/external/chromium_org/ui/gfx/ |
shadow_value.cc | 21 double blur, 24 blur_(blur), 59 int blur = static_cast<int>(shadow.blur() / 2 + 0.5); local 61 left = std::max(left, blur - shadow.x()); 62 top = std::max(top, blur - shadow.y()); 63 right = std::max(right, blur + shadow.x()); 64 bottom = std::max(bottom, blur + shadow.y());
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shadow_value.h | 23 // shadow's offset, blur amount and color. 27 ShadowValue(const gfx::Point& offset, double blur, SkColor color); 33 double blur() const { return blur_; } function in class:gfx::ShadowValue 47 // Blur amount of the shadow in pixels. If underlying implementation supports 51 // perpendicular to and centered on the shadow edge. For example, a blur
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/external/chromium_org/third_party/WebKit/Source/core/css/ |
ShadowValue.h | 37 PassRefPtr<CSSPrimitiveValue> blur, 42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color)); 51 RefPtr<CSSPrimitiveValue> blur; member in class:WebCore::ShadowValue 59 PassRefPtr<CSSPrimitiveValue> blur,
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ShadowValue.cpp | 39 , blur(_blur) 62 if (blur) { 65 text.append(blur->cssText()); 86 && compareCSSValuePtr(blur, other.blur)
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
Artistic1.java | 33 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.U8_4(mRS)); local 34 blur.setRadius(20); 35 blur.setInput(mInPixelsAllocation); 36 blur.forEach(mBlured);
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/external/chromium_org/cc/trees/ |
layer_tree_host_pixeltest_filters.cc | 21 // The green box is entirely behind a layer with background blur, so it 25 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local 28 background->AddChild(blur); 32 blur->SetBackgroundFilters(filters); 59 // The green border is outside the layer with background blur, but the 60 // background blur should use pixels from outside its layer borders, up to the 61 // radius of the blur effect. So the border should be blurred underneath the 66 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local 69 background->AddChild(blur); 73 blur->SetBackgroundFilters(filters) 106 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayerWithBorder( local [all...] |
/external/proguard/src/proguard/gui/splash/ |
ShadowedSprite.java | 35 private final VariableInt blur; field in class:ShadowedSprite 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 54 VariableInt blur, 60 this.blur = blur; 70 int b = blur.getInt(time) + 1;
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/cts/tests/tests/rscpp/src/android/cts/rscpp/ |
RSBlurTest.java | 52 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.A_8(mRS)); local 53 blur.setInput(rsInput); 54 blur.setRadius(15); 55 blur.forEach(rsOutput); 83 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.RGBA_8888(mRS)); local 84 blur.setInput(rsInput); 85 blur.setRadius(15); 86 blur.forEach(rsOutput);
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
DrawLooper.cpp | 61 void DrawLooper::addShadow(const FloatSize& offset, float blur, const Color& color, 83 if (blur) 84 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur 91 if (blur) { 96 (double)blur / 2.0, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags));
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DrawLooper.h | 68 void addShadow(const FloatSize& offset, float blur, const Color&,
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/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
ShadowData.h | 43 static PassOwnPtr<ShadowData> create(const IntPoint& location, int blur, int spread, ShadowStyle style, const StyleColor& color) 45 return adoptPtr(new ShadowData(location, blur, spread, style, color)); 59 int blur() const { return m_blur; } function in class:WebCore::ShadowData 78 ShadowData(const IntPoint& location, int blur, int spread, ShadowStyle style, const StyleColor& color) 80 , m_blur(blur)
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ShadowData.cpp | 57 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize;
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/external/chromium_org/ui/views/ |
shadow_border.h | 17 ShadowBorder(int blur, 29 // Blur amount of the shadow in pixels. For details on how blur is defined see
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shadow_border.cc | 14 ShadowBorder::ShadowBorder(int blur, 19 blur_(blur),
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
ScriptIntrinsicBlurThunker.java | 39 ScriptIntrinsicBlurThunker blur = new ScriptIntrinsicBlurThunker(0, rs); local 40 blur.mN = android.renderscript.ScriptIntrinsicBlur.create(rst.mN, et.getNObj()); 41 return blur;
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/external/skia/gm/ |
imagefiltersgraph.cpp | 58 SkAutoTUnref<SkImageFilter> blur(new SkBlurImageFilter(4.0f, 4.0f, bitmapSource)); 59 SkAutoTUnref<SkImageFilter> erode(new SkErodeImageFilter(4, 4, blur)); 61 SkAutoTUnref<SkImageFilter> merge(new SkMergeImageFilter(blur, color));
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colorfilterimagefilter.cpp | 117 SkAutoTUnref<SkImageFilter> blur(make_blur(3.0f)); 118 SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.5f, blur));
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/external/chromium_org/third_party/WebKit/Source/bindings/tests/idls/ |
TestTypedefs.idl | 45 void setShadow(DOUBLE width, DOUBLE height, float blur, [StrictTypeChecking] optional STRING color, optional DOUBLE alpha);
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
CanvasRenderingContext2D.h | 155 void setShadow(float width, float height, float blur); 156 void setShadow(float width, float height, float blur, const String& color); 157 void setShadow(float width, float height, float blur, float grayLevel); 158 void setShadow(float width, float height, float blur, const String& color, float alpha); 159 void setShadow(float width, float height, float blur, float grayLevel, float alpha); 160 void setShadow(float width, float height, float blur, float r, float g, float b, float a); 161 void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a); 286 void setShadow(const FloatSize& offset, float blur, RGBA32 color);
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CanvasRenderingContext2D.idl | 138 void setShadow(float width, float height, float blur, [StrictTypeChecking] optional DOMString color, optional float alpha); 139 void setShadow(float width, float height, float blur, float grayLevel, optional float alpha); 140 void setShadow(float width, float height, float blur, float r, float g, float b, float a); 141 void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);
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/external/chromium_org/third_party/WebKit/Source/core/html/ |
HTMLBodyElement.h | 51 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
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HTMLFrameSetElement.h | 51 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
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BaseMultipleFieldsDateAndTimeInputType.h | 90 virtual void blur() OVERRIDE FINAL;
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/external/chromium_org/chrome/test/chromedriver/js/ |
focus.js | 8 // the target element. We do not want to blur an element unnecessarily, 29 prevActiveElement.blur();
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/cts/tests/tests/rscpp/librscpptest/ |
rs_jni.cpp | 67 sp<ScriptIntrinsicBlur> blur = ScriptIntrinsicBlur::create(rs, e); local 71 blur->setRadius(15); 72 blur->setInput(inputAlloc); 73 blur->forEach(outputAlloc);
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