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  /frameworks/base/graphics/java/android/graphics/
CornerPathEffect.java 24 * the specified radius.
25 * @param radius Amount to round sharp angles between line segments.
27 public CornerPathEffect(float radius) {
28 native_instance = nativeCreate(radius);
31 private static native int nativeCreate(float radius);
BlurMaskFilter.java 20 * This takes a mask, and blurs its edge by the specified radius. Whether or
42 * @param radius The radius to extend the blur from the original mask. Must be > 0.
46 public BlurMaskFilter(float radius, Blur style) {
47 native_instance = nativeConstructor(radius, style.native_int);
50 private static native int nativeConstructor(float radius, int style);
  /external/chromium_org/third_party/skia/src/animator/
SkDrawBlur.cpp 16 SK_MEMBER(radius, Float)
23 SkDrawBlur::SkDrawBlur() : radius(-1),
28 if (radius < 0)
30 return SkBlurMaskFilter::Create(radius, (SkBlurMaskFilter::BlurStyle) blurStyle);
SkDrawEmboss.cpp 17 SK_MEMBER(radius, Float),
25 SkDrawEmboss::SkDrawEmboss() : radius(-1) {
30 if (radius < 0 || direction.count() !=3)
32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
SmoothFilter.java 36 private int radius; field in class:SmoothFilter
39 public void setRadius(int radius) {
40 this.radius = radius;
44 return this.radius;
57 return super.getMargin(size, margin) + this.radius;
65 for (int y = this.radius; y < size - this.radius; y++) {
66 for (int x = this.radius; x < size - this.radius; x++) {
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  /external/skia/src/animator/
SkDrawBlur.cpp 16 SK_MEMBER(radius, Float)
23 SkDrawBlur::SkDrawBlur() : radius(-1),
28 if (radius < 0)
30 return SkBlurMaskFilter::Create(radius, (SkBlurMaskFilter::BlurStyle) blurStyle);
SkDrawEmboss.cpp 17 SK_MEMBER(radius, Float),
25 SkDrawEmboss::SkDrawEmboss() : radius(-1) {
30 if (radius < 0 || direction.count() !=3)
32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
  /external/chromium_org/third_party/skia/src/gpu/effects/
Gr1DKernelEffect.h 16 * has a pixel radius. The kernel is specified in the src texture's space
17 * and the kernel center is pinned to a texel's center. The radius specifies
20 * two times the radius.
33 int radius)
36 , fRadius(radius) {}
40 static int WidthFromRadius(int radius) { return 2 * radius + 1; }
42 int radius() const { return fRadius; } function in class:Gr1DKernelEffect
  /external/skia/src/gpu/effects/
Gr1DKernelEffect.h 16 * has a pixel radius. The kernel is specified in the src texture's space
17 * and the kernel center is pinned to a texel's center. The radius specifies
20 * two times the radius.
33 int radius)
36 , fRadius(radius) {}
40 static int WidthFromRadius(int radius) { return 2 * radius + 1; }
42 int radius() const { return fRadius; } function in class:Gr1DKernelEffect
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
ConeCollisionShape.java 24 protected float radius; field in class:ConeCollisionShape
31 public ConeCollisionShape(float radius, float height, int axis) {
32 this.radius = radius;
33 this.height = radius;
38 public ConeCollisionShape(float radius, float height) {
39 this.radius = radius;
40 this.height = radius;
46 return radius;
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CapsuleCollisionShape.java 49 protected float radius,height; field in class:CapsuleCollisionShape
56 * creates a new CapsuleCollisionShape with the given radius and height
57 * @param radius the radius of the capsule
60 public CapsuleCollisionShape(float radius, float height) {
61 this.radius=radius;
64 CapsuleShape capShape=new CapsuleShape(radius,height);
70 * @param radius
74 public CapsuleCollisionShape(float radius, float height, int axis)
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
ConeCollisionShape.java 22 protected float radius; field in class:ConeCollisionShape
29 public ConeCollisionShape(float radius, float height, int axis) {
30 this.radius = radius;
31 this.height = radius;
36 public ConeCollisionShape(float radius, float height) {
37 this.radius = radius;
38 this.height = radius;
44 return radius;
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CapsuleCollisionShape.java 47 protected float radius,height; field in class:CapsuleCollisionShape
54 * creates a new CapsuleCollisionShape with the given radius and height
55 * @param radius the radius of the capsule
58 public CapsuleCollisionShape(float radius, float height) {
59 this.radius=radius;
67 * @param radius
71 public CapsuleCollisionShape(float radius, float height, int axis) {
