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  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
ShaderExecutable11.cpp 94 D3D11_BUFFER_DESC constantBufferDescription = {0};
95 constantBufferDescription.ByteWidth = registerCount * sizeof(float[4]);
96 constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC;
97 constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
98 constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
99 constantBufferDescription.MiscFlags = 0;
100 constantBufferDescription.StructureByteStride = 0;
102 HRESULT result = device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer);
Renderer11.cpp     [all...]

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