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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_fs_copy_propagation.cpp 52 (has_source_modifiers || entry->src.file == UNIFORM))
117 inst->src[0].file == UNIFORM) &&
brw_vec4.cpp 402 * vector. The goal is to make elimination of unused uniform
409 if (inst->src[i].file != UNIFORM)
436 /* Find which uniform vectors are actually used by the program. We
444 if (inst->src[i].file != UNIFORM)
453 /* Now, figure out a packing of the live uniform vectors into our
465 /* Find the lowest place we can slot this uniform in. */
500 if (inst->src[i].file != UNIFORM)
616 /* Only allow 32 registers (256 uniform components) as push constants,
625 * look for the most infrequently used uniform vec4s, but leave
634 /* Try to find an existing copy of this uniform in the pul
673 int uniform = inst->src[i].reg; local
    [all...]
brw_fs.cpp 483 if (reg->file != UNIFORM)
489 /* For 16-wide, we need to follow from the uniform setup of 8-wide dispatch.
490 * This brings in those uniform definitions
503 * get stored, rather than in some global gl_shader_program uniform
812 if (intel->gen == 6 && (src.file == UNIFORM ||
854 if (src0.file == UNIFORM || src0.abs || src0.negate) {
861 if (src1.file == UNIFORM || src1.abs || src1.negate) {
921 /* Map the offsets in the UNIFORM file to fixed HW regs. */
926 if (inst->src[i].file == UNIFORM) {
1124 if (inst->src[i].file != UNIFORM)
    [all...]
brw_fs_schedule_instructions.cpp 287 inst->src[i].file != UNIFORM) {
371 inst->src[i].file != UNIFORM) {
brw_vec4_copy_propagation.cpp 195 if (value.file != UNIFORM &&
256 * from the same type file (IMM, GRF, UNIFORM), and try
brw_fs.h 64 UNIFORM, /* prog_data->params[reg] */
365 /* This is the map from UNIFORM hw_reg + reg_offset as generated by
366 * the visitor to the packed uniform number after
368 * uniform index.
brw_vec4.h 54 UNIFORM, /* prog_data->params[hw_reg] */
brw_fs_visitor.cpp 116 fail("Failed to find uniform '%s' in 16-wide\n", ir->name);
127 reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index);
174 assert(this->result.file == UNIFORM || this->result.file == GRF);
    [all...]
brw_vec4_visitor.cpp 227 * writemask, note that uniform packing and register allocation
457 * get stored, rather than in some global gl_shader_program uniform
492 /* Track the size of this uniform vector, for future packing of
544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
831 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
840 /* Track how big the whole uniform variable is, in case we need to put a
2624 int uniform = inst->src[i].reg; local
    [all...]
brw_fs_emit.cpp 712 case UNIFORM:
brw_vec4_emit.cpp 224 case UNIFORM:
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs_copy_propagation.cpp 52 (has_source_modifiers || entry->src.file == UNIFORM))
117 inst->src[0].file == UNIFORM) &&
brw_vec4.cpp 402 * vector. The goal is to make elimination of unused uniform
409 if (inst->src[i].file != UNIFORM)
436 /* Find which uniform vectors are actually used by the program. We
444 if (inst->src[i].file != UNIFORM)
453 /* Now, figure out a packing of the live uniform vectors into our
465 /* Find the lowest place we can slot this uniform in. */
500 if (inst->src[i].file != UNIFORM)
616 /* Only allow 32 registers (256 uniform components) as push constants,
625 * look for the most infrequently used uniform vec4s, but leave
634 /* Try to find an existing copy of this uniform in the pul
673 int uniform = inst->src[i].reg; local
    [all...]
brw_fs.cpp 483 if (reg->file != UNIFORM)
489 /* For 16-wide, we need to follow from the uniform setup of 8-wide dispatch.
490 * This brings in those uniform definitions
503 * get stored, rather than in some global gl_shader_program uniform
812 if (intel->gen == 6 && (src.file == UNIFORM ||
854 if (src0.file == UNIFORM || src0.abs || src0.negate) {
861 if (src1.file == UNIFORM || src1.abs || src1.negate) {
921 /* Map the offsets in the UNIFORM file to fixed HW regs. */
926 if (inst->src[i].file == UNIFORM) {
1124 if (inst->src[i].file != UNIFORM)
    [all...]
brw_fs_schedule_instructions.cpp 287 inst->src[i].file != UNIFORM) {
371 inst->src[i].file != UNIFORM) {
brw_vec4_copy_propagation.cpp 195 if (value.file != UNIFORM &&
256 * from the same type file (IMM, GRF, UNIFORM), and try
brw_fs.h 64 UNIFORM, /* prog_data->params[reg] */
365 /* This is the map from UNIFORM hw_reg + reg_offset as generated by
366 * the visitor to the packed uniform number after
368 * uniform index.
brw_vec4.h 54 UNIFORM, /* prog_data->params[hw_reg] */
brw_fs_visitor.cpp 116 fail("Failed to find uniform '%s' in 16-wide\n", ir->name);
127 reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index);
174 assert(this->result.file == UNIFORM || this->result.file == GRF);
    [all...]
brw_vec4_visitor.cpp 227 * writemask, note that uniform packing and register allocation
457 * get stored, rather than in some global gl_shader_program uniform
492 /* Track the size of this uniform vector, for future packing of
544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
831 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
840 /* Track how big the whole uniform variable is, in case we need to put a
2624 int uniform = inst->src[i].reg; local
    [all...]
  /external/chromium_org/third_party/angle_dx11/src/compiler/
glslang_tab.h 90 UNIFORM = 291,
glslang.l 82 "uniform" { return UNIFORM; }
glslang.y 125 %token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
    [all...]
  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
glsl_parser.h 73 UNIFORM = 291,
274 #define UNIFORM 291
glsl_parser.cc 182 UNIFORM = 291,
383 #define UNIFORM 291
    [all...]

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