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    Searched refs:mFboId (Results 1 - 5 of 5) sorted by null

  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.h 37 GLuint mFboId;
GlowingScene.cpp 28 Scene(width, height), mFboId(0), mMainProgram(NULL), mBlurProgram(NULL) {
42 glGenFramebuffers(1, &mFboId);
140 if (mFboId != 0) {
141 glDeleteFramebuffers(1, &mFboId);
142 mFboId = 0;
180 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); // Use FBO
  /cts/suite/pts/deviceTests/opengl/jni/graphics/
Renderer.cpp 133 glGenFramebuffers(1, &mFboId);
134 glBindFramebuffer(GL_FRAMEBUFFER, mFboId);
171 mFboId = 0;
187 if (mFboId != 0) {
188 glDeleteFramebuffers(1, &mFboId);
189 mFboId = 0;
238 glBindFramebuffer(GL_FRAMEBUFFER, mFboId);
Renderer.h 46 GLuint mFboId;// Frame buffer id
  /cts/suite/pts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 222 glBindFramebuffer(GL_FRAMEBUFFER, mFboId);

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