/cts/suite/pts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 34 glUniform1i(textureUniformHandle1, 0); 38 glUniform1i(textureUniformHandle2, 1); 40 glUniform1i(timeUniformHandle, mTime);
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/cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 38 glUniform1i(textureUniformHandle, 0); 48 glUniform1i(textureUniformHandle, 0);
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/external/chromium_org/media/tools/shader_bench/ |
gpu_color_painter.cc | 91 glUniform1i(glGetUniformLocation(program, "y_tex"), 0); 92 glUniform1i(glGetUniformLocation(program, "u_tex"), 1); 93 glUniform1i(glGetUniformLocation(program, "v_tex"), 2);
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cpu_color_painter.cc | 62 glUniform1i(glGetUniformLocation(program, "rgba_tex"), 0);
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/cts/suite/pts/deviceTests/opengl/jni/graphics/ |
TexturedMeshNode.cpp | 29 glUniform1i(textureUniformHandle, 0);
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PerspectiveMeshNode.cpp | 34 glUniform1i(textureUniformHandle, 0);
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/external/chromium/webkit/glue/ |
gl_bindings_skia_cmd_buffer.cc | 88 glUniform1i,
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/frameworks/base/libs/hwui/ |
Dither.cpp | 97 glUniform1i(program->getUniform("ditherSampler"), textureSlot);
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultiTexture/ |
MultiTexture.c | 165 glUniform1i ( userData->baseMapLoc, 0 ); 172 glUniform1i ( userData->lightMapLoc, 1 );
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/cts/suite/pts/deviceTests/opengl/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 115 glUniform1i(mTextureUniformHandle, 0);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 98 glUniform1i(mSamplerLoc, 0);
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WarpRenderer.cpp | 129 glUniform1i(mSamplerLoc, 0);
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 98 glUniform1i(mSamplerLoc, 0);
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WarpRenderer.cpp | 129 glUniform1i(mSamplerLoc, 0);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 98 glUniform1i(mSamplerLoc, 0);
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WarpRenderer.cpp | 129 glUniform1i(mSamplerLoc, 0);
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/external/chromium_org/media/tools/player_x11/ |
gl_video_renderer.cc | 231 glUniform1i(glGetUniformLocation(program, "y_tex"), 0); 232 glUniform1i(glGetUniformLocation(program, "u_tex"), 1); 233 glUniform1i(glGetUniformLocation(program, "v_tex"), 2);
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/external/chromium_org/third_party/libjingle/source/talk/examples/android/src/org/appspot/apprtc/ |
VideoStreamsView.java | 196 GLES20.glUniform1i(GLES20.glGetUniformLocation(program, "y_tex"), 0); 197 GLES20.glUniform1i(GLES20.glGetUniformLocation(program, "u_tex"), 1); 198 GLES20.glUniform1i(GLES20.glGetUniformLocation(program, "v_tex"), 2);
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/cts/suite/pts/deviceTests/opengl/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 157 glUniform1i(mTextureUniformHandle, 0);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 124 {"glUniform1i", (void*)glUniform1i},
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_Texture2D/ |
Simple_Texture2D.c | 158 glUniform1i ( userData->samplerLoc, 0 );
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/external/chromium_org/content/common/gpu/media/ |
rendering_helper_gl.cc | 441 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); 442 glUniform1i(glGetUniformLocation(program_, "tex"), 0); 531 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); 535 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); 547 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 134 GLES20.glUniform1i(mTexSamplerHandle, 0);
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_program_unittests.cc | 76 glUniform1i(location_sx, 3);
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/external/chromium_org/third_party/angle_dx11/samples/angle/Simple_Instancing/ |
Simple_Instancing.c | 190 glUniform1i ( userData->samplerLoc, 0 );
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