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    Searched refs:GLclampd (Results 1 - 25 of 65) sorted by null

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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
depth.h 44 _mesa_ClearDepth( GLclampd depth );
56 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
viewport.h 44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
depth.c 42 _mesa_ClearDepth( GLclampd depth )
132 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
viewport.c 116 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
clear.c 501 const GLclampd clearSave = ctx->Depth.Clear;
605 const GLclampd clearDepthSave = ctx->Depth.Clear;
  /external/mesa3d/src/mesa/main/
depth.h 44 _mesa_ClearDepth( GLclampd depth );
56 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
viewport.h 44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
depth.c 42 _mesa_ClearDepth( GLclampd depth )
132 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
viewport.c 116 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
clear.c 501 const GLclampd clearSave = ctx->Depth.Clear;
605 const GLclampd clearDepthSave = ctx->Depth.Clear;
  /external/chromium_org/ui/gl/
gl_implementation_ozone.cc 17 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
21 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
22 GLclampd z_far) {
gl_implementation_android.cc 21 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
25 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
26 GLclampd z_far) {
gl_implementation_x11.cc 24 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
28 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
29 GLclampd z_far) {
gl_implementation_win.cc 38 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
42 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
43 GLclampd z_far) {
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
gldefs.h 17 typedef double GLclampd; /* double precision float in [0,1] */
GLDispatch.h 58 static void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
120 static void (GLAPIENTRY *glClearDepth) (GLclampd depth);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.h 24 typedef double GLclampd; /* double precision float in [0,1] */
44 void (GLAPIENTRY *glClearDepth) (GLclampd depth);
64 void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_state.c 110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval)
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_state.c 110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval)
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
stw_icd.h 258 void (GLAPIENTRY * ClearDepth)(GLclampd);
338 void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_icd.h 258 void (GLAPIENTRY * ClearDepth)(GLclampd);
338 void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
DummyGLfuncs.cpp 41 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar){}
86 void GLAPIENTRY dummy_glClearDepth(GLclampd depth){}
DummyGLfuncs.h 48 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar);
93 void GLAPIENTRY dummy_glClearDepth(GLclampd depth);
GLDispatch.cpp 93 void (GLAPIENTRY *GLDispatch::glDepthRange)(GLclampd,GLclampd) = NULL;
140 void (GLAPIENTRY *GLDispatch::glClearDepth)(GLclampd) = NULL;
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_glfuncs.h 19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))

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