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refs:isOpaque
(Results
1 - 25
of
262
) sorted by null
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/frameworks/support/v4/eclair-mr1/android/support/v4/view/
ViewCompatEclairMr1.java
23
public static boolean
isOpaque
(View view) {
24
return view.
isOpaque
();
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
Texture.java
21
// The
isOpaque
() function gives a hint about whether the texture is opaque,
43
public boolean
isOpaque
();
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
Texture.java
21
// The
isOpaque
() function gives a hint about whether the texture is opaque,
43
public boolean
isOpaque
();
ColorTexture.java
45
public boolean
isOpaque
() {
46
return Utils.
isOpaque
(mColor);
/packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/
Texture.java
21
// The
isOpaque
() function gives a hint about whether the texture is opaque,
43
public boolean
isOpaque
();
/frameworks/base/core/java/android/view/
GLES20TextureLayer.java
33
GLES20TextureLayer(boolean
isOpaque
) {
35
mLayer = GLES20Canvas.nCreateTextureLayer(
isOpaque
, layerInfo);
90
void update(int width, int height, boolean
isOpaque
) {
91
super.update(width, height,
isOpaque
);
92
GLES20Canvas.nUpdateTextureLayer(mLayer, width, height,
isOpaque
, mSurface);
96
void setOpaque(boolean
isOpaque
) {
HardwareLayer.java
57
* @param
isOpaque
Whether the layer should be opaque or not
59
HardwareLayer(int width, int height, boolean
isOpaque
) {
62
mOpaque =
isOpaque
;
114
boolean
isOpaque
() {
121
* @param
isOpaque
True if the layer is opaque, false otherwise
123
abstract void setOpaque(boolean
isOpaque
);
197
* @param
isOpaque
Whether this layer is opaque
199
void update(int width, int height, boolean
isOpaque
) {
202
mOpaque =
isOpaque
;
GLES20RenderLayer.java
34
GLES20RenderLayer(int width, int height, boolean
isOpaque
) {
35
super(width, height,
isOpaque
);
38
mLayer = GLES20Canvas.nCreateLayer(width, height,
isOpaque
, layerInfo);
43
mCanvas = new GLES20Canvas(mLayer, !
isOpaque
);
80
void setOpaque(boolean
isOpaque
) {
81
mOpaque =
isOpaque
;
82
GLES20Canvas.nSetOpaqueLayer(mLayer,
isOpaque
);
/external/chromium_org/third_party/skia/src/core/
SkPaintPriv.cpp
17
// TODO: SkXfermode should have a virtual
isOpaque
method, which would
21
return bmpReplacesShader ? bmpReplacesShader->
isOpaque
() : true;
38
if (!bmpReplacesShader->
isOpaque
()) {
41
} else if (paint->getShader() && !paint->getShader()->
isOpaque
()) {
SkBlitMask.h
65
static BlitLCD16RowProc BlitLCD16RowFactory(bool
isOpaque
);
71
static BlitLCD16RowProc PlatformBlitRowProcs16(bool
isOpaque
);
/external/skia/src/core/
SkPaintPriv.cpp
17
// TODO: SkXfermode should have a virtual
isOpaque
method, which would
21
return bmpReplacesShader ? bmpReplacesShader->
isOpaque
() : true;
38
if (!bmpReplacesShader->
isOpaque
()) {
41
} else if (paint->getShader() && !paint->getShader()->
isOpaque
()) {
SkBlitMask.h
65
static BlitLCD16RowProc BlitLCD16RowFactory(bool
isOpaque
);
71
static BlitLCD16RowProc PlatformBlitRowProcs16(bool
isOpaque
);
/external/skia/tests/
ShaderOpacityTest.cpp
21
REPORTER_ASSERT(reporter, !shader->
isOpaque
());
31
REPORTER_ASSERT(reporter, !shader->
isOpaque
());
39
REPORTER_ASSERT(reporter, shader->
isOpaque
());
47
REPORTER_ASSERT(reporter, !shader->
isOpaque
());
68
REPORTER_ASSERT(reporter, grad->
isOpaque
());
76
REPORTER_ASSERT(reporter, !grad->
isOpaque
());
84
REPORTER_ASSERT(reporter, !grad->
isOpaque
());
92
REPORTER_ASSERT(reporter, !grad->
isOpaque
());
99
REPORTER_ASSERT(reporter, !colorShader1.
isOpaque
());
101
REPORTER_ASSERT(reporter, colorShader2.
isOpaque
());
[
all
...]
