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    Searched refs:mPositionLoc (Results 1 - 12 of 12) sorted by null

  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 29 GLint mPositionLoc;
YVURenderer.cpp 58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position");
101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
108 glEnableVertexAttribArray(mPositionLoc);
WarpRenderer.h 36 GLint mPositionLoc;
WarpRenderer.cpp 86 mPositionLoc = glGetAttribLocation(glProgram, "a_position");
132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
139 glEnableVertexAttribArray(mPositionLoc);
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 29 GLint mPositionLoc;
YVURenderer.cpp 58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position");
101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
108 glEnableVertexAttribArray(mPositionLoc);
WarpRenderer.h 36 GLint mPositionLoc;
WarpRenderer.cpp 86 mPositionLoc = glGetAttribLocation(glProgram, "a_position");
132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
139 glEnableVertexAttribArray(mPositionLoc);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 29 GLint mPositionLoc;
YVURenderer.cpp 58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position");
101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
108 glEnableVertexAttribArray(mPositionLoc);
WarpRenderer.h 36 GLint mPositionLoc;
WarpRenderer.cpp 86 mPositionLoc = glGetAttribLocation(glProgram, "a_position");
132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
139 glEnableVertexAttribArray(mPositionLoc);

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