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    Searched refs:mEglSlots (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/gui/
GLConsumer.cpp 311 if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) {
314 // that any EGLImage in mEglSlots is stale.
316 } else if (mEglSlots[slot].mCropRect != item->mCrop) {
325 if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) {
330 mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR;
345 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
374 if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) {
382 mEglSlots[buf].mEglImage = image;
383 mEglSlots[buf].mCropRect = item.mCrop;
407 mEglSlots[mCurrentTexture].mEglFence)
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  /frameworks/native/include/gui/
GLConsumer.h 238 // mEglSlots array in addition to the ConsumerBase behavior.
243 // mEglSlots array in addition to the ConsumerBase.
303 // that is referenced by an entry in mEglSlots. In some situations we
412 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
419 EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];

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