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  /device/generic/goldfish/camera/fake-pipeline2/
Scene.h 161 static const float kDaylightShadeIllum;
Scene.cpp 152 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum);
215 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum);
432 const float Scene::kDaylightShadeIllum = 20000;
460 { kNoonSkyXY[0], kNoonSkyXY[1], kDaylightShadeIllum / kDirectSunIllum }, // SKY

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