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    Searched refs:mShaderID (Results 1 - 2 of 2) sorted by null

  /frameworks/rs/driver/
rsdShader.h 52 return mStateBasedShaders.itemAt(index)->mShaderID;
73 StateBasedKey(uint32_t texCount) : mShaderID(0) {
79 uint32_t mShaderID;
rsdShader.cpp 51 if (state->mShaderID) {
52 glDeleteShader(state->mShaderID);
106 return mCurrentState->mShaderID;
114 return mCurrentState->mShaderID;
231 mCurrentState->mShaderID = glCreateShader(mType);
232 rsAssert(mCurrentState->mShaderID);
239 ALOGV("Loading shader type %x, ID %i", mType, mCurrentState->mShaderID);
243 if (mCurrentState->mShaderID) {
245 RSD_CALL_GL(glShaderSource, mCurrentState->mShaderID, 1, &ss, NULL);
246 RSD_CALL_GL(glCompileShader, mCurrentState->mShaderID);
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