/external/chromium_org/cc/test/ |
test_web_graphics_context_3d.cc | 437 void TestWebGraphicsContext3D::prepareTexture() {
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/external/chromium_org/cc/debug/ |
fake_web_graphics_context_3d.h | 35 virtual void prepareTexture() {}
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/external/chromium_org/cc/output/ |
gl_renderer_unittest.cc | 124 virtual void prepareTexture() { frame_++; } [all...] |
/external/chromium_org/content/common/gpu/client/ |
webgraphicscontext3d_command_buffer_impl.cc | 555 void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { 583 // Same flow control as WebGraphicsContext3DCommandBufferImpl::prepareTexture [all...] |
/external/chromium_org/ui/compositor/ |
test_web_graphics_context_3d.h | 33 virtual void prepareTexture() {}
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/external/chromium_org/webkit/common/gpu/ |
webgraphicscontext3d_in_process_command_buffer_impl.cc | 237 void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() { [all...] |
/external/chromium_org/third_party/WebKit/Source/core/tests/ |
FakeWebGraphicsContext3D.h | 50 virtual void prepareTexture() { }
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 668 ShaderParameter[] params = prepareTexture(texture); 686 private ShaderParameter[] prepareTexture(BasicTexture texture) { 696 prepareTexture(texture, program, params); 700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) { 718 prepareTexture(texture, mMeshProgram, mMeshParameters); [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 668 ShaderParameter[] params = prepareTexture(texture); 686 private ShaderParameter[] prepareTexture(BasicTexture texture) { 696 prepareTexture(texture, program, params); 700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) { 718 prepareTexture(texture, mMeshProgram, mMeshParameters); [all...] |
/packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 668 ShaderParameter[] params = prepareTexture(texture); 686 private ShaderParameter[] prepareTexture(BasicTexture texture) { 696 prepareTexture(texture, program, params); 700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) { 718 prepareTexture(texture, mMeshProgram, mMeshParameters); [all...] |