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  /external/chromium_org/ui/gfx/
vector3d_f.h 20 class UI_EXPORT Vector3dF {
22 Vector3dF();
23 Vector3dF(float x, float y, float z);
25 explicit Vector3dF(const Vector2dF& other);
40 void Add(const Vector3dF& other);
42 void Subtract(const Vector3dF& other);
44 void operator+=(const Vector3dF& other) { Add(other); }
45 void operator-=(const Vector3dF& other) { Subtract(other); }
47 void SetToMin(const Vector3dF& other) {
53 void SetToMax(const Vector3dF& other)
    [all...]
vector3d_f.cc 13 Vector3dF::Vector3dF()
19 Vector3dF::Vector3dF(float x, float y, float z)
25 Vector3dF::Vector3dF(const Vector2dF& other)
31 std::string Vector3dF::ToString() const {
35 bool Vector3dF::IsZero() const {
39 void Vector3dF::Add(const Vector3dF& other)
    [all...]
vector3d_unittest.cc 15 gfx::Vector3dF float_zero(0, 0, 0);
16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f);
23 gfx::Vector3dF f1(3.1f, 5.1f, 2.7f);
24 gfx::Vector3dF f2(4.3f, -1.3f, 8.1f);
27 gfx::Vector3dF expected;
28 gfx::Vector3dF actual;
30 { gfx::Vector3dF(3.1F, 5.1F, 2.7f), f1 + gfx::Vector3dF() },
31 { gfx::Vector3dF(3.1f + 4.3f, 5.1f - 1.3f, 2.7f + 8.1f), f1 + f2 },
32 { gfx::Vector3dF(3.1f - 4.3f, 5.1f + 1.3f, 2.7f - 8.1f), f1 - f2
    [all...]
matrix3_unittest.cc 21 Vector3dF(1.0f, 1.0f, 1.0f), Vector3dF(1.0f, 1.0f, 1.0f));
23 Vector3dF(1.0f, 1.0f, 1.0f), Vector3dF(0.0f, 0.0f, 0.0f));
37 EXPECT_EQ(Vector3dF(0.0f, 1.0f, 0.0f), identity.get_column(1));
39 EXPECT_EQ(Vector3dF(2.0f, 5.0f, 8.0f), matrix.get_column(2));
40 matrix.set_column(0, Vector3dF(0.1f, 0.2f, 0.3f));
41 EXPECT_EQ(Vector3dF(0.1f, 0.2f, 0.3f), matrix.get_column(0));
93 Vector3dF eigenvals = identity.SolveEigenproblem(NULL);
94 EXPECT_EQ(Vector3dF(1.0f, 1.0f, 1.0f), eigenvals)
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matrix3_f.h 20 static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt);
49 Vector3dF get_column(int i) const {
50 return Vector3dF(
56 void set_column(int i, const Vector3dF& c) {
88 Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const;
point3_f.cc 15 Point3F operator+(const Point3F& lhs, const Vector3dF& rhs) {
24 Point3F operator-(const Point3F& lhs, const Vector3dF& rhs) {
33 Vector3dF operator-(const Point3F& lhs, const Point3F& rhs) {
37 return Vector3dF(x, y, z);
point3_f.h 50 void operator+=(const Vector3dF& v) {
57 void operator-=(const Vector3dF& v) {
93 UI_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs);
97 UI_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs);
101 UI_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs);
103 inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) {
point3_unittest.cc 14 gfx::Vector3dF v1(3.1f, -3.2f, 9.3f);
15 gfx::Vector3dF v2(-8.1f, 1.2f, 3.3f);
25 { a, a + gfx::Vector3dF() },
43 gfx::Vector3dF v1(3.1f, -3.2f, 9.3f);
matrix3_f.cc 80 Matrix3F Matrix3F::FromOuterProduct(const Vector3dF& a, const Vector3dF& bt) {
124 Vector3dF Matrix3F::SolveEigenproblem(Matrix3F* eigenvectors) const {
131 return Vector3dF();
213 Vector3dF e1 = CrossProduct(matrix_b.get_column(0),
215 Vector3dF e2 = CrossProduct(matrix_b.get_column(1),
