1 /* 2 * Copyright (C) 2007, 2008 Rob Buis <buis (at) kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann (at) kde.org> 4 * Copyright (C) 2007 Eric Seidel <eric (at) webkit.org> 5 * Copyright (C) 2009 Google, Inc. All rights reserved. 6 * Copyright (C) 2009 Dirk Schulze <krit (at) webkit.org> 7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Library General Public 11 * License as published by the Free Software Foundation; either 12 * version 2 of the License, or (at your option) any later version. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Library General Public License for more details. 18 * 19 * You should have received a copy of the GNU Library General Public License 20 * along with this library; see the file COPYING.LIB. If not, write to 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * Boston, MA 02110-1301, USA. 23 */ 24 25 #include "config.h" 26 27 #include "core/rendering/svg/SVGRenderingContext.h" 28 29 #include "core/page/Frame.h" 30 #include "core/page/FrameView.h" 31 #include "core/rendering/RenderLayer.h" 32 #include "core/rendering/svg/RenderSVGImage.h" 33 #include "core/rendering/svg/RenderSVGResource.h" 34 #include "core/rendering/svg/RenderSVGResourceClipper.h" 35 #include "core/rendering/svg/RenderSVGResourceFilter.h" 36 #include "core/rendering/svg/RenderSVGResourceMasker.h" 37 #include "core/rendering/svg/SVGResources.h" 38 #include "core/rendering/svg/SVGResourcesCache.h" 39 40 static int kMaxImageBufferSize = 4096; 41 42 namespace WebCore { 43 44 static inline bool isRenderingMaskImage(RenderObject* object) 45 { 46 if (object->frame() && object->frame()->view()) 47 return object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask; 48 return false; 49 } 50 51 SVGRenderingContext::~SVGRenderingContext() 52 { 53 // Fast path if we don't need to restore anything. 54 if (!(m_renderingFlags & ActionsNeeded)) 55 return; 56 57 ASSERT(m_object && m_paintInfo); 58 59 if (m_renderingFlags & EndFilterLayer) { 60 ASSERT(m_filter); 61 m_filter->postApplyResource(m_object, m_paintInfo->context, ApplyToDefaultMode, 0, 0); 62 m_paintInfo->context = m_savedContext; 63 m_paintInfo->rect = m_savedPaintRect; 64 } 65 66 if (m_renderingFlags & EndOpacityLayer) 67 m_paintInfo->context->endTransparencyLayer(); 68 69 if (m_renderingFlags & RestoreGraphicsContext) 70 m_paintInfo->context->restore(); 71 } 72 73 void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintInfo& paintInfo, NeedsGraphicsContextSave needsGraphicsContextSave) 74 { 75 ASSERT(object); 76 77 #ifndef NDEBUG 78 // This function must not be called twice! 79 ASSERT(!(m_renderingFlags & PrepareToRenderSVGContentWasCalled)); 80 m_renderingFlags |= PrepareToRenderSVGContentWasCalled; 81 #endif 82 83 m_object = object; 84 m_paintInfo = &paintInfo; 85 m_filter = 0; 86 87 // We need to save / restore the context even if the initialization failed. 88 if (needsGraphicsContextSave == SaveGraphicsContext) { 89 m_paintInfo->context->save(); 90 m_renderingFlags |= RestoreGraphicsContext; 91 } 92 93 RenderStyle* style = m_object->style(); 94 ASSERT(style); 95 96 const SVGRenderStyle* svgStyle = style->svgStyle(); 97 ASSERT(svgStyle); 98 99 // Setup transparency layers before setting up SVG resources! 100 bool isRenderingMask = isRenderingMaskImage(m_object); 101 float opacity = isRenderingMask ? 1 : style->opacity(); 102 BlendMode blendMode = isRenderingMask ? BlendModeNormal : style->blendMode(); 103 if (opacity < 1 || blendMode != BlendModeNormal) { 104 FloatRect repaintRect = m_object->repaintRectInLocalCoordinates(); 105 106 if (opacity < 1 || blendMode != BlendModeNormal) { 107 m_paintInfo->context->clip(repaintRect); 108 if (blendMode != BlendModeNormal) { 109 if (!(m_renderingFlags & RestoreGraphicsContext)) { 110 m_paintInfo->context->save(); 111 m_renderingFlags |= RestoreGraphicsContext; 112 } 113 m_paintInfo->context->setCompositeOperation(CompositeSourceOver, blendMode); 114 } 115 m_paintInfo->context->beginTransparencyLayer(opacity); 116 m_renderingFlags |= EndOpacityLayer; 117 } 118 } 119 120 ClipPathOperation* clipPathOperation = style->clipPath(); 121 if (clipPathOperation && clipPathOperation->getOperationType() == ClipPathOperation::SHAPE) { 122 ShapeClipPathOperation* clipPath = static_cast<ShapeClipPathOperation*>(clipPathOperation); 123 m_paintInfo->context->clipPath(clipPath->path(object->objectBoundingBox()), clipPath->windRule()); 