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Searched
refs:fragUniforms
(Results
1 - 4
of
4
) sorted by null
/frameworks/rs/driver/
rsdShaderCache.h
64
int32_t fragUniformSlot(uint32_t a) const {return mCurrent->
fragUniforms
[a].slot;}
65
uint32_t fragUniformSize(uint32_t a) const {return mCurrent->
fragUniforms
[a].arraySize;}
105
vtxAttrs(0), vtxUniforms(0),
fragUniforms
(0),
115
fragUniforms
= new UniformData[numFragUnis];
128
if (
fragUniforms
) {
129
delete[]
fragUniforms
;
130
fragUniforms
= NULL;
143
UniformData *
fragUniforms
;
rsdShaderCache.cpp
77
data = mCurrent->
fragUniforms
;
180
populateUniformData(frag, pgm, e->
fragUniforms
);
211
updateUniformArrayData(rsc, frag, pgm, e->
fragUniforms
, "frag",
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java
99
private int
fragUniforms
;
237
fragUniforms
= intBuf16.get(0);
238
logger.log(Level.FINER, "Fragment Uniforms: {0}",
fragUniforms
);
[
all
...]
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java
85
private int
fragUniforms
;
216
fragUniforms
= intBuf16.get(0);
217
logger.log(Level.FINER, "Fragment Uniforms: {0}",
fragUniforms
);
[
all
...]
Completed in 399 milliseconds