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    Searched refs:matrices (Results 1 - 22 of 22) sorted by null

  /external/opencv/cvaux/src/
cvtexture.cpp 60 double*** matrices; member in struct:CvGLCM
140 newGLCM->matrices = 0;
233 if( (flag == CV_GLCM_GLCM || flag == CV_GLCM_ALL) && (*GLCM)->matrices )
237 if( (*GLCM)->matrices[ matrixLoop ] )
239 cvFree( (*GLCM)->matrices[matrixLoop] );
240 cvFree( (*GLCM)->matrices + matrixLoop );
244 cvFree( &((*GLCM)->matrices) );
283 double*** matrices = 0; local
285 // allocate memory to the matrices
286 CV_CALL( destGLCM->matrices = (double***)cvAlloc( sizeof(matrices[0])*numSteps ))
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  /external/skia/gm/
shadertext2.cpp 70 SkTDArray<LabeledMatrix> matrices; local
71 matrices.append()->fMatrix.reset();
72 matrices.top().fLabel = "Identity";
73 matrices.append()->fMatrix.setScale(1.2f, 0.8f);
74 matrices.top().fLabel = "Scale";
75 matrices.append()->fMatrix.setRotate(10.f);
76 matrices.top().fLabel = "Rotate";
77 matrices.append()->fMatrix.reset();
78 matrices.top().fMatrix.setPerspX(-0.0015f);
79 matrices.top().fMatrix.setPerspY(+0.0015f)
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  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLUniformManager.h 44 // matrices are column-major, the first three upload a single matrix, the latter three upload
45 // arrayCount matrices into a uniform array.
48 void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
49 void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
GrGLUniformManager.cpp 174 // TODO: Re-enable this assert once texture matrices aren't forced on all effects
200 const GrGLfloat matrices[]) const {
208 UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false, matrices));
212 UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false, matrices));
219 const GrGLfloat matrices[]) const {
227 UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false, matrices));
231 UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false, matrices));
  /external/skia/src/gpu/gl/
GrGLUniformManager.h 44 // matrices are column-major, the first three upload a single matrix, the latter three upload
45 // arrayCount matrices into a uniform array.
48 void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
49 void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
GrGLUniformManager.cpp 174 // TODO: Re-enable this assert once texture matrices aren't forced on all effects
200 const GrGLfloat matrices[]) const {
208 UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false, matrices));
212 UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false, matrices));
219 const GrGLfloat matrices[]) const {
227 UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false, matrices));
231 UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false, matrices));
  /external/opencv/cv/src/
cvlkpyramid.cpp 659 float *matrices, int count,
721 if( !matrices )
756 if( !featuresA || !featuresB || !matrices )
790 matrices[i] = matrices[i + 3] = 1.f;
791 matrices[i + 1] = matrices[i + 2] = 0.f;
822 Av[0] = matrices[i*4];
823 Av[1] = matrices[i*4+1];
824 Av[3] = matrices[i*4+2]
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  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-cube.js 95 // multiplies two matrices
122 // add to matrices
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-cube.js 95 // multiplies two matrices
122 // add to matrices
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-cube.js 95 // multiplies two matrices
122 // add to matrices
  /external/chromium_org/third_party/skia/src/core/
SkPictureRecord.h 191 int matrices(size_t* size) const;
SkPicturePlayback.cpp 36 int matrices = record.matrices(&matricesBytes); local
45 if (matrices != 0)
46 SkDebugf("matrices size %zd (matrices:%d) ", matricesBytes, matrices);
294 SkDebugf("--- picture size: ops=%d bitmaps=%d [%d] matrices=%d [%d] paints=%d [%d] paths=%d regions=%d\n",
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SkPictureRecord.cpp 1380 int SkPictureRecord::matrices(size_t* size) const { function in class:SkPictureRecord
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  /external/skia/src/core/
SkPictureRecord.h 191 int matrices(size_t* size) const;
SkPicturePlayback.cpp 36 int matrices = record.matrices(&matricesBytes); local
45 if (matrices != 0)
46 SkDebugf("matrices size %zd (matrices:%d) ", matricesBytes, matrices);
294 SkDebugf("--- picture size: ops=%d bitmaps=%d [%d] matrices=%d [%d] paints=%d [%d] paths=%d regions=%d\n",
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SkPictureRecord.cpp 1380 int SkPictureRecord::matrices(size_t* size) const { function in class:SkPictureRecord
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  /external/libvpx/libvpx/vp9/common/arm/neon/
vp9_short_idct32x32_add_neon.asm 173 ; is done on demand, one band of four 8x8 matrices at a time. The four
174 ; matrices are trsnposed by pairs (the idct32_transpose_pair loop).
185 ; Load two horizontally consecutive 8x8 16bit data matrices. The first one
212 ; Transpose the two 8x8 16bit data matrices.
238 ; Store both matrices after each other. There is a stride of 32, which
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  /external/opencv/cv/include/
cv.h 507 float* matrices, int count,
611 (corrects state of the system and internal matrices) */
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  /frameworks/native/opengl/libagl/
matrix.cpp 634 // transformation and matrices API
638 #pragma mark transformation and matrices API
  /external/libvpx/libvpx/vp8/common/ppc/
loopfilter_filters_altivec.asm 27 ;# on matrices of data. This is simplified by the fact that we usually
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  /prebuilts/devtools/tools/lib/
bcprov-jdk15on-1.48.jar 
  /prebuilts/tools/common/m2/repository/org/bouncycastle/bcprov-jdk15on/1.48/
bcprov-jdk15on-1.48.jar 

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