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    Searched refs:QUADOP (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 113 #define QUADOP(q, r, s, t) \
652 const uint8_t qop = QUADOP(SUBR, SUBR, SUBR, SUBR);
708 const uint8_t qop = QUADOP(SUBR, SUBR, SUBR, SUBR);
730 { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(MOV2, MOV2, ADD, ADD) }, // l0
731 { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(MOV2, MOV2, ADD, ADD) }, // l1
732 { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l2
733 { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l
    [all...]
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 113 #define QUADOP(q, r, s, t) \
652 const uint8_t qop = QUADOP(SUBR, SUBR, SUBR, SUBR);
708 const uint8_t qop = QUADOP(SUBR, SUBR, SUBR, SUBR);
730 { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(MOV2, MOV2, ADD, ADD) }, // l0
731 { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(MOV2, MOV2, ADD, ADD) }, // l1
732 { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l2
733 { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/codegen/
nv50_ir_lowering_nvc0.cpp 38 #define QUADOP(q, r, s, t) \
753 { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(MOV2, MOV2, ADD, ADD) }, // l0
754 { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(MOV2, MOV2, ADD, ADD) }, // l1
755 { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l2
756 { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l3
1047 // - add quadop dance for texturin
    [all...]
  /external/mesa3d/src/gallium/drivers/nvc0/codegen/
nv50_ir_lowering_nvc0.cpp 38 #define QUADOP(q, r, s, t) \
753 { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(MOV2, MOV2, ADD, ADD) }, // l0
754 { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(MOV2, MOV2, ADD, ADD) }, // l1
755 { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l2
756 { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l3
1047 // - add quadop dance for texturin
    [all...]

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