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    Searched refs:mTextureCount (Results 1 - 7 of 7) sorted by null

  /frameworks/base/graphics/java/android/renderscript/
Program.java 74 int mTextureCount;
109 return mTextureCount;
118 if ((slot < 0) || (slot >= mTextureCount)) {
131 if ((slot < 0) || (slot >= mTextureCount)) {
167 if ((slot < 0) || (slot >= mTextureCount)) {
191 if ((slot < 0) || (slot >= mTextureCount)) {
211 int mTextureCount;
223 mTextureCount = 0;
298 return mTextureCount - 1;
329 addTexture(texType, "Tex" + mTextureCount);
    [all...]
ProgramFragment.java 68 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
69 String[] texNames = new String[mTextureCount];
84 for (int i=0; i < mTextureCount; i++) {
ProgramVertex.java 129 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
130 String[] texNames = new String[mTextureCount];
145 for (int i=0; i < mTextureCount; i++) {
ProgramFragmentFixedFunction.java 55 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
56 String[] texNames = new String[mTextureCount];
71 for (int i=0; i < mTextureCount; i++) {
319 pf.mTextureCount = MAX_TEXTURE;
ProgramVertexFixedFunction.java 82 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
83 String[] texNames = new String[mTextureCount];
98 for (int i=0; i < mTextureCount; i++) {
  /frameworks/rs/driver/
rsdShader.h 111 uint32_t mTextureCount;
rsdShader.cpp 109 state = new StateBasedKey(mTextureCount);
595 mTextureCount = mRSProgram->mHal.state.texturesCount;

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