/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorStucci.java | 62 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local 69 if(noisesize<=0.001f) {//the texture goes black if this value is lower than 0.001f 70 noisesize = 0.001f; 88 noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard); 94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard);
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TextureGeneratorClouds.java | 73 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local 93 texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); 108 texres.green = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); 109 texres.blue = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noiseBasis, isHard);
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TextureGeneratorMusgrave.java | 63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local 77 texvec[0] = wDelta * i / noisesize; 79 texvec[1] = hDelta * j / noisesize; 81 texvec[2] = dDelta * k / noisesize;
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TextureGeneratorDistnoise.java | 63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local 79 texvec[0] = wDelta * i / noisesize; 81 texvec[1] = hDelta * j / noisesize;
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TextureGeneratorMarble.java | 115 float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.noisedepth, marbleData.noisebasis, marbleData.isHard); 129 public final float noisesize; field in class:TextureGeneratorMarble.MarbleData 138 noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
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TextureGeneratorWood.java | 171 result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard); 175 result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard); 191 public final float noisesize; field in class:TextureGeneratorWood.WoodIntensityData 205 noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
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TextureGeneratorVoronoi.java | 67 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); local 95 texvec[0] = wDelta * i / noisesize; 97 texvec[1] = hDelta * j / noisesize;
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