OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:gglFloatToFixed
(Results
1 - 10
of
10
) sorted by null
/frameworks/native/opengl/libagl/arch-mips/
fixed_asm.S
27
.global
gglFloatToFixed
28
.ent
gglFloatToFixed
29
.type
gglFloatToFixed
, @function
30
gglFloatToFixed
:
61
.end
gglFloatToFixed
/frameworks/native/opengl/libagl/
fixed_asm.S
22
.global
gglFloatToFixed
23
.type
gglFloatToFixed
, %function
50
gglFloatToFixed
:
vertex.cpp
190
c->current.color.r =
gglFloatToFixed
(r);
192
c->current.color.g =
gglFloatToFixed
(g);
194
c->current.color.b =
gglFloatToFixed
(b);
196
c->current.color.a =
gglFloatToFixed
(a);
216
c->currentNormal.x =
gglFloatToFixed
(x);
217
c->currentNormal.y =
gglFloatToFixed
(y);
218
c->currentNormal.z =
gglFloatToFixed
(z);
234
gglFloatToFixed
(equ[0]),
235
gglFloatToFixed
(equ[1]),
236
gglFloatToFixed
(equ[2])
[
all
...]
light.cpp
79
c->lighting.front.ambient.b =
gglFloatToFixed
(0.2f);
83
c->lighting.front.diffuse.b =
gglFloatToFixed
(0.8f);
90
c->lighting.lightModel.ambient.b =
gglFloatToFixed
(0.2f);
126
return clampF(
gglFloatToFixed
(fastexpf(-e)));
131
return clampF(
gglFloatToFixed
(fastexpf(-e*e)));
486
gglFloatToFixed
(cosinef((M_PI/(180.0f*65536.0f))*param));
646
lightModelx(pname,
gglFloatToFixed
(param), c);
659
lightModelx(pname,
gglFloatToFixed
(params[0]), c);
668
c->lighting.lightModel.ambient.r =
gglFloatToFixed
(params[0]);
669
c->lighting.lightModel.ambient.g =
gglFloatToFixed
(params[1])
[
all
...]
fp.cpp
23
GGLfixed
gglFloatToFixed
(float v) {
state.cpp
251
glAlphaFuncx(func,
gglFloatToFixed
(ref));
492
c->point.size = TRI_FROM_FIXED(
gglFloatToFixed
(size));
514
c->line.width = TRI_FROM_FIXED(
gglFloatToFixed
(width));
578
gglFloatToFixed
(r),
579
gglFloatToFixed
(g),
580
gglFloatToFixed
(b),
581
gglFloatToFixed
(a));
592
c->rasterizer.procs.clearDepthx(c,
gglFloatToFixed
(depth));
texture.cpp
589
GGLfixed n =
gglFloatToFixed
(c->transforms.vpt.zNear);
590
GGLfixed f =
gglFloatToFixed
(c->transforms.vpt.zFar);
935
c->current.texture[tmu].S =
gglFloatToFixed
(s);
936
c->current.texture[tmu].T =
gglFloatToFixed
(t);
937
c->current.texture[tmu].R =
gglFloatToFixed
(r);
938
c->current.texture[tmu].Q =
gglFloatToFixed
(q);
990
fixed[i] =
gglFloatToFixed
(params[i]);
[
all
...]
array.cpp
164
v[0] =
gglFloatToFixed
(p[0]);
165
v[1] =
gglFloatToFixed
(p[1]);
181
v[0] =
gglFloatToFixed
(p[0]);
182
v[1] =
gglFloatToFixed
(p[1]);
183
v[2] =
gglFloatToFixed
(p[2]);
201
v[0] =
gglFloatToFixed
(p[0]);
202
v[1] =
gglFloatToFixed
(p[1]);
203
v[2] =
gglFloatToFixed
(p[2]);
204
v[3] =
gglFloatToFixed
(p[3]);
219
v[0] = gglClampx(
gglFloatToFixed
(p[0]))
[
all
...]
fp.h
34
extern "C" GLfixed
gglFloatToFixed
(float f) __attribute__((const));
matrix.cpp
242
*xp++ = isZerof(f) ? 0 :
gglFloatToFixed
(f);
595
x[I(i,j)] =
gglFloatToFixed
(r[I(j,i)]);
622
x[I(i,j)] =
gglFloatToFixed
(r[I(i,j)]);
626
x[I(i,j)] =
gglFloatToFixed
(r[I(j,i)]);
1116
c->polygonOffset.factor =
gglFloatToFixed
(factor);
1117
c->polygonOffset.units =
gglFloatToFixed
(units);
Completed in 713 milliseconds