/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
Android22Workaround.java | 6 public static void glVertexAttribPointer(int location, int components, int format, boolean normalize, int stride, int offset){ 7 GLES20.glVertexAttribPointer(location,
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/cts/suite/pts/deviceTests/opengl/jni/graphics/ |
TexturedMeshNode.cpp | 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
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PerspectiveMeshNode.cpp | 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals); 41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES3.cpp | 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 107 glVertexAttribPointer(COLOR_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba)); 112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); 117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
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RendererES2.cpp | 132 glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 133 glVertexAttribPointer(mColorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
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/cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
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/cts/suite/pts/deviceTests/opengl/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 119 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, PO_VERTICES); 120 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, PO_TEX_COORDS);
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/cts/suite/pts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
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/external/chromium_org/media/tools/shader_bench/ |
gpu_painter.cc | 86 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); 90 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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SurfaceTextureRenderer.cpp | 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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SurfaceTextureRenderer.cpp | 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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SurfaceTextureRenderer.cpp | 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/external/chromium_org/third_party/angle_dx11/samples/angle/Simple_Instancing/ |
Simple_Instancing.c | 168 glVertexAttribPointer ( userData->positionLoc, 3, GL_FLOAT, 171 glVertexAttribPointer ( userData->texCoordLoc, 2, GL_FLOAT, 175 glVertexAttribPointer ( userData->instancePosLoc, 3, GL_FLOAT,
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/cts/suite/pts/deviceTests/opengl/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 165 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, SP_VERTICES); 166 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, SP_TEX_COORDS);
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 98 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 99 checkGlError("glVertexAttribPointer"); 103 glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor); 104 checkGlError("glVertexAttribPointer");
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_Texture2D/ |
Simple_Texture2D.c | 144 glVertexAttribPointer ( userData->positionLoc, 3, GL_FLOAT, 147 glVertexAttribPointer ( userData->texCoordLoc, 2, GL_FLOAT,
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/external/chromium/webkit/glue/ |
gl_bindings_skia_cmd_buffer.cc | 93 glVertexAttribPointer,
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, 124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false,
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultiTexture/ |
MultiTexture.c | 151 glVertexAttribPointer ( userData->positionLoc, 3, GL_FLOAT, 154 glVertexAttribPointer ( userData->texCoordLoc, 2, GL_FLOAT,
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