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Searched
refs:mFboId
(Results
1 - 5
of
5
) sorted by null
/cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.h
37
GLuint
mFboId
;
GlowingScene.cpp
28
Scene(width, height),
mFboId
(0), mMainProgram(NULL), mBlurProgram(NULL) {
42
glGenFramebuffers(1, &
mFboId
);
140
if (
mFboId
!= 0) {
141
glDeleteFramebuffers(1, &
mFboId
);
142
mFboId
= 0;
180
glBindFramebuffer(GL_FRAMEBUFFER,
mFboId
); // Use FBO
/cts/suite/pts/deviceTests/opengl/jni/graphics/
Renderer.cpp
133
glGenFramebuffers(1, &
mFboId
);
134
glBindFramebuffer(GL_FRAMEBUFFER,
mFboId
);
171
mFboId
= 0;
187
if (
mFboId
!= 0) {
188
glDeleteFramebuffers(1, &
mFboId
);
189
mFboId
= 0;
238
glBindFramebuffer(GL_FRAMEBUFFER,
mFboId
);
Renderer.h
46
GLuint
mFboId
;// Frame buffer id
/cts/suite/pts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp
222
glBindFramebuffer(GL_FRAMEBUFFER,
mFboId
);
Completed in 97 milliseconds