/external/chromium_org/third_party/skia/src/image/
SkSurface_Raster.cpp
42
bool
isOpaque
;
43
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
86
bool
isOpaque
;
87
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
91
fBitmap.setIsOpaque(
isOpaque
);
97
bool
isOpaque
;
98
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
102
fBitmap.setIsOpaque(
isOpaque
);
105
if (!
isOpaque
) {
SkImage_Raster.cpp
34
bool
isOpaque
;
35
if (SkImageInfoToBitmapConfig(info, &
isOpaque
) == SkBitmap::kNo_Config) {
88
bool
isOpaque
;
89
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
93
fBitmap.setIsOpaque(
isOpaque
);
99
bool
isOpaque
;
100
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
104
fBitmap.setIsOpaque(
isOpaque
);
SkImagePriv.cpp
13
bool*
isOpaque
) {
22
*
isOpaque
= true;
27
*
isOpaque
= false;
34
*
isOpaque
= true;
49
*
isOpaque
= true;
52
*
isOpaque
= false;
94
info->fAlphaType = bm.
isOpaque
() ? SkImage::kOpaque_AlphaType :
SkSurface_Gpu.cpp
41
bool
isOpaque
;
42
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
46
if (!
isOpaque
) {
93
fDevice->height(), fDevice->
isOpaque
()));
122
bool
isOpaque
;
123
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
/external/skia/src/image/
SkSurface_Raster.cpp
42
bool
isOpaque
;
43
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
86
bool
isOpaque
;
87
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
91
fBitmap.setIsOpaque(
isOpaque
);
97
bool
isOpaque
;
98
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
102
fBitmap.setIsOpaque(
isOpaque
);
105
if (!
isOpaque
) {
SkImage_Raster.cpp
34
bool
isOpaque
;
35
if (SkImageInfoToBitmapConfig(info, &
isOpaque
) == SkBitmap::kNo_Config) {
88
bool
isOpaque
;
89
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
93
fBitmap.setIsOpaque(
isOpaque
);
99
bool
isOpaque
;
100
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
104
fBitmap.setIsOpaque(
isOpaque
);
SkImagePriv.cpp
13
bool*
isOpaque
) {
22
*
isOpaque
= true;
27
*
isOpaque
= false;
34
*
isOpaque
= true;
49
*
isOpaque
= true;
52
*
isOpaque
= false;
94
info->fAlphaType = bm.
isOpaque
() ? SkImage::kOpaque_AlphaType :
SkSurface_Gpu.cpp
41
bool
isOpaque
;
42
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
46
if (!
isOpaque
) {
93
fDevice->height(), fDevice->
isOpaque
()));
122
bool
isOpaque
;
123
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &
isOpaque
);
/external/chromium_org/third_party/skia/include/core/
SkColorTable.h
45
bool
isOpaque
() const { return (fFlags & kColorsAreOpaque_Flag) != 0; }
46
void setIsOpaque(bool
isOpaque
);
/external/skia/include/core/
SkColorTable.h
45
bool
isOpaque
() const { return (fFlags & kColorsAreOpaque_Flag) != 0; }
46
void setIsOpaque(bool
isOpaque
);
/frameworks/native/services/surfaceflinger/
LayerDim.h
38
virtual bool
isOpaque
() const { return false; }
/frameworks/base/libs/hwui/
LayerRenderer.h
55
ANDROID_API static Layer* createTextureLayer(bool
isOpaque
);
56
ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool
isOpaque
= false);
59
bool
isOpaque
, GLenum renderTarget, float* transform);
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