124 } 125 126 SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(m_object); 127 if (!resources) { 128 if (svgStyle->hasFilter()) 129 return; 130 131 m_renderingFlags |= RenderingPrepared; 132 return; 133 } 134 135 if (!isRenderingMask) { 136 if (RenderSVGResourceMasker* masker = resources->masker()) { 137 if (!masker->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode)) 138 return; 139 } 140 } 141 142 RenderSVGResourceClipper* clipper = resources->clipper(); 143 if (!clipPathOperation && clipper) { 144 if (!clipper->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode)) 145 return; 146 } 147 148 if (!isRenderingMask) { 149 m_filter = resources->filter(); 150 if (m_filter) { 151 m_savedContext = m_paintInfo->context; 152 m_savedPaintRect = m_paintInfo->rect; 153 // Return with false here may mean that we don't need to draw the content 154 // (because it was either drawn before or empty) but we still need to apply the filter. 155 m_renderingFlags |= EndFilterLayer; 156 if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode)) 157 return; 158 159 // Since we're caching the resulting bitmap and do not invalidate it on repaint rect 160 // changes, we need to paint the whole filter region. Otherwise, elements not visible 161 // at the time of the initial paint (due to scrolling, window size, etc.) will never 162 // be drawn. 163 m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object)); 164 } 165 } 166 167 m_renderingFlags |= RenderingPrepared; 168 } 169 170 static AffineTransform& currentContentTransformation() 171 { 172 DEFINE_STATIC_LOCAL(AffineTransform, s_currentContentTransformation, ()); 173 return s_currentContentTransformation; 174 } 175 176 float SVGRenderingContext::calculateScreenFontSizeScalingFactor(const RenderObject* renderer) 177 { 178 ASSERT(renderer); 179 180 AffineTransform ctm; 181 calculateTransformationToOutermostCoordinateSystem(renderer, ctm); 182 return narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2)); 183 } 184 185 void SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(const RenderObject* renderer, AffineTransform& absoluteTransform) 186 { 187 ASSERT(renderer); 188 absoluteTransform = currentContentTransformation(); 189 190 // Walk up the render tree, accumulating SVG transforms. 191 while (renderer) { 192 absoluteTransform = renderer->localToParentTransform() * absoluteTransform; 193 if (renderer->isSVGRoot()) 194 break; 195 renderer = renderer->parent(); 196 } 197 198 // Continue walking up the layer tree, accumulating CSS transforms. 199 RenderLayer* layer = renderer ? renderer->enclosingLayer() : 0; 200 while (layer) { 201 if (TransformationMatrix* layerTransform = layer->transform()) 202 absoluteTransform = layerTransform->toAffineTransform() * absoluteTransform; 203 204 // We can stop at compositing layers, to match the backing resolution. 205 if (layer->isComposited()) 206 break; 207 208 layer = layer->parent(); 209 } 210 } 211 212 bool SVGRenderingContext::createImageBuffer(const FloatRect& targetRect, const AffineTransform& absoluteTransform, OwnPtr<ImageBuffer>& imageBuffer, RenderingMode renderingMode) 213 { 214 IntRect paintRect = calculateImageBufferRect(targetRect, absoluteTransform); 215 // Don't create empty ImageBuffers. 216 if (paintRect.isEmpty()) 217 return false; 218 219 IntSize clampedSize = clampedAbsoluteSize(paintRect.size()); 220 OwnPtr<ImageBuffer> image = ImageBuffer::create(clampedSize, 1, renderingMode); 221 if (!image) 222 return false; 223 224 GraphicsContext* imageContext = image->context(); 225 ASSERT(imageContext); 226 227 imageContext->scale(FloatSize(static_cast<float>(clampedSize.width()) / paintRect.width(), 228 static_cast<float>(clampedSize.height()) / paintRect.height())); 229 imageContext->translate(-paintRect.x(), -paintRect.y()); 230 imageContext->concatCTM(absoluteTransform); 231 232 imageBuffer = image.release(); 233 return true; 234 } 235 236 bool SVGRenderingContext::createImageBufferForPattern(const FloatRect& absoluteTargetRect, const FloatRect& clampedAbsoluteTargetRect, OwnPtr<ImageBuffer>& imageBuffer, RenderingMode renderingMode) 237 { 238 IntSize imageSize(roundedIntSize(clampedAbsoluteTargetRect.size())); 239 IntSize unclampedImageSize(roundedIntSize(absoluteTargetRect.size())); 240 241 // Don't create empty ImageBuffers. 