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    Searched refs:attachToContext (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/gui/
GLConsumer.h 72 // attachToContext and detachFromContext methods. However, despite being
80 // attachToContext methods, respectively. The intention of these methods is
209 // attachToContext method.
212 // attachToContext attaches a GLConsumer that is currently in the
215 // called and no calls to attachToContext have succeeded since the last
216 // detachFromContext call. Calls to attachToContext made on a
222 // call to attachToContext will result in this texture object being bound to
225 status_t attachToContext(uint32_t tex);
360 // and can be changed with a call to attachToContext.
403 // attachToContext is called
    [all...]
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp     [all...]
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 309 return surfaceTexture->attachToContext((GLuint)tex);
  /frameworks/native/libs/gui/
GLConsumer.cpp 568 status_t GLConsumer::attachToContext(uint32_t tex) {
570 ST_LOGV("attachToContext");
574 ST_LOGE("attachToContext: abandoned GLConsumer");
579 ST_LOGE("attachToContext: GLConsumer is already attached to a "
588 ST_LOGE("attachToContext: invalid current EGLDisplay");
593 ST_LOGE("attachToContext: invalid current EGLContext");
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