1 /* 2 * Copyright 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "GL2Decoder.h" 18 #include <EGL/egl.h> 19 #include <GLES2/gl2.h> 20 #include <GLES2/gl2ext.h> 21 22 23 GL2Decoder::GL2Decoder() 24 { 25 m_contextData = NULL; 26 m_GL2library = NULL; 27 } 28 29 GL2Decoder::~GL2Decoder() 30 { 31 delete m_GL2library; 32 } 33 34 void *GL2Decoder::s_getProc(const char *name, void *userData) 35 { 36 GL2Decoder *ctx = (GL2Decoder *) userData; 37 38 if (ctx == NULL || ctx->m_GL2library == NULL) { 39 return NULL; 40 } 41 42 void *func = NULL; 43 #ifdef USE_EGL_GETPROCADDRESS 44 func = (void *) eglGetProcAddress(name); 45 #endif 46 if (func == NULL) { 47 func = (void *) ctx->m_GL2library->findSymbol(name); 48 } 49 return func; 50 } 51 52 int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData) 53 { 54 if (getProcFunc == NULL) { 55 const char *libname = GLES2_LIBNAME; 56 if (getenv(GLES2_LIBNAME_VAR) != NULL) { 57 libname = getenv(GLES2_LIBNAME_VAR); 58 } 59 60 m_GL2library = osUtils::dynLibrary::open(libname); 61 if (m_GL2library == NULL) { 62 fprintf(stderr, "%s: Couldn't find %s \n", __FUNCTION__, libname); 63 return -1; 64 } 65 this->initDispatchByName(s_getProc, this); 66 } else { 67 this->initDispatchByName(getProcFunc, getProcFuncData); 68 } 69 70 set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats); 71 set_glVertexAttribPointerData(s_glVertexAttribPointerData); 72 set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset); 73 74 set_glDrawElementsOffset(s_glDrawElementsOffset); 75 set_glDrawElementsData(s_glDrawElementsData); 76 set_glShaderString(s_glShaderString); 77 set_glFinishRoundTrip(s_glFinishRoundTrip); 78 return 0; 79 80 } 81 82 int GL2Decoder::s_glFinishRoundTrip(void *self) 83 { 84 GL2Decoder *ctx = (GL2Decoder *)self; 85 ctx->glFinish(); 86 return 0; 87 } 88 89 void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats) 90 { 91 GL2Decoder *ctx = (GL2Decoder *) self; 92 93 int nFormats; 94 ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); 95 if (nFormats > count) { 96 fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__); 97 } else { 98 ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); 99 } 100 } 101 102 void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, 103 GLboolean normalized, GLsizei stride, void * data, GLuint datalen) 104 { 105 GL2Decoder *ctx = (GL2Decoder *) self; 106 if (ctx->m_contextData != NULL) { 107 ctx->m_contextData->storePointerData(indx, data, datalen); 108 // note - the stride of the data is always zero when it comes out of the codec. 109 // See gl2.attrib for the packing function call. 110 ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx)); 111 } 112 } 113 114 void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, 115 GLboolean normalized, GLsizei stride, GLuint data) 116 { 117 GL2Decoder *ctx = (GL2Decoder *) self; 118 ctx->glVertexAttribPointer(indx, size, type, normalized, stride, (GLvoid *)data); 119 } 120 121 122 void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen) 123 { 124 GL2Decoder *ctx = (GL2Decoder *)self; 125 ctx->glDrawElements(mode, count, type, data); 126 } 127 128 129 void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset) 130 { 131 GL2Decoder *ctx = (GL2Decoder *)self; 132 ctx->glDrawElements(mode, count, type, (void *)offset); 133 } 134 135 void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) 136 { 137 GL2Decoder *ctx = (GL2Decoder *)self; 138 ctx->glShaderSource(shader, 1, &string, NULL); 139 } 140