242 if (imageSize.isEmpty()) 243 return false; 244 245 OwnPtr<ImageBuffer> image = ImageBuffer::create(imageSize, 1, renderingMode); 246 if (!image) 247 return false; 248 249 GraphicsContext* imageContext = image->context(); 250 ASSERT(imageContext); 251 252 // Compensate rounding effects, as the absolute target rect is using floating-point numbers and the image buffer size is integer. 253 imageContext->scale(FloatSize(unclampedImageSize.width() / absoluteTargetRect.width(), unclampedImageSize.height() / absoluteTargetRect.height())); 254 255 imageBuffer = image.release(); 256 return true; 257 } 258 259 void SVGRenderingContext::renderSubtreeToImageBuffer(ImageBuffer* image, RenderObject* item, const AffineTransform& subtreeContentTransformation) 260 { 261 ASSERT(item); 262 ASSERT(image); 263 ASSERT(image->context()); 264 265 PaintInfo info(image->context(), PaintInfo::infiniteRect(), PaintPhaseForeground, PaintBehaviorNormal); 266 267 AffineTransform& contentTransformation = currentContentTransformation(); 268 AffineTransform savedContentTransformation = contentTransformation; 269 contentTransformation = subtreeContentTransformation * contentTransformation; 270 271 ASSERT(!item->needsLayout()); 272 item->paint(info, IntPoint()); 273 274 contentTransformation = savedContentTransformation; 275 } 276 277 void SVGRenderingContext::clipToImageBuffer(GraphicsContext* context, const AffineTransform& absoluteTransform, const FloatRect& targetRect, OwnPtr<ImageBuffer>& imageBuffer, bool safeToClear) 278 { 279 ASSERT(context); 280 ASSERT(imageBuffer); 281 282 FloatRect absoluteTargetRect = calculateImageBufferRect(targetRect, absoluteTransform); 283 284 // The mask image has been created in the absolute coordinate space, as the image should not be scaled. 285 // So the actual masking process has to be done in the absolute coordinate space as well. 286 context->concatCTM(absoluteTransform.inverse()); 287 context->clipToImageBuffer(imageBuffer.get(), absoluteTargetRect); 288 context->concatCTM(absoluteTransform); 289 290 // When nesting resources, with objectBoundingBox as content unit types, there's no use in caching the 291 // resulting image buffer as the parent resource already caches the result. 292 if (safeToClear && !currentContentTransformation().isIdentity()) 293 imageBuffer.clear(); 294 } 295 296 FloatRect SVGRenderingContext::clampedAbsoluteTargetRect(const FloatRect& absoluteTargetRect) 297 { 298 const FloatSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize); 299 return FloatRect(absoluteTargetRect.location(), absoluteTargetRect.size().shrunkTo(maxImageBufferSize)); 300 } 301 302 IntSize SVGRenderingContext::clampedAbsoluteSize(const IntSize& absoluteSize) 303 { 304 const IntSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize); 305 return absoluteSize.shrunkTo(maxImageBufferSize); 306 } 307 308 void SVGRenderingContext::clear2DRotation(AffineTransform& transform) 309 { 310 AffineTransform::DecomposedType decomposition; 311 transform.decompose(decomposition); 312 decomposition.angle = 0; 313 transform.recompose(decomposition); 314 } 315 316 bool SVGRenderingContext::bufferForeground(OwnPtr<ImageBuffer>& imageBuffer) 317 { 318 ASSERT(m_paintInfo); 319 ASSERT(m_object->isSVGImage()); 320 FloatRect boundingBox = m_object->objectBoundingBox(); 321 322 // Invalidate an existing buffer if the scale is not correct. 323 if (imageBuffer) { 324 AffineTransform transform = m_paintInfo->context->getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); 325 IntSize expandedBoundingBox = expandedIntSize(boundingBox.size()); 326 IntSize bufferSize(static_cast<int>(ceil(expandedBoundingBox.width() * transform.xScale())), static_cast<int>(ceil(expandedBoundingBox.height() * transform.yScale()))); 327 if (bufferSize != imageBuffer->internalSize()) 328 imageBuffer.clear(); 329 } 330 331 // Create a new buffer and paint the foreground into it. 332 if (!imageBuffer) { 333 if ((imageBuffer = m_paintInfo->context->createCompatibleBuffer(expandedIntSize(boundingBox.size()), true))) { 334 GraphicsContext* bufferedRenderingContext = imageBuffer->context(); 335 bufferedRenderingContext->translate(-boundingBox.x(), -boundingBox.y()); 336 PaintInfo bufferedInfo(*m_paintInfo); 337 bufferedInfo.context = bufferedRenderingContext; 338 toRenderSVGImage(m_object)->paintForeground(bufferedInfo); 339 } else 340 return false; 341 } 342 343 m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox); 344 return true; 345 } 346 347 } 348