/external/chromium_org/gpu/command_buffer/tests/ |
gl_stream_draw_unittests.cc | 72 GLuint position_loc = glGetAttribLocation(program, "a_position"); local 74 GLTestHelper::SetupUnitQuad(position_loc); 92 GLuint position_loc = glGetAttribLocation(program, "a_position"); local 94 GLTestHelper::SetupUnitQuad(position_loc); 126 GLuint position_loc = glGetAttribLocation(program, "a_position"); local 133 GLuint position_buffer = GLTestHelper::SetupUnitQuad(position_loc); 138 glEnableVertexAttribArray(position_loc); 139 glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0);
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gl_program_unittests.cc | 120 GLuint position_loc = glGetAttribLocation(program, "a_position"); local 121 GLTestHelper::SetupUnitQuad(position_loc); 157 GLuint position_loc = glGetAttribLocation(program, "a_position"); local 158 GLTestHelper::SetupUnitQuad(position_loc);
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gl_unittests.cc | 82 GLuint position_loc = glGetAttribLocation(program, "a_Position"); local 84 GLTestHelper::SetupUnitQuad(position_loc);
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gl_bind_uniform_location_unittest.cc | 80 GLint position_loc = glGetAttribLocation(program, "a_position"); local 82 GLTestHelper::SetupUnitQuad(position_loc); 178 GLint position_loc = glGetAttribLocation(program, "a_position"); local 180 GLTestHelper::SetupUnitQuad(position_loc);
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gl_pointcoord_unittest.cc | 101 GLint position_loc = glGetAttribLocation(program, "a_position"); local 118 SetupQuad(position_loc, pixel_offset);
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gl_virtual_contexts_unittests.cc | 72 GLuint position_loc = glGetAttribLocation(program, "a_Position"); local 74 GLTestHelper::SetupUnitQuad(position_loc);
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compressed_texture_test.cc | 211 GLint position_loc = glGetAttribLocation(program, "a_position"); local 213 ASSERT_NE(position_loc, -1); 218 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc);
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gl_depth_texture_unittest.cc | 99 GLint position_loc = glGetAttribLocation(program, "v_position"); local 102 SetupUnitQuad(position_loc);
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gl_copy_texture_CHROMIUM_unittest.cc | 448 GLuint position_loc = glGetAttribLocation(program, "g_Position"); local 460 GLTestHelper::SetupUnitQuad(position_loc);
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