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Searched
defs:update_rect
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/cc/test/
tiled_layer_test_common.h
117
gfx::RectF
update_rect
() { return update_rect_; }
function in class:cc::FakeTiledLayer
/external/chromium_org/ui/aura/
root_window_host_win.cc
302
RECT
update_rect
= {0};
local
303
if (GetUpdateRect(hwnd(), &
update_rect
, FALSE))
304
damage_rect = gfx::Rect(
update_rect
);
/external/chromium_org/cc/layers/
layer_impl.h
381
void set_update_rect(const gfx::RectF&
update_rect
) {
382
update_rect_ =
update_rect
;
384
const gfx::RectF&
update_rect
() const { return update_rect_; }
function in class:cc::LayerImpl
tiled_layer.cc
54
update_rect
= gfx::Rect();
61
// will be valid for this frame. dirty_rect is copied into
update_rect
so we
65
update_rect
= dirty_rect;
70
gfx::Rect
update_rect
;
member in class:cc::UpdatableTile
477
// The
update_rect
should be in layer space. So we have to convert the
510
// Use
update_rect
as the above loop copied the dirty rect for this frame
511
// to
update_rect
.
512
gfx::Rect dirty_rect = tile->
update_rect
;
544
tile->
update_rect
= source_rect;
875
bool updated = !tile->
update_rect
.IsEmpty()
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...]
/external/chromium_org/cc/trees/
layer_tree_host_impl_unittest.cc
3239
gfx::Rect
update_rect
() const { return
update_rect
_; }
function in class:cc::__anon6565::SwapTrackerContext
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