HomeSort by relevance Sort by last modified time
    Searched refs:glVertexAttribPointer (Results 1 - 25 of 195) sorted by null

1 2 3 4 5 6 7 8

  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
Android22Workaround.java 6 public static void glVertexAttribPointer(int location, int components, int format, boolean normalize, int stride, int offset){
7 GLES20.glVertexAttribPointer(location,
  /cts/suite/pts/deviceTests/opengl/jni/graphics/
TexturedMeshNode.cpp 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
PerspectiveMeshNode.cpp 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals);
41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES3.cpp 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
107 glVertexAttribPointer(COLOR_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0);
117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
RendererES2.cpp 132 glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
133 glVertexAttribPointer(mColorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
  /cts/suite/pts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 119 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, PO_VERTICES);
120 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, PO_TEX_COORDS);
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
  /external/chromium_org/media/tools/shader_bench/
gpu_painter.cc 86 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices);
90 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
SurfaceTextureRenderer.cpp 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT,
145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
WarpRenderer.cpp 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
SurfaceTextureRenderer.cpp 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT,
145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
WarpRenderer.cpp 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
SurfaceTextureRenderer.cpp 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT,
145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
WarpRenderer.cpp 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
  /external/chromium_org/third_party/angle_dx11/samples/angle/Simple_Instancing/
Simple_Instancing.c 168 glVertexAttribPointer ( userData->positionLoc, 3, GL_FLOAT,
171 glVertexAttribPointer ( userData->texCoordLoc, 2, GL_FLOAT,
175 glVertexAttribPointer ( userData->instancePosLoc, 3, GL_FLOAT,
  /cts/suite/pts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 165 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, SP_VERTICES);
166 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, SP_TEX_COORDS);
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 98 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
99 checkGlError("glVertexAttribPointer");
103 glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor);
104 checkGlError("glVertexAttribPointer");
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_Texture2D/
Simple_Texture2D.c 144 glVertexAttribPointer ( userData->positionLoc, 3, GL_FLOAT,
147 glVertexAttribPointer ( userData->texCoordLoc, 2, GL_FLOAT,
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 93 glVertexAttribPointer,
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false,
124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false,
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultiTexture/
MultiTexture.c 151 glVertexAttribPointer ( userData->positionLoc, 3, GL_FLOAT,
154 glVertexAttribPointer ( userData->texCoordLoc, 2, GL_FLOAT,

Completed in 1088 milliseconds

1 2 3 4 5 6 7 8