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Searched
refs:glGetUniformLocation
(Results
1 - 25
of
172
) sorted by null
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/cts/suite/pts/deviceTests/opengl/jni/graphics/
PerspectiveProgram.cpp
27
mMVMatrixHandle =
glGetUniformLocation
(programId, "u_MVMatrix");
28
mMVPMatrixHandle =
glGetUniformLocation
(programId, "u_MVPMatrix");
29
mLightPosHandle =
glGetUniformLocation
(programId, "u_LightPos");
TexturedMeshNode.cpp
22
int textureUniformHandle =
glGetUniformLocation
(program.mProgramId, "u_Texture");
PerspectiveMeshNode.cpp
26
int textureUniformHandle =
glGetUniformLocation
(prog.mProgramId, "u_Texture");
/frameworks/native/cmds/flatland/
Renderers.cpp
61
mUVToInterpUniformLoc =
glGetUniformLocation
(mGradPgm, "uvToInterp");
62
mObjToNdcUniformLoc =
glGetUniformLocation
(mGradPgm, "objToNdc");
63
mDitherKernelSamplerLoc =
glGetUniformLocation
(mGradPgm, "ditherKernel");
64
mInvDitherKernelSizeUniformLoc =
glGetUniformLocation
(mGradPgm,
66
mInvDitherKernelSizeSqUniformLoc =
glGetUniformLocation
(mGradPgm,
68
mColor0UniformLoc =
glGetUniformLocation
(mGradPgm, "color0");
69
mColor1UniformLoc =
glGetUniformLocation
(mGradPgm, "color1");
Composers.cpp
38
mUVToTexUniformLoc =
glGetUniformLocation
(mBlitPgm, "uvToTex");
39
mObjToNdcUniformLoc =
glGetUniformLocation
(mBlitPgm, "objToNdc");
40
mBlitSrcSamplerLoc =
glGetUniformLocation
(mBlitPgm, "blitSrc");
41
mModColorUniformLoc =
glGetUniformLocation
(mBlitPgm, "modColor");
/frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp
61
mColorMatrixLoc =
glGetUniformLocation
(programId, "colorMatrix");
62
mProjectionMatrixLoc =
glGetUniformLocation
(programId, "projection");
63
mTextureMatrixLoc =
glGetUniformLocation
(programId, "texture");
64
mSamplerLoc =
glGetUniformLocation
(programId, "sampler");
65
mColorLoc =
glGetUniformLocation
(programId, "color");
66
mAlphaPlaneLoc =
glGetUniformLocation
(programId, "alphaPlane");
94
return
glGetUniformLocation
(mProgram, name);
/cts/suite/pts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp
26
int textureUniformHandle1 =
glGetUniformLocation
(prog.mProgramId, "u_Texture1");
27
int textureUniformHandle2 =
glGetUniformLocation
(prog.mProgramId, "u_Texture2");
28
int timeUniformHandle =
glGetUniformLocation
(prog.mProgramId, "u_Time");
/external/chromium_org/media/tools/shader_bench/
gpu_color_painter.cc
91
glUniform1i(
glGetUniformLocation
(program, "y_tex"), 0);
92
glUniform1i(
glGetUniformLocation
(program, "u_tex"), 1);
93
glUniform1i(
glGetUniformLocation
(program, "v_tex"), 2);
94
int yuv2rgb_location =
glGetUniformLocation
(program, "yuv2rgb");
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
87
mAffinetransLoc =
glGetUniformLocation
(glProgram, "u_affinetrans");
88
mViewporttransLoc =
glGetUniformLocation
(glProgram, "u_viewporttrans");
89
mScalingtransLoc =
glGetUniformLocation
(glProgram, "u_scalingtrans");
93
mSamplerLoc =
glGetUniformLocation
(glProgram, "s_texture");
SurfaceTextureRenderer.cpp
99
muSTMatrixHandle =
glGetUniformLocation
(glProgram, "uSTMatrix");
100
checkGlError("
glGetUniformLocation
uSTMatrix");
101
mScalingtransLoc =
glGetUniformLocation
(glProgram, "u_scalingtrans");
/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
87
mAffinetransLoc =
glGetUniformLocation
(glProgram, "u_affinetrans");
88
mViewporttransLoc =
glGetUniformLocation
(glProgram, "u_viewporttrans");
89
mScalingtransLoc =
glGetUniformLocation
(glProgram, "u_scalingtrans");
93
mSamplerLoc =
