/cts/suite/pts/deviceTests/opengl/jni/graphics/ |
Mesh.cpp | 17 const int numVertices) 21 mNumVertices(numVertices) {
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Mesh.h | 24 const int numVertices);
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GLUtils.cpp | 98 int numVertices = readInt(buffer + index); 100 float* vertices = new float[numVertices * 3]; 101 float* normals = new float[numVertices * 3]; 102 float* texCoords = new float[numVertices * 2]; 103 for (int i = 0; i < numVertices; i++) { 126 return new Mesh(vertices, normals, texCoords, numVertices);
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_util_NativeMeshUtil.cpp | 49 (JNIEnv * env, jclass cls, jobject triangleIndexBase, jobject vertexIndexBase, jint numTriangles, jint numVertices, jint vertexStride, jint triangleIndexStride) { 53 btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
MeshCollisionShape.java | 53 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; 71 this.numVertices = bulletMesh.numVertices; 90 capsule.write(numVertices, "numVertices", 0); 102 numVertices = capsule.readInt("numVertices", 0); 114 bulletMesh.numVertices = numVertices; 121 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) [all...] |
GImpactCollisionShape.java | 54 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; 73 this.numVertices = bulletMesh.numVertices; 93 capsule.write(numVertices, "numVertices", 0); 106 numVertices = capsule.readInt("numVertices", 0); 118 bulletMesh.numVertices = numVertices; 125 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
NativeMeshUtil.java | 50 int numVertices = mesh.getVertexCount();
72 return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
75 public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/ |
esShapes.c | 59 int numVertices = ( numParallels + 1 ) * ( numSlices + 1 ); 65 *vertices = malloc ( sizeof(GLfloat) * 3 * numVertices ); 68 *normals = malloc ( sizeof(GLfloat) * 3 * numVertices ); 71 *texCoords = malloc ( sizeof(GLfloat) * 2 * numVertices ); 144 int numVertices = 24; 234 *vertices = malloc ( sizeof(GLfloat) * 3 * numVertices ); 236 for ( i = 0; i < numVertices; i++ ) 244 *normals = malloc ( sizeof(GLfloat) * 3 * numVertices ); 250 *texCoords = malloc ( sizeof(GLfloat) * 2 * numVertices );
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Statistics.java | 52 protected int numVertices; 102 data[0] = numVertices; 127 numVertices += mesh.getVertexCount(); 197 numVertices = 0;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
GImpactCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
77 numVertices = mesh.getVertexCount();
112 capsule.write(numVertices, "numVertices", 0);
125 numVertices = capsule.readInt("numVertices", 0);
137 // bulletMesh.numVertices = numVertices;
144 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
150 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); [all...] |
MeshCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
74 numVertices = mesh.getVertexCount();
108 capsule.write(numVertices, "numVertices", 0);
120 numVertices = capsule.readInt("numVertices", 0);
132 // bulletMesh.numVertices = numVertices;
139 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
143 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
Converter.java | 237 jBulletIndexedMesh.numVertices = mesh.getVertexCount(); 260 jmeMesh.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(mesh.numVertices * 3)); 269 for (int i = 0; i < mesh.numVertices * 3; i++) {
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