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Searched
refs:constantBufferDescription
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
ShaderExecutable11.cpp
94
D3D11_BUFFER_DESC
constantBufferDescription
= {0};
95
constantBufferDescription
.ByteWidth = registerCount * sizeof(float[4]);
96
constantBufferDescription
.Usage = D3D11_USAGE_DYNAMIC;
97
constantBufferDescription
.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
98
constantBufferDescription
.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
99
constantBufferDescription
.MiscFlags = 0;
100
constantBufferDescription
.StructureByteStride = 0;
102
HRESULT result = device->CreateBuffer(&
constantBufferDescription
, NULL, &mConstantBuffer);
Renderer11.cpp
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