/external/chromium_org/ui/gfx/ |
vector3d_f.h | 20 class UI_EXPORT Vector3dF { 22 Vector3dF(); 23 Vector3dF(float x, float y, float z); 25 explicit Vector3dF(const Vector2dF& other); 40 void Add(const Vector3dF& other); 42 void Subtract(const Vector3dF& other); 44 void operator+=(const Vector3dF& other) { Add(other); } 45 void operator-=(const Vector3dF& other) { Subtract(other); } 47 void SetToMin(const Vector3dF& other) { 53 void SetToMax(const Vector3dF& other) [all...] |
vector3d_f.cc | 13 Vector3dF::Vector3dF() 19 Vector3dF::Vector3dF(float x, float y, float z) 25 Vector3dF::Vector3dF(const Vector2dF& other) 31 std::string Vector3dF::ToString() const { 35 bool Vector3dF::IsZero() const { 39 void Vector3dF::Add(const Vector3dF& other) [all...] |
vector3d_unittest.cc | 15 gfx::Vector3dF float_zero(0, 0, 0); 16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); 23 gfx::Vector3dF f1(3.1f, 5.1f, 2.7f); 24 gfx::Vector3dF f2(4.3f, -1.3f, 8.1f); 27 gfx::Vector3dF expected; 28 gfx::Vector3dF actual; 30 { gfx::Vector3dF(3.1F, 5.1F, 2.7f), f1 + gfx::Vector3dF() }, 31 { gfx::Vector3dF(3.1f + 4.3f, 5.1f - 1.3f, 2.7f + 8.1f), f1 + f2 }, 32 { gfx::Vector3dF(3.1f - 4.3f, 5.1f + 1.3f, 2.7f - 8.1f), f1 - f2 [all...] |
matrix3_unittest.cc | 21 Vector3dF(1.0f, 1.0f, 1.0f), Vector3dF(1.0f, 1.0f, 1.0f)); 23 Vector3dF(1.0f, 1.0f, 1.0f), Vector3dF(0.0f, 0.0f, 0.0f)); 37 EXPECT_EQ(Vector3dF(0.0f, 1.0f, 0.0f), identity.get_column(1)); 39 EXPECT_EQ(Vector3dF(2.0f, 5.0f, 8.0f), matrix.get_column(2)); 40 matrix.set_column(0, Vector3dF(0.1f, 0.2f, 0.3f)); 41 EXPECT_EQ(Vector3dF(0.1f, 0.2f, 0.3f), matrix.get_column(0)); 93 Vector3dF eigenvals = identity.SolveEigenproblem(NULL); 94 EXPECT_EQ(Vector3dF(1.0f, 1.0f, 1.0f), eigenvals) [all...] |
matrix3_f.h | 20 static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt); 49 Vector3dF get_column(int i) const { 50 return Vector3dF( 56 void set_column(int i, const Vector3dF& c) { 88 Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const;
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point3_f.cc | 15 Point3F operator+(const Point3F& lhs, const Vector3dF& rhs) { 24 Point3F operator-(const Point3F& lhs, const Vector3dF& rhs) { 33 Vector3dF operator-(const Point3F& lhs, const Point3F& rhs) { 37 return Vector3dF(x, y, z);
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point3_f.h | 50 void operator+=(const Vector3dF& v) { 57 void operator-=(const Vector3dF& v) { 93 UI_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs); 97 UI_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs); 101 UI_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs); 103 inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) {
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point3_unittest.cc | 14 gfx::Vector3dF v1(3.1f, -3.2f, 9.3f); 15 gfx::Vector3dF v2(-8.1f, 1.2f, 3.3f); 25 { a, a + gfx::Vector3dF() }, 43 gfx::Vector3dF v1(3.1f, -3.2f, 9.3f);
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matrix3_f.cc | 80 Matrix3F Matrix3F::FromOuterProduct(const Vector3dF& a, const Vector3dF& bt) { 124 Vector3dF Matrix3F::SolveEigenproblem(Matrix3F* eigenvectors) const { 131 return Vector3dF(); 213 Vector3dF e1 = CrossProduct(matrix_b.get_column(0), 215 Vector3dF e2 = CrossProduct(matrix_b.get_column(1), 217 Vector3dF e3 = CrossProduct(matrix_b.get_column(2), 227 Vector3dF eigvec = e1 + e2 + e3; 234 return Vector3dF(eigenvalues[0], eigenvalues[1], eigenvalues[2]);
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color_analysis.h | 112 const gfx::Vector3dF& color_transform,
