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Searched
refs:mEglSlots
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/libs/gui/
GLConsumer.cpp
311
if (
mEglSlots
[slot].mEglImage != EGL_NO_IMAGE_KHR) {
314
// that any EGLImage in
mEglSlots
is stale.
316
} else if (
mEglSlots
[slot].mCropRect != item->mCrop) {
325
if (!eglDestroyImageKHR(mEglDisplay,
mEglSlots
[slot].mEglImage)) {
330
mEglSlots
[slot].mEglImage = EGL_NO_IMAGE_KHR;
345
mEglSlots
[buf].mEglFence = EGL_NO_SYNC_KHR;
374
if (
mEglSlots
[buf].mEglImage == EGL_NO_IMAGE_KHR) {
382
mEglSlots
[buf].mEglImage = image;
383
mEglSlots
[buf].mCropRect = item.mCrop;
407
mEglSlots
[mCurrentTexture].mEglFence)
[
all
...]
/frameworks/native/include/gui/
GLConsumer.h
238
//
mEglSlots
array in addition to the ConsumerBase behavior.
243
//
mEglSlots
array in addition to the ConsumerBase.
303
// that is referenced by an entry in
mEglSlots
. In some situations we
412
//
mEGLSlots
stores the buffers that have been allocated by the BufferQueue
419
EglSlot
mEglSlots
[BufferQueue::NUM_BUFFER_SLOTS];
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