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Searched
refs:attachToContext
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/include/gui/
GLConsumer.h
72
//
attachToContext
and detachFromContext methods. However, despite being
80
//
attachToContext
methods, respectively. The intention of these methods is
209
//
attachToContext
method.
212
//
attachToContext
attaches a GLConsumer that is currently in the
215
// called and no calls to
attachToContext
have succeeded since the last
216
// detachFromContext call. Calls to
attachToContext
made on a
222
// call to
attachToContext
will result in this texture object being bound to
225
status_t
attachToContext
(uint32_t tex);
360
// and can be changed with a call to
attachToContext
.
403
//
attachToContext
is called
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all
...]
/frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp
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/frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp
309
return surfaceTexture->
attachToContext
((GLuint)tex);
/frameworks/native/libs/gui/
GLConsumer.cpp
568
status_t GLConsumer::
attachToContext
(uint32_t tex) {
570
ST_LOGV("
attachToContext
");
574
ST_LOGE("
attachToContext
: abandoned GLConsumer");
579
ST_LOGE("
attachToContext
: GLConsumer is already attached to a "
588
ST_LOGE("
attachToContext
: invalid current EGLDisplay");
593
ST_LOGE("
attachToContext
: invalid current EGLContext");
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