glGetUniformLocation
(glProgram, "s_texture");
SurfaceTextureRenderer.cpp
99
muSTMatrixHandle =
glGetUniformLocation
(glProgram, "uSTMatrix");
100
checkGlError("
glGetUniformLocation
uSTMatrix");
101
mScalingtransLoc =
glGetUniformLocation
(glProgram, "u_scalingtrans");
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
87
mAffinetransLoc =
glGetUniformLocation
(glProgram, "u_affinetrans");
88
mViewporttransLoc =
glGetUniformLocation
(glProgram, "u_viewporttrans");
89
mScalingtransLoc =
glGetUniformLocation
(glProgram, "u_scalingtrans");
93
mSamplerLoc =
glGetUniformLocation
(glProgram, "s_texture");
SurfaceTextureRenderer.cpp
99
muSTMatrixHandle =
glGetUniformLocation
(glProgram, "uSTMatrix");
100
checkGlError("
glGetUniformLocation
uSTMatrix");
101
mScalingtransLoc =
glGetUniformLocation
(glProgram, "u_scalingtrans");
/cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp
24
int textureUniformHandle =
glGetUniformLocation
(program.mProgramId, "u_Texture");
25
int scaleUniformHandle =
glGetUniformLocation
(program.mProgramId, "u_Scale");
/development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp
90
mScaleRotUniform =
glGetUniformLocation
(mProgram, "scaleRot");
91
mOffsetUniform =
glGetUniformLocation
(mProgram, "offset");
/external/chromium_org/gpu/command_buffer/tests/
gl_program_unittests.cc
73
GLint location_sx =
glGetUniformLocation
(program, "u_struct.x");
74
GLint location_array_0 =
glGetUniformLocation
(program, "u_array[0]");
153
GLint color_location =
glGetUniformLocation
(program, "u_color");
occlusion_query_unittests.cc
99
matrix_loc_ =
glGetUniformLocation
(program, "worldMatrix");
100
color_loc_ =
glGetUniformLocation
(program, "color");
/cts/suite/pts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp
119
mTextureUniformHandle =
glGetUniformLocation
(mProgramId, "u_Texture");
120
mSeedUniformHandle =
glGetUniformLocation
(mProgramId, "u_Seed");
/external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc
65
glGetUniformLocation
,
/external/chromium_org/media/tools/player_x11/
gl_video_renderer.cc
231
glUniform1i(
glGetUniformLocation
(program, "y_tex"), 0);
232
glUniform1i(
glGetUniformLocation
(program, "u_tex"), 1);
233
glUniform1i(
glGetUniformLocation
(program, "v_tex"), 2);
234
int yuv2rgb_location =
glGetUniformLocation
(program, "yuv2rgb");
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/ParticleSystem/
ParticleSystem.c
134
userData->timeLoc =
glGetUniformLocation
( userData->programObject, "u_time" );
135
userData->centerPositionLoc =
glGetUniformLocation
( userData->programObject, "u_centerPosition" );
136
userData->colorLoc =
glGetUniformLocation
( userData->programObject, "u_color" );
137
userData->samplerLoc =
glGetUniformLocation
( userData->programObject, "s_texture" );
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultiTexture/
MultiTexture.c
110
userData->baseMapLoc =
glGetUniformLocation
( userData->programObject, "s_baseMap" );
111
userData->lightMapLoc =
glGetUniformLocation
( userData->programObject, "s_lightMap" );
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/TextureWrap/
TextureWrap.c
145
userData->samplerLoc =
glGetUniformLocation
( userData->programObject, "s_texture" );
148
userData->offsetLoc =
glGetUniformLocation
( userData->programObject, "u_offset" );
/cts/suite/pts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp
69
mTextureUniformHandle =
glGetUniformLocation
(mProgramId, "u_Texture");
Completed in 513 milliseconds
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