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Searched
refs:mShaderID
(Results
1 - 2
of
2
) sorted by null
/frameworks/rs/driver/
rsdShader.h
52
return mStateBasedShaders.itemAt(index)->
mShaderID
;
73
StateBasedKey(uint32_t texCount) :
mShaderID
(0) {
79
uint32_t
mShaderID
;
rsdShader.cpp
51
if (state->
mShaderID
) {
52
glDeleteShader(state->
mShaderID
);
106
return mCurrentState->
mShaderID
;
114
return mCurrentState->
mShaderID
;
231
mCurrentState->
mShaderID
= glCreateShader(mType);
232
rsAssert(mCurrentState->
mShaderID
);
239
ALOGV("Loading shader type %x, ID %i", mType, mCurrentState->
mShaderID
);
243
if (mCurrentState->
mShaderID
) {
245
RSD_CALL_GL(glShaderSource, mCurrentState->
mShaderID
, 1, &ss, NULL);
246
RSD_CALL_GL(glCompileShader, mCurrentState->
mShaderID
);
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