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    Searched defs:prepareTexture (Results 1 - 10 of 10) sorted by null

  /external/chromium_org/cc/test/
test_web_graphics_context_3d.cc 437 void TestWebGraphicsContext3D::prepareTexture() {
  /external/chromium_org/cc/debug/
fake_web_graphics_context_3d.h 35 virtual void prepareTexture() {}
  /external/chromium_org/cc/output/
gl_renderer_unittest.cc 124 virtual void prepareTexture() { frame_++; }
    [all...]
  /external/chromium_org/content/common/gpu/client/
webgraphicscontext3d_command_buffer_impl.cc 555 void WebGraphicsContext3DCommandBufferImpl::prepareTexture() {
583 // Same flow control as WebGraphicsContext3DCommandBufferImpl::prepareTexture
    [all...]
  /external/chromium_org/ui/compositor/
test_web_graphics_context_3d.h 33 virtual void prepareTexture() {}
  /external/chromium_org/webkit/common/gpu/
webgraphicscontext3d_in_process_command_buffer_impl.cc 237 void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() {
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/tests/
FakeWebGraphicsContext3D.h 50 virtual void prepareTexture() { }
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 668 ShaderParameter[] params = prepareTexture(texture);
686 private ShaderParameter[] prepareTexture(BasicTexture texture) {
696 prepareTexture(texture, program, params);
700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) {
718 prepareTexture(texture, mMeshProgram, mMeshParameters);
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 668 ShaderParameter[] params = prepareTexture(texture);
686 private ShaderParameter[] prepareTexture(BasicTexture texture) {
696 prepareTexture(texture, program, params);
700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) {
718 prepareTexture(texture, mMeshProgram, mMeshParameters);
    [all...]
  /packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 668 ShaderParameter[] params = prepareTexture(texture);
686 private ShaderParameter[] prepareTexture(BasicTexture texture) {
696 prepareTexture(texture, program, params);
700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) {
718 prepareTexture(texture, mMeshProgram, mMeshParameters);
    [all...]

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