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    Searched defs:queueBuffer (Results 1 - 25 of 30) sorted by null

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  /frameworks/av/media/libmediaplayerservice/nuplayer/
NuPlayerStreamListener.cpp 55 void NuPlayer::NuPlayerStreamListener::queueBuffer(size_t index, size_t size) {
NuPlayerRenderer.cpp 62 void NuPlayer::Renderer::queueBuffer(
  /frameworks/av/media/libstagefright/httplive/
LiveDataSource.cpp 136 void LiveDataSource::queueBuffer(const sp<ABuffer> &buffer) {
  /hardware/qcom/display/msm8960/liboverlay/pipes/
overlayGenPipe.cpp 169 bool GenericPipe::queueBuffer(int fd, uint32_t offset) {
171 OVASSERT(isOpen(), "State is closed, cannot queueBuffer");
181 if(!mRot->queueBuffer(fd, offset)) {
196 return mCtrlData.data.queueBuffer(finalFd, finalOffset);
overlay3DPipe.h 56 bool queueBuffer(int fd, uint32_t offset);
86 bool queueBuffer(int fd, uint32_t offset);
116 bool queueBuffer(int fd, uint32_t offset);
146 bool queueBuffer(int fd, uint32_t offset);
187 inline bool M3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
188 return mM3d.queueBuffer(fd, offset);
256 inline bool M3DPrimaryPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
257 return mM3d.queueBuffer(fd, offset);
314 inline bool S3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
315 return mS3d.queueBuffer(fd, offset)
    [all...]
  /hardware/qcom/display/msm8974/liboverlay/
overlayWriteback.cpp 145 bool Writeback::queueBuffer(int opFd, uint32_t opOffset) {
153 ALOGE("%s: queuebuffer failed", __func__);
170 if(!queueBuffer(opFd, opOffset)) {
overlayCtrlData.h 111 bool queueBuffer(int fd, uint32_t offset);
258 inline bool Data::queueBuffer(int fd, uint32_t offset) {
overlayMdpRot.cpp 218 bool MdpRot::queueBuffer(int fd, uint32_t offset) {
225 "queueBuffer numbufs is 0");
overlay.cpp 161 bool Overlay::queueBuffer(int fd, uint32_t offset,
168 ret = mPipeBook[index].mPipe->queueBuffer(fd, offset);
overlayMdssRot.cpp 132 bool MdssRot::queueBuffer(int fd, uint32_t offset) {
138 OVASSERT(mMem.curr().m.numBufs(), "queueBuffer numbufs is 0");
  /hardware/qcom/display/msm8974/liboverlay/pipes/
overlayGenPipe.cpp 127 bool GenericPipe::queueBuffer(int fd, uint32_t offset) {
129 OVASSERT(isOpen(), "State is closed, cannot queueBuffer");
135 return mCtrlData.data.queueBuffer(fd, offset);
overlay3DPipe.h 56 bool queueBuffer(int fd, uint32_t offset);
86 bool queueBuffer(int fd, uint32_t offset);
116 bool queueBuffer(int fd, uint32_t offset);
146 bool queueBuffer(int fd, uint32_t offset);
187 inline bool M3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
188 return mM3d.queueBuffer(fd, offset);
256 inline bool M3DPrimaryPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
257 return mM3d.queueBuffer(fd, offset);
314 inline bool S3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
315 return mS3d.queueBuffer(fd, offset)
    [all...]
  /hardware/qcom/display/msm8x26/liboverlay/pipes/
overlayGenPipe.cpp 169 bool GenericPipe::queueBuffer(int fd, uint32_t offset) {
171 OVASSERT(isOpen(), "State is closed, cannot queueBuffer");
181 if(!mRot->queueBuffer(fd, offset)) {
196 return mCtrlData.data.queueBuffer(finalFd, finalOffset);
overlay3DPipe.h 56 bool queueBuffer(int fd, uint32_t offset);
86 bool queueBuffer(int fd, uint32_t offset);
116 bool queueBuffer(int fd, uint32_t offset);
146 bool queueBuffer(int fd, uint32_t offset);
187 inline bool M3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
188 return mM3d.queueBuffer(fd, offset);
256 inline bool M3DPrimaryPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
257 return mM3d.queueBuffer(fd, offset);
314 inline bool S3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
315 return mS3d.queueBuffer(fd, offset)
    [all...]
  /frameworks/av/media/libmedia/
IStreamSource.cpp 145 virtual void queueBuffer(size_t index, size_t size) {
183 queueBuffer(index, size);
  /frameworks/native/libs/ui/
FramebufferNativeWindow.cpp 154 ANativeWindow::queueBuffer = queueBuffer;
271 return queueBuffer(window, buffer, -1);
274 int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
  /hardware/qcom/display/msm8960/liboverlay/
overlayCtrlData.h 110 bool queueBuffer(int fd, uint32_t offset);
253 inline bool Data::queueBuffer(int fd, uint32_t offset) {
overlayMdpRot.cpp 224 bool MdpRot::queueBuffer(int fd, uint32_t offset) {
231 "queueBuffer numbufs is 0");
overlayMdssRot.cpp 130 bool MdssRot::queueBuffer(int fd, uint32_t offset) {
136 OVASSERT(mMem.curr().m.numBufs(), "queueBuffer numbufs is 0");
overlay.cpp 140 bool Overlay::queueBuffer(int fd, uint32_t offset,
147 ret = mPipeBook[index].mPipe->queueBuffer(fd, offset);
  /hardware/qcom/display/msm8x26/liboverlay/
overlayCtrlData.h 110 bool queueBuffer(int fd, uint32_t offset);
253 inline bool Data::queueBuffer(int fd, uint32_t offset) {
overlayMdpRot.cpp 216 bool MdpRot::queueBuffer(int fd, uint32_t offset) {
223 "queueBuffer numbufs is 0");
overlayMdssRot.cpp 125 bool MdssRot::queueBuffer(int fd, uint32_t offset) {
131 OVASSERT(mMem.curr().m.numBufs(), "queueBuffer numbufs is 0");
  /frameworks/native/libs/gui/
IGraphicBufferProducer.cpp 105 virtual status_t queueBuffer(int buf,
222 status_t result = queueBuffer(buf, input, output);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 181 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
308 status_t VirtualDisplaySurface::queueBuffer(int pslot,
311 "Unexpected queueBuffer(pslot=%d) in %s state", pslot,
315 VDS_LOGV("queueBuffer pslot=%d", pslot);
322 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO);
334 "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d",
341 "Unexpected queueBuffer in state %s for compositionType %s",
423 // until after GLES calls queueBuffer(). So here we just set the buffer

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