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    Searched refs:ShaderParameter (Results 1 - 3 of 3) sorted by null

  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 181 private abstract static class ShaderParameter {
185 public ShaderParameter(String name) {
192 private static class UniformShaderParameter extends ShaderParameter {
204 private static class AttributeShaderParameter extends ShaderParameter {
216 ShaderParameter[] mDrawParameters = {
221 ShaderParameter[] mTextureParameters = {
228 ShaderParameter[] mOesTextureParameters = {
235 ShaderParameter[] mMeshParameters = {
305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
544 private void setPosition(ShaderParameter[] params, int offset)
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 181 private abstract static class ShaderParameter {
185 public ShaderParameter(String name) {
192 private static class UniformShaderParameter extends ShaderParameter {
204 private static class AttributeShaderParameter extends ShaderParameter {
216 ShaderParameter[] mDrawParameters = {
221 ShaderParameter[] mTextureParameters = {
228 ShaderParameter[] mOesTextureParameters = {
235 ShaderParameter[] mMeshParameters = {
305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
544 private void setPosition(ShaderParameter[] params, int offset)
    [all...]
  /packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 181 private abstract static class ShaderParameter {
185 public ShaderParameter(String name) {
192 private static class UniformShaderParameter extends ShaderParameter {
204 private static class AttributeShaderParameter extends ShaderParameter {
216 ShaderParameter[] mDrawParameters = {
221 ShaderParameter[] mTextureParameters = {
228 ShaderParameter[] mOesTextureParameters = {
235 ShaderParameter[] mMeshParameters = {
305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
544 private void setPosition(ShaderParameter[] params, int offset)
    [all...]

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