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interpolated_transform.h | 114 InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis, 117 InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis, 128 gfx::Vector3dF axis_;
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transform.h | 19 class Vector3dF; 69 void RotateAbout(const Vector3dF& axis, double degrees);
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box_f.h | 53 void operator+=(const Vector3dF& offset) { 131 inline BoxF operator+(const BoxF& b, const Vector3dF& v) {
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transform_unittest.cc | 671 Vector3dF axes[] = { 672 Vector3dF(1, 0, 0), 673 Vector3dF(0, 1, 0), 674 Vector3dF(0, 0, 1), 675 Vector3dF(1, 1, 1) 696 Vector3dF axes[] = { 697 Vector3dF(1, 0, 0), 698 Vector3dF(0, 1, 0), 699 Vector3dF(0, 0, 1), 700 Vector3dF(1, 1, 1 [all...] |
box_unittest.cc | 130 EXPECT_EQ(box1.ToString(), (box1 + Vector3dF(0.f, 0.f, 0.f)).ToString()); 132 (box1 + Vector3dF(1.f, -2.f, -4.f)).ToString()); 135 box2 += Vector3dF(0.f, 0.f, 0.f); 138 box2 += Vector3dF(1.f, -2.f, -4.f);
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color_analysis.cc | 472 const gfx::Vector3dF& color_transform, 556 gfx::Vector3dF eigenvals = covariance.SolveEigenproblem(&eigenvectors); 557 gfx::Vector3dF principal = eigenvectors.get_column(0); 558 if (eigenvals == gfx::Vector3dF() || principal == gfx::Vector3dF())
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interpolated_transform.cc | 167 const gfx::Vector3dF& axis, 177 const gfx::Vector3dF& axis,
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color_analysis_unittest.cc | 329 gfx::Vector3dF transform(1.0f, .5f, 0.1f); 378 gfx::Vector3dF transform(1.0f, 0.5f, 0.1f); 419 gfx::Vector3dF transform(1.0f, 0.5f, 0.1f);
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/external/chromium_org/cc/trees/ |
layer_sorter.h | 47 gfx::Vector3dF layer_normal;
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layer_sorter.cc | 232 gfx::Vector3dF c12 = c2 - c1; 233 gfx::Vector3dF c13 = c3 - c1; 246 gfx::Vector3dF z_axis(0.f, 0.f, 1.f); 247 gfx::Vector3dF w = gfx::Point3F(p) - transform_origin;
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/external/chromium_org/cc/animation/ |
transform_operations_unittest.cc | 167 expected.RotateAbout(gfx::Vector3dF(x, y, z), degrees); 378 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); 408 matrix_from.RotateAbout(gfx::Vector3dF(0, 0, 1), 175); 411 matrix_to.RotateAbout(gfx::Vector3dF(0, 1, 0), 175); 431 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); 439 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), -180); 447 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 540); 589 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
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transform_operation.cc | 115 result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z),
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transform_operations.cc | 81 to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees);
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/external/chromium_org/webkit/renderer/compositor_bindings/ |
web_layer_impl_fixed_bounds_unittest.cc | 183 transform.RotateAbout(gfx::Vector3dF(33, 44, 55), 99); 189 sublayer_transform.RotateAbout(gfx::Vector3dF(10, 30, 20), 88);
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/external/chromium_org/chrome/browser/thumbnails/ |
content_analysis_unittest.cc | 95 gfx::Vector3dF transform(0.299f, 0.587f, 0.114f); 147 gfx::Vector3dF transform(0.299f, 0.587f, 0.114f); 186 gfx::Vector3dF transform(1, 0, 0); 259 gfx::Vector3dF transform(1, 0, 0);
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