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Searched
refs:EVENTUALLY_BIN
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/cc/resources/
managed_tile_state.h
24
EVENTUALLY_BIN
= 4, // Nice to have, if we've got memory and time.
prioritized_tile_set.cc
58
case
EVENTUALLY_BIN
:
managed_tile_state.cc
27
case
EVENTUALLY_BIN
:
29
"
EVENTUALLY_BIN
"));
prioritized_tile_set_unittest.cc
255
set.InsertTile(tile,
EVENTUALLY_BIN
);
347
scoped_refptr<Tile>
eventually_bin
= CreateTile();
local
354
set.InsertTile(
eventually_bin
,
EVENTUALLY_BIN
);
372
EXPECT_TRUE(*it ==
eventually_bin
.get());
404
scoped_refptr<Tile>
eventually_bin
= CreateTile();
local
409
set.InsertTile(
eventually_bin
,
EVENTUALLY_BIN
);
424
EXPECT_TRUE(*it ==
eventually_bin
.get());
tile_manager.cc
34
NEVER_BIN, // [
EVENTUALLY_BIN
]
42
NEVER_BIN, // [
EVENTUALLY_BIN
]
50
NEVER_BIN, // [
EVENTUALLY_BIN
]
58
EVENTUALLY_BIN
, // [
EVENTUALLY_BIN
]
87
return is_active ? EVENTUALLY_AND_ACTIVE_BIN :
EVENTUALLY_BIN
;
93
return is_active ? EVENTUALLY_AND_ACTIVE_BIN :
EVENTUALLY_BIN
;
Completed in 1415 milliseconds