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    Searched refs:mMotionEventPool (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/input/
Input.cpp 605 for (size_t i = 0; i < mMotionEventPool.size(); i++) {
606 delete mMotionEventPool.itemAt(i);
620 if (!mMotionEventPool.isEmpty()) {
621 MotionEvent* event = mMotionEventPool.top();
622 mMotionEventPool.pop();
637 if (mMotionEventPool.size() < mMaxPoolSize) {
638 mMotionEventPool.push(static_cast<MotionEvent*>(event));
  /frameworks/native/include/input/
Input.h 615 Vector<MotionEvent*> mMotionEventPool;

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