1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from 6 // gpu/command_buffer/build_gles2_cmd_buffer.py 7 // DO NOT EDIT! 8 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 11 12 ValueValidator<GLenum> attachment; 13 ValueValidator<GLenum> backbuffer_attachment; 14 ValueValidator<GLenum> blit_filter; 15 ValueValidator<GLenum> buffer_parameter; 16 ValueValidator<GLenum> buffer_target; 17 ValueValidator<GLenum> buffer_usage; 18 ValueValidator<GLenum> capability; 19 ValueValidator<GLenum> cmp_function; 20 ValueValidator<GLenum> compressed_texture_format; 21 ValueValidator<GLenum> draw_mode; 22 ValueValidator<GLenum> dst_blend_factor; 23 ValueValidator<GLenum> equation; 24 ValueValidator<GLenum> face_mode; 25 ValueValidator<GLenum> face_type; 26 ValueValidator<GLboolean> false_only; 27 ValueValidator<GLenum> frame_buffer_parameter; 28 ValueValidator<GLenum> frame_buffer_target; 29 ValueValidator<GLenum> g_l_state; 30 ValueValidator<GLenum> get_max_index_type; 31 ValueValidator<GLenum> get_tex_param_target; 32 ValueValidator<GLenum> hint_mode; 33 ValueValidator<GLenum> hint_target; 34 ValueValidator<GLenum> index_type; 35 ValueValidator<GLenum> pixel_store; 36 ValueValidator<GLint> pixel_store_alignment; 37 ValueValidator<GLenum> pixel_type; 38 ValueValidator<GLenum> program_parameter; 39 ValueValidator<GLenum> query_object_parameter; 40 ValueValidator<GLenum> query_parameter; 41 ValueValidator<GLenum> query_target; 42 ValueValidator<GLenum> read_pixel_format; 43 ValueValidator<GLenum> read_pixel_type; 44 ValueValidator<GLenum> render_buffer_format; 45 ValueValidator<GLenum> render_buffer_parameter; 46 ValueValidator<GLenum> render_buffer_target; 47 ValueValidator<GLenum> reset_status; 48 ValueValidator<GLenum> shader_binary_format; 49 ValueValidator<GLenum> shader_parameter; 50 ValueValidator<GLenum> shader_precision; 51 ValueValidator<GLenum> shader_type; 52 ValueValidator<GLenum> src_blend_factor; 53 ValueValidator<GLenum> stencil_op; 54 ValueValidator<GLenum> string_type; 55 ValueValidator<GLenum> texture_bind_target; 56 ValueValidator<GLint> texture_border; 57 ValueValidator<GLenum> texture_format; 58 ValueValidator<GLenum> texture_internal_format; 59 ValueValidator<GLenum> texture_internal_format_storage; 60 ValueValidator<GLenum> texture_mag_filter_mode; 61 ValueValidator<GLenum> texture_min_filter_mode; 62 ValueValidator<GLenum> texture_parameter; 63 ValueValidator<GLenum> texture_pool; 64 ValueValidator<GLenum> texture_target; 65 ValueValidator<GLenum> texture_usage; 66 ValueValidator<GLenum> texture_wrap_mode; 67 ValueValidator<GLint> vertex_attrib_size; 68 ValueValidator<GLenum> vertex_attrib_type; 69 ValueValidator<GLenum> vertex_attribute; 70 ValueValidator<GLenum> vertex_pointer; 71 ValueValidator<GLint> zero_only; 72 73 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 74 75