/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
varray.c | 642 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) function 675 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv"); 694 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv"); 716 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv"); 741 get_current_attrib(ctx, index, "glGetVertexAttribIiv"); 762 get_current_attrib(ctx, index, "glGetVertexAttribIuiv"); [all...] |
ff_fragment_shader.cpp | 542 get_current_attrib(struct texenv_fragment_program *p, GLuint attrib) function 562 return get_current_attrib(p, VERT_ATTRIB_COLOR0); 923 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); [all...] |
/external/mesa3d/src/mesa/main/ |
varray.c | 642 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) function 675 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv"); 694 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv"); 716 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv"); 741 get_current_attrib(ctx, index, "glGetVertexAttribIiv"); 762 get_current_attrib(ctx, index, "glGetVertexAttribIuiv"); [all...] |
ff_fragment_shader.cpp | 542 get_current_attrib(struct texenv_fragment_program *p, GLuint attrib) function 562 return get_current_attrib(p, VERT_ATTRIB_COLOR0); 923 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); [all...] |