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Searched
refs:mAttribCount
(Results
1 - 4
of
4
) sorted by null
/frameworks/rs/driver/
rsdMeshObj.h
58
uint32_t
mAttribCount
;
rsdMeshObj.cpp
39
mAttribCount
= 0;
76
mAttribCount
= 0;
81
mAttribCount
++;
92
if (!
mAttribCount
) {
96
mAttribs = new RsdVertexArray::Attrib[
mAttribCount
];
97
mAttribAllocationIndex = new uint32_t[
mAttribCount
];
130
if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount ||
mAttribCount
== 0) {
144
for (uint32_t ct=0; ct <
mAttribCount
; ct++) {
158
RsdVertexArray va(mAttribs,
mAttribCount
);
rsdShader.h
55
uint32_t getAttribCount() const {return
mAttribCount
;}
113
uint32_t
mAttribCount
;
rsdShader.cpp
64
mAttribCount
= 0;
574
mAttribCount
= 0;
577
mAttribCount
+= elem->mHal.state.fieldsCount;
587
if (
mAttribCount
) {
588
mAttribNames = new String8[
mAttribCount
];
Completed in 392 milliseconds