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Searched
refs:kDaylightShadeIllum
(Results
1 - 2
of
2
) sorted by null
/device/generic/goldfish/camera/fake-pipeline2/
Scene.h
161
static const float
kDaylightShadeIllum
;
Scene.cpp
152
float sunShadeLux = sunLux * (
kDaylightShadeIllum
/ kDirectSunIllum);
215
float moonShadeLux = moonLux * (
kDaylightShadeIllum
/ kDirectSunIllum);
432
const float Scene::
kDaylightShadeIllum
= 20000;
460
{ kNoonSkyXY[0], kNoonSkyXY[1],
kDaylightShadeIllum
/ kDirectSunIllum }, // SKY
Completed in 166 milliseconds