 * live in Zip archives, so this list will be very small. The trouble 1666 * is that we have to check the "loose" files first, so it's important 1667 * that we don't beat the filesystem silly looking for files that aren't 1668 * there. 1669 * 1670 * Note on thread safety: this is the only function that causes updates 1671 * to mCache, and anybody who tries to use it will call here if !mCacheValid, 1672 * so we need to employ a mutex here. 1673 */ 1674 void AssetManager::loadFileNameCacheLocked(void) 1675 { 1676 assert(!mCacheValid); 1677 assert(mCache.size() == 0); 1678 1679 #ifdef DO_TIMINGS // need to link against -lrt for this now 1680 DurationTimer timer; 1681 timer.start(); 1682 #endif 1683 1684 fncScanLocked(&mCache, ""); 1685 1686 #ifdef DO_TIMINGS 1687 timer.stop(); 1688 ALOGD("Cache scan took %.3fms\n", 1689 timer.durationUsecs() / 1000.0); 1690 #endif 1691 1692 #if 0 1693 int i; 1694 printf("CACHED FILE LIST (%d entries):\n", mCache.size()); 1695 for (i = 0; i < (int) mCache.size(); i++) { 1696 printf(" %d: (%d) '%s'\n", i, 1697 mCache.itemAt(i).getFileType(), 1698 (const char*) mCache.itemAt(i).getFileName()); 1699 } 1700 #endif 1701 1702 mCacheValid = true; 1703 } 1704 1705 /* 1706 * Scan up to 8 versions of the specified directory. 1707 */ 1708 void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1709 const char* dirName) 1710 { 1711 size_t i = mAssetPaths.size(); 1712 while (i > 0) { 1713 i--; 1714 const asset_path& ap = mAssetPaths.itemAt(i); 1715 fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName); 1716 if (mLocale != NULL) 1717 fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName); 1718 if (mVendor != NULL) 1719 fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName); 1720 if (mLocale != NULL && mVendor != NULL) 1721 fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName); 1722 } 1723 } 1724 1725 /* 1726 * Recursively scan this directory and all subdirs. 1727 * 1728 * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE 1729 * files, and we prepend the extended partial path to the filenames. 1730 */ 1731 bool AssetManager::fncScanAndMergeDirLocked( 1732 SortedVector<AssetDir::FileInfo>* pMergedInfo, 1733 const asset_path& ap, const char* locale, const char* vendor, 1734 const char* dirName) 1735 { 1736 SortedVector<AssetDir::FileInfo>* pContents; 1737 String8 partialPath; 1738 String8 fullPath; 1739 1740 // XXX This is broken -- the filename cache needs to hold the base 1741 // asset path separately from its filename. 1742 1743 partialPath = createPathNameLocked(ap, locale, vendor); 1744 if (dirName[0] != '\0') { 1745 partialPath.appendPath(dirName); 1746 } 1747 1748 fullPath = partialPath; 1749 pContents = scanDirLocked(fullPath); 1750 if (pContents == NULL) { 1751 return false; // directory did not exist 1752 } 1753 1754 /* 1755 * Scan all subdirectories of the current dir, merging what we find 1756 * into "pMergedInfo". 1757 */ 1758 for (int i = 0; i < (int) pContents->size(); i++) { 1759 if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) { 1760 String8 subdir(dirName); 1761 subdir.appendPath(pContents->itemAt(i).getFileName()); 1762 1763 fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string()); 1764 } 1765 } 1766 1767 /* 1768 * To be consistent, we want entries for the root directory. If 1769 * we're the root, add one now. 1770 */ 1771 if (dirName[0] == '\0') { 1772 AssetDir::FileInfo tmpInfo; 1773 1774 tmpInfo.set(String8(""), kFileTypeDirectory); 1775 tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor)); 1776 pContents->add(tmpInfo); 1777 } 1778 1779 /* 1780 * We want to prepend the extended partial path to every entry in 1781 * "pContents". It's the same value for each entry, so this will 1782 * not change the sorting order of the vector contents. 1783 */ 1784 for (int i = 0; i < (int) pContents->size(); i++) { 1785 const AssetDir::FileInfo& info = pContents->itemAt(i); 1786 pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName())); 1787 } 1788 1789 mergeInfoLocked(pMergedInfo, pContents); 1790 return true; 1791 } 1792 1793 /* 1794 * Trash the cache. 1795 */ 1796 void AssetManager::purgeFileNameCacheLocked(void) 1797 { 1798 mCacheValid = false; 1799 mCache.clear(); 1800 } 1801 1802 /* 1803 * =========================================================================== 1804 * AssetManager::SharedZip 1805 * =========================================================================== 1806 */ 1807 1808 1809 Mutex AssetManager::SharedZip::gLock; 1810 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen; 1811 1812 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen) 1813 : mPath(path), mZipFile(NULL), mModWhen(modWhen), 1814 mResourceTableAsset(NULL), mResourceTable(NULL) 1815 { 1816 //ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath); 1817 mZipFile = new ZipFileRO; 1818 ALOGV("+++ opening zip '%s'\n", mPath.string()); 1819 if (mZipFile->open(mPath.string()) != NO_ERROR) { 1820 ALOGD("failed to open Zip archive '%s'\n", mPath.string()); 1821 delete mZipFile; 1822 mZipFile = NULL; 1823 } 1824 } 1825 1826 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path) 1827 { 1828 AutoMutex _l(gLock); 1829 time_t modWhen = getFileModDate(path); 1830 sp<SharedZip> zip = gOpen.valueFor(path).promote(); 1831 if (zip != NULL && zip->mModWhen == modWhen) { 1832 return zip; 1833 } 1834 zip = new SharedZip(path, modWhen); 1835 gOpen.add(path, zip); 1836 return zip; 1837 1838 } 1839 1840 ZipFileRO* AssetManager::SharedZip::getZip() 1841 { 1842 return mZipFile; 1843 } 1844 1845 Asset* AssetManager::SharedZip::getResourceTableAsset() 1846 { 1847 ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset); 1848 return mResourceTableAsset; 1849 } 1850 1851 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset) 1852 { 1853 { 1854 AutoMutex _l(gLock); 1855 if (mResourceTableAsset == NULL) { 1856 mResourceTableAsset = asset; 1857 // This is not thread safe the first time it is called, so 1858 // do it here with the global lock held. 1859 asset->getBuffer(true); 1860 return asset; 1861 } 1862 } 1863 delete asset; 1864 return mResourceTableAsset; 1865 } 1866 1867 ResTable* AssetManager::SharedZip::getResourceTable() 1868 { 1869 ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable); 1870 return mResourceTable; 1871 } 1872 1873 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res) 1874 { 1875 { 1876 AutoMutex _l(gLock); 1877 if (mResourceTable == NULL) { 1878 mResourceTable = res; 1879 return res; 1880 } 1881 } 1882 delete res; 1883 return mResourceTable; 1884 } 1885 1886 bool AssetManager::SharedZip::isUpToDate() 1887 { 1888 time_t modWhen = getFileModDate(mPath.string()); 1889 return mModWhen == modWhen; 1890 } 1891 1892 AssetManager::SharedZip::~SharedZip() 1893 { 1894 //ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath); 1895 if (mResourceTable != NULL) { 1896 delete mResourceTable; 1897 } 1898 if (mResourceTableAsset != NULL) { 1899 delete mResourceTableAsset; 1900 } 1901 if (mZipFile != NULL) { 1902 delete mZipFile; 1903 ALOGV("Closed '%s'\n", mPath.string()); 1904 } 1905 } 1906 1907 /* 1908 * =========================================================================== 1909 * AssetManager::ZipSet 1910 * =========================================================================== 1911 */ 1912 1913 /* 1914 * Constructor. 1915 */ 1916 AssetManager::ZipSet::ZipSet(void) 1917 { 1918 } 1919 1920 /* 1921 * Destructor. Close any open archives. 1922 */ 1923 AssetManager::ZipSet::~ZipSet(void) 1924 { 1925 size_t N = mZipFile.size(); 1926 for (size_t i = 0; i < N; i++) 1927 closeZip(i); 1928 } 1929 1930 /* 1931 * Close a Zip file and reset the entry. 1932 */ 1933 void AssetManager::ZipSet::closeZip(int idx) 1934 { 1935 mZipFile.editItemAt(idx) = NULL; 1936 } 1937 1938 1939 /* 1940 * Retrieve the appropriate Zip file from the set. 1941 */ 1942 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path) 1943 { 1944 int idx = getIndex(path); 1945 sp<SharedZip> zip = mZipFile[idx]; 1946 if (zip == NULL) { 1947 zip = SharedZip::get(path); 1948 mZipFile.editItemAt(idx) = zip; 1949 } 1950 return zip->getZip(); 1951 } 1952 1953 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path) 1954 { 1955 int idx = getIndex(path); 1956 sp<SharedZip> zip = mZipFile[idx]; 1957 if (zip == NULL) { 1958 zip = SharedZip::get(path); 1959 mZipFile.editItemAt(idx) = zip; 1960 } 1961 return zip->getResourceTableAsset(); 1962 } 1963 1964 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path, 1965 Asset* asset) 1966 { 1967 int idx = getIndex(path); 1968 sp<SharedZip> zip = mZipFile[idx]; 1969 // doesn't make sense to call before previously accessing. 1970 return zip->setResourceTableAsset(asset); 1971 } 1972 1973 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path) 1974 { 1975 int idx = getIndex(path); 1976 sp<SharedZip> zip = mZipFile[idx]; 1977 if (zip == NULL) { 1978 zip = SharedZip::get(path); 1979 mZipFile.editItemAt(idx) = zip; 1980 } 1981 return zip->getResourceTable(); 1982 } 1983 1984 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path, 1985 ResTable* res) 1986 { 1987 int idx = getIndex(path); 1988 sp<SharedZip> zip = mZipFile[idx]; 1989 // doesn't make sense to call before previously accessing. 1990 return zip->setResourceTable(res); 1991 } 1992 1993 /* 1994 * Generate the partial pathname for the specified archive. The caller 1995 * gets to prepend the asset root directory. 1996 * 1997 * Returns something like "common/en-US-noogle.jar". 1998 */ 1999 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath) 2000 { 2001 return String8(zipPath); 2002 } 2003 2004 bool AssetManager::ZipSet::isUpToDate() 2005 { 2006 const size_t N = mZipFile.size(); 2007 for (size_t i=0; i<N; i++) { 2008 if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) { 2009 return false; 2010 } 2011 } 2012 return true; 2013 } 2014 2015 /* 2016 * Compute the zip file's index. 2017 * 2018 * "appName", "locale", and "vendor" should be set to NULL to indicate the 2019 * default directory. 2020 */ 2021 int AssetManager::ZipSet::getIndex(const String8& zip) const 2022 { 2023 const size_t N = mZipPath.size(); 2024 for (size_t i=0; i<N; i++) { 2025 if (mZipPath[i] == zip) { 2026 return i; 2027 } 2028 } 2029 2030 mZipPath.add(zip); 2031 mZipFile.add(NULL); 2032 2033 return mZipPath.size()-1; 2034 } 2035