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Searched
refs:mMotionEventPool
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/libs/input/
Input.cpp
605
for (size_t i = 0; i <
mMotionEventPool
.size(); i++) {
606
delete
mMotionEventPool
.itemAt(i);
620
if (!
mMotionEventPool
.isEmpty()) {
621
MotionEvent* event =
mMotionEventPool
.top();
622
mMotionEventPool
.pop();
637
if (
mMotionEventPool
.size() < mMaxPoolSize) {
638
mMotionEventPool
.push(static_cast<MotionEvent*>(event));
/frameworks/native/include/input/
Input.h
615
Vector<MotionEvent*>
mMotionEventPool
;
Completed in 3434 milliseconds