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Searched
refs:mTextureTargets
(Results
1 - 2
of
2
) sorted by null
/frameworks/rs/driver/
rsdShader.h
74
mTextureTargets
= new uint32_t[texCount];
77
delete[]
mTextureTargets
;
80
uint32_t *
mTextureTargets
;
rsdShader.cpp
93
if (texType != returnKey->
mTextureTargets
[ct]) {
202
mCurrentState->
mTextureTargets
[ct] = GL_TEXTURE_EXTERNAL_OES;
205
mCurrentState->
mTextureTargets
[ct] = GL_TEXTURE_2D;
209
mCurrentState->
mTextureTargets
[ct] = GL_TEXTURE_CUBE_MAP;
483
RSD_CALL_GL(glBindTexture, mCurrentState->
mTextureTargets
[ct], 0);
489
if (mCurrentState->
mTextureTargets
[ct] != GL_TEXTURE_2D &&
490
mCurrentState->
mTextureTargets
[ct] != GL_TEXTURE_CUBE_MAP &&
491
mCurrentState->
mTextureTargets
[ct] != GL_TEXTURE_EXTERNAL_OES) {
496
RSD_CALL_GL(glBindTexture, mCurrentState->
mTextureTargets
[ct], drvTex->textureID);
502
RSD_CALL_GL(glTexParameteri, mCurrentState->
mTextureTargets
[ct]
[
all
...]
Completed in 136 milliseconds