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    Searched refs:consumerConnect (Results 1 - 10 of 10) sorted by null

  /frameworks/native/libs/gui/tests/
BufferQueue_test.cpp 65 mBQ->consumerConnect(dc, false);
98 mBQ->consumerConnect(dc, false);
109 mBQ->consumerConnect(dc, false);
SurfaceTexture_test.cpp     [all...]
  /frameworks/native/include/gui/
IGraphicBufferConsumer.h 132 // consumerConnect connects a consumer to the BufferQueue. Only one
140 virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;
172 // This can only be called before consumerConnect().
BufferQueue.h 245 // consumerConnect connects a consumer to the BufferQueue. Only one
253 virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
285 // This can only be called before consumerConnect().
503 // to NULL and is written by consumerConnect and consumerDisconnect.
  /frameworks/native/opengl/tests/EGLTest/
EGL_test.cpp 110 bq->consumerConnect(new DummyConsumer, false);
  /frameworks/native/libs/gui/
ConsumerBase.cpp 67 status_t err = mConsumer->consumerConnect(proxy, controlledByApp);
IGraphicBufferConsumer.cpp 240 virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) {
401 status_t result = consumerConnect(consumer, controlledByApp);
BufferQueue.cpp     [all...]
  /frameworks/av/media/libstagefright/
SurfaceMediaSource.cpp 71 status_t err = mBufferQueue->consumerConnect(proxy, false);
  /frameworks/av/media/libstagefright/omx/
GraphicBufferSource.cpp 82 mInitCheck = mBufferQueue->consumerConnect(proxy, false);

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