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  /frameworks/support/v4/eclair-mr1/android/support/v4/view/
ViewCompatEclairMr1.java 23 public static boolean isOpaque(View view) {
24 return view.isOpaque();
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
Texture.java 21 // The isOpaque() function gives a hint about whether the texture is opaque,
43 public boolean isOpaque();
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
Texture.java 21 // The isOpaque() function gives a hint about whether the texture is opaque,
43 public boolean isOpaque();
ColorTexture.java 45 public boolean isOpaque() {
46 return Utils.isOpaque(mColor);
  /packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/
Texture.java 21 // The isOpaque() function gives a hint about whether the texture is opaque,
43 public boolean isOpaque();
  /frameworks/base/core/java/android/view/
GLES20TextureLayer.java 33 GLES20TextureLayer(boolean isOpaque) {
35 mLayer = GLES20Canvas.nCreateTextureLayer(isOpaque, layerInfo);
90 void update(int width, int height, boolean isOpaque) {
91 super.update(width, height, isOpaque);
92 GLES20Canvas.nUpdateTextureLayer(mLayer, width, height, isOpaque, mSurface);
96 void setOpaque(boolean isOpaque) {
HardwareLayer.java 57 * @param isOpaque Whether the layer should be opaque or not
59 HardwareLayer(int width, int height, boolean isOpaque) {
62 mOpaque = isOpaque;
114 boolean isOpaque() {
121 * @param isOpaque True if the layer is opaque, false otherwise
123 abstract void setOpaque(boolean isOpaque);
197 * @param isOpaque Whether this layer is opaque
199 void update(int width, int height, boolean isOpaque) {
202 mOpaque = isOpaque;
GLES20RenderLayer.java 34 GLES20RenderLayer(int width, int height, boolean isOpaque) {
35 super(width, height, isOpaque);
38 mLayer = GLES20Canvas.nCreateLayer(width, height, isOpaque, layerInfo);
43 mCanvas = new GLES20Canvas(mLayer, !isOpaque);
80 void setOpaque(boolean isOpaque) {
81 mOpaque = isOpaque;
82 GLES20Canvas.nSetOpaqueLayer(mLayer, isOpaque);
  /external/chromium_org/third_party/skia/src/core/
SkPaintPriv.cpp 17 // TODO: SkXfermode should have a virtual isOpaque method, which would
21 return bmpReplacesShader ? bmpReplacesShader->isOpaque() : true;
38 if (!bmpReplacesShader->isOpaque()) {
41 } else if (paint->getShader() && !paint->getShader()->isOpaque()) {
SkBlitMask.h 65 static BlitLCD16RowProc BlitLCD16RowFactory(bool isOpaque);
71 static BlitLCD16RowProc PlatformBlitRowProcs16(bool isOpaque);
  /external/skia/src/core/
SkPaintPriv.cpp 17 // TODO: SkXfermode should have a virtual isOpaque method, which would
21 return bmpReplacesShader ? bmpReplacesShader->isOpaque() : true;
38 if (!bmpReplacesShader->isOpaque()) {
41 } else if (paint->getShader() && !paint->getShader()->isOpaque()) {
SkBlitMask.h 65 static BlitLCD16RowProc BlitLCD16RowFactory(bool isOpaque);
71 static BlitLCD16RowProc PlatformBlitRowProcs16(bool isOpaque);
  /external/skia/tests/
ShaderOpacityTest.cpp 21 REPORTER_ASSERT(reporter, !shader->isOpaque());
31 REPORTER_ASSERT(reporter, !shader->isOpaque());
39 REPORTER_ASSERT(reporter, shader->isOpaque());
47 REPORTER_ASSERT(reporter, !shader->isOpaque());
68 REPORTER_ASSERT(reporter, grad->isOpaque());
76 REPORTER_ASSERT(reporter, !grad->isOpaque());
84 REPORTER_ASSERT(reporter, !grad->isOpaque());
92 REPORTER_ASSERT(reporter, !grad->isOpaque());
99 REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
101 REPORTER_ASSERT(reporter, colorShader2.isOpaque());
    [all...]
  /external/chromium_org/third_party/skia/src/image/
SkSurface_Raster.cpp 42 bool isOpaque;
43 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
86 bool isOpaque;
87 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
91 fBitmap.setIsOpaque(isOpaque);
97 bool isOpaque;
98 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
102 fBitmap.setIsOpaque(isOpaque);
105 if (!isOpaque) {
SkImage_Raster.cpp 34 bool isOpaque;
35 if (SkImageInfoToBitmapConfig(info, &isOpaque) == SkBitmap::kNo_Config) {
88 bool isOpaque;
89 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
93 fBitmap.setIsOpaque(isOpaque);
99 bool isOpaque;
100 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
104 fBitmap.setIsOpaque(isOpaque);
SkImagePriv.cpp 13 bool* isOpaque) {
22 *isOpaque = true;
27 *isOpaque = false;
34 *isOpaque = true;
49 *isOpaque = true;
52 *isOpaque = false;
94 info->fAlphaType = bm.isOpaque() ? SkImage::kOpaque_AlphaType :
SkSurface_Gpu.cpp 41 bool isOpaque;
42 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
46 if (!isOpaque) {
93 fDevice->height(), fDevice->isOpaque()));
122 bool isOpaque;
123 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
  /external/skia/src/image/
SkSurface_Raster.cpp 42 bool isOpaque;
43 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
86 bool isOpaque;
87 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
91 fBitmap.setIsOpaque(isOpaque);
97 bool isOpaque;
98 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
102 fBitmap.setIsOpaque(isOpaque);
105 if (!isOpaque) {
SkImage_Raster.cpp 34 bool isOpaque;
35 if (SkImageInfoToBitmapConfig(info, &isOpaque) == SkBitmap::kNo_Config) {
88 bool isOpaque;
89 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
93 fBitmap.setIsOpaque(isOpaque);
99 bool isOpaque;
100 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
104 fBitmap.setIsOpaque(isOpaque);
SkImagePriv.cpp 13 bool* isOpaque) {
22 *isOpaque = true;
27 *isOpaque = false;
34 *isOpaque = true;
49 *isOpaque = true;
52 *isOpaque = false;
94 info->fAlphaType = bm.isOpaque() ? SkImage::kOpaque_AlphaType :
SkSurface_Gpu.cpp 41 bool isOpaque;
42 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
46 if (!isOpaque) {
93 fDevice->height(), fDevice->isOpaque()));
122 bool isOpaque;
123 SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
  /external/chromium_org/third_party/skia/include/core/
SkColorTable.h 45 bool isOpaque() const { return (fFlags & kColorsAreOpaque_Flag) != 0; }
46 void setIsOpaque(bool isOpaque);
  /external/skia/include/core/
SkColorTable.h 45 bool isOpaque() const { return (fFlags & kColorsAreOpaque_Flag) != 0; }
46 void setIsOpaque(bool isOpaque);
  /frameworks/native/services/surfaceflinger/
LayerDim.h 38 virtual bool isOpaque() const { return false; }
  /frameworks/base/libs/hwui/
LayerRenderer.h 55 ANDROID_API static Layer* createTextureLayer(bool isOpaque);
56 ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
59 bool isOpaque, GLenum renderTarget, float* transform);

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