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    Searched refs:noisesize (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorStucci.java 62 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local
69 if(noisesize<=0.001f) {//the texture goes black if this value is lower than 0.001f
70 noisesize = 0.001f;
88 noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard);
94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard);
TextureGeneratorClouds.java 73 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local
93 texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
108 texres.green = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
109 texres.blue = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noiseBasis, isHard);
TextureGeneratorMusgrave.java 63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local
77 texvec[0] = wDelta * i / noisesize;
79 texvec[1] = hDelta * j / noisesize;
81 texvec[2] = dDelta * k / noisesize;
TextureGeneratorDistnoise.java 63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local
79 texvec[0] = wDelta * i / noisesize;
81 texvec[1] = hDelta * j / noisesize;
TextureGeneratorMarble.java 115 float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.noisedepth, marbleData.noisebasis, marbleData.isHard);
129 public final float noisesize; field in class:TextureGeneratorMarble.MarbleData
138 noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
TextureGeneratorWood.java 171 result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard);
175 result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard);
191 public final float noisesize; field in class:TextureGeneratorWood.WoodIntensityData
205 noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
TextureGeneratorVoronoi.java 67 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local
95 texvec[0] = wDelta * i / noisesize;
97 texvec[1] = hDelta * j / noisesize;

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