217 Vector3dF e3 = CrossProduct(matrix_b.get_column(2),
227 Vector3dF eigvec = e1 + e2 + e3;
234 return Vector3dF(eigenvalues[0], eigenvalues[1], eigenvalues[2]);
color_analysis.h 112 const gfx::Vector3dF& color_transform,
interpolated_transform.h 114 InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis,
117 InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis,
128 gfx::Vector3dF axis_;
transform.h 19 class Vector3dF;
69 void RotateAbout(const Vector3dF& axis, double degrees);
box_f.h 53 void operator+=(const Vector3dF& offset) {
131 inline BoxF operator+(const BoxF& b, const Vector3dF& v) {
transform_unittest.cc 671 Vector3dF axes[] = {
672 Vector3dF(1, 0, 0),
673 Vector3dF(0, 1, 0),
674 Vector3dF(0, 0, 1),
675 Vector3dF(1, 1, 1)
696 Vector3dF axes[] = {
697 Vector3dF(1, 0, 0),
698 Vector3dF(0, 1, 0),
699 Vector3dF(0, 0, 1),
700 Vector3dF(1, 1, 1
    [all...]
box_unittest.cc 130 EXPECT_EQ(box1.ToString(), (box1 + Vector3dF(0.f, 0.f, 0.f)).ToString());
132 (box1 + Vector3dF(1.f, -2.f, -4.f)).ToString());
135 box2 += Vector3dF(0.f, 0.f, 0.f);
138 box2 += Vector3dF(1.f, -2.f, -4.f);
color_analysis.cc 472 const gfx::Vector3dF& color_transform,
556 gfx::Vector3dF eigenvals = covariance.SolveEigenproblem(&eigenvectors);
557 gfx::Vector3dF principal = eigenvectors.get_column(0);
558 if (eigenvals == gfx::Vector3dF() || principal == gfx::Vector3dF())
interpolated_transform.cc 167 const gfx::Vector3dF& axis,
177 const gfx::Vector3dF& axis,
color_analysis_unittest.cc 329 gfx::Vector3dF transform(1.0f, .5f, 0.1f);
378 gfx::Vector3dF transform(1.0f, 0.5f, 0.1f);
419 gfx::Vector3dF transform(1.0f, 0.5f, 0.1f);
  /external/chromium_org/cc/trees/
layer_sorter.h 47 gfx::Vector3dF layer_normal;
layer_sorter.cc 232 gfx::Vector3dF c12 = c2 - c1;
233 gfx::Vector3dF c13 = c3 - c1;
246 gfx::Vector3dF z_axis(0.f, 0.f, 1.f);
247 gfx::Vector3dF w = gfx::Point3F(p) - transform_origin;
  /external/chromium_org/cc/animation/
transform_operations_unittest.cc 167 expected.RotateAbout(gfx::Vector3dF(x, y, z), degrees);
378 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
408 matrix_from.RotateAbout(gfx::Vector3dF(0, 0, 1), 175);
411 matrix_to.RotateAbout(gfx::Vector3dF(0, 1, 0), 175);
431 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
439 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), -180);
447 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 540);
589 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
transform_operation.cc 115 result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z),
transform_operations.cc 81 to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees);
  /external/chromium_org/webkit/renderer/compositor_bindings/
web_layer_impl_fixed_bounds_unittest.cc 183 transform.RotateAbout(gfx::Vector3dF(33, 44, 55), 99);
189 sublayer_transform.RotateAbout(gfx::Vector3dF(10, 30, 20), 88);
  /external/chromium_org/chrome/browser/thumbnails/
content_analysis_unittest.cc 95 gfx::Vector3dF transform(0.299f, 0.587f, 0.114f);
147 gfx::Vector3dF transform(0.299f, 0.587f, 0.114f);
186 gfx::Vector3dF transform(1, 0, 0);
259 gfx::Vector3dF transform(1, 0, 0);

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