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Searched
refs:fromAngleNormalAxis
(Results
1 - 9
of
9
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/effect/influencers/
NewtonianParticleInfluencer.java
44
m.
fromAngleNormalAxis
(FastMath.PI * surfaceTangentRotation, particle.velocity);
/external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java
254
mat.
fromAngleNormalAxis
(rotationSpeed * value, axis);
/external/jmonkeyengine/engine/src/test/jme3test/animation/
TestMotionPath.java
84
motionControl.setRotation(new Quaternion().
fromAngleNormalAxis
(-FastMath.HALF_PI, Vector3f.UNIT_Y));
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SkeletonLoader.java
148
rotation.
fromAngleNormalAxis
(angle, axis);
/external/jmonkeyengine/engine/src/test/jme3test/games/
CubeField.java
159
rot.
fromAngleNormalAxis
(camAngle, Vector3f.UNIT_Z);
/external/jmonkeyengine/engine/src/core/com/jme3/math/
Matrix3f.java
717
* use
fromAngleNormalAxis
if your axis is already normalized.
726
fromAngleNormalAxis
(angle, normAxis);
730
* <code>
fromAngleNormalAxis
</code> sets this matrix4f to the values
738
public void
fromAngleNormalAxis
(float angle, Vector3f axis) {
[
all
...]
Quaternion.java
548
* use
fromAngleNormalAxis
if your axis is already normalized.
558
fromAngleNormalAxis
(angle, normAxis);
563
* <code>
fromAngleNormalAxis
</code> sets this quaternion to the values
571
public Quaternion
fromAngleNormalAxis
(float angle, Vector3f axis) {
[
all
...]
Matrix4f.java
901
* use
fromAngleNormalAxis
if your axis is already normalized.
910
fromAngleNormalAxis
(angle, normAxis);
914
* <code>
fromAngleNormalAxis
</code> sets this matrix4f to the values
922
public void
fromAngleNormalAxis
(float angle, Vector3f axis) {
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
Spatial.java
383
q.
fromAngleNormalAxis
(angle, rotAxis);
[
all
...]
Completed in 302 milliseconds