72 this.radius=radius
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  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp 49 (JNIEnv * env, jobject object, jint axis, jfloat radius, jfloat height) {
54 shape = new btCapsuleShapeX(radius, height);
57 shape = new btCapsuleShape(radius, height);
60 shape = new btCapsuleShapeZ(radius, height);
com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp 49 (JNIEnv * env, jobject object, jint axis, jfloat radius, jfloat height) {
54 shape = new btConeShapeX(radius, height);
57 shape = new btConeShape(radius, height);
60 shape = new btConeShapeZ(radius, height);
  /external/wpa_supplicant_8/src/radius/
radius_client.c 2 * RADIUS client
12 #include "radius.h"
16 /* Defaults for RADIUS retransmit values (exponential backoff) */
19 * RADIUS_CLIENT_FIRST_WAIT - RADIUS client timeout for first retry in seconds
24 * RADIUS_CLIENT_MAX_WAIT - RADIUS client maximum retry timeout in seconds
29 * RADIUS_CLIENT_MAX_RETRIES - RADIUS client maximum retries
37 * RADIUS_CLIENT_MAX_ENTRIES - RADIUS client maximum pending messages
45 * RADIUS_CLIENT_NUM_FAILOVER - RADIUS client failover point
47 * The number of failed retry attempts after which the RADIUS server will be
54 * struct radius_rx_handler - RADIUS client RX handle
375 struct radius_client_data *radius = eloop_ctx; local
687 struct radius_client_data *radius = eloop_ctx; local
1088 struct radius_client_data *radius = eloop_ctx; local
1250 struct radius_client_data *radius; local
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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterSphereShape.java 45 private float radius; field in class:EmitterSphereShape
50 public EmitterSphereShape(Vector3f center, float radius) {
55 if (radius <= 0) {
56 throw new IllegalArgumentException("Radius must be greater than 0");
60 this.radius = radius;
77 store.x = (FastMath.nextRandomFloat() * 2f - 1f) * radius;
78 store.y = (FastMath.nextRandomFloat() * 2f - 1f) * radius;
79 store.z = (FastMath.nextRandomFloat() * 2f - 1f) * radius;
80 } while (store.distance(center) > radius);
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  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
threshold.fs 22 static int radius;
34 radius = rad;
40 // x is of the form [-radius .. 0 .. radius]
41 // and sigma varies with radius.
42 // Based on some experimental radius values and sigma's
43 // we approximately fit sigma = f(radius) as
44 // sigma = radius * 0.4 + 0.6
45 // The larger the radius gets, the more our gaussian blur
48 float sigma = 0.4f * (float)radius + 0.6f
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  /frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
threshold.fs 22 static int radius;
34 radius = rad;
40 // x is of the form [-radius .. 0 .. radius]
41 // and sigma varies with radius.
42 // Based on some experimental radius values and sigma's
43 // we approximately fit sigma = f(radius) as
44 // sigma = radius * 0.4 + 0.6
45 // The larger the radius gets, the more our gaussian blur
48 float sigma = 0.4f * (float)radius + 0.6f
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  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
threshold.fs 22 static int radius;
34 radius = rad;
40 // x is of the form [-radius .. 0 .. radius]
41 // and sigma varies with radius.
42 // Based on some experimental radius values and sigma's
43 // we approximately fit sigma = f(radius) as
44 // sigma = radius * 0.4 + 0.6
45 // The larger the radius gets, the more our gaussian blur
48 float sigma = 0.4f * (float)radius + 0.6f
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  /external/libppp/src/
radius.h 26 * $FreeBSD: src/usr.sbin/ppp/radius.h,v 1.22.14.1 2010/12/21 17:10:29 kensmith Exp $
40 struct radius { struct
72 char file[PATH_MAX]; /* Radius config file */
82 struct radius *rad_parent; /* "Parent" struct radius stored in bundle */
102 ((d)->type == RADIUS_DESCRIPTOR ? (struct radius *)(d) : NULL)
106 extern void radius_Flush(struct radius *);
107 extern void radius_Init(struct radius *);
108 extern void radius_Destroy(struct radius *);
110 extern void radius_Show(struct radius *, struct prompt *)
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  /frameworks/base/graphics/java/android/graphics/drawable/
PaintDrawable.java 40 * Specify radius for the corners of the rectangle. If this is > 0, then the
42 * @param radius the radius for the corners of the rectangle
44 public void setCornerRadius(float radius) {
46 if (radius > 0) {
49 radii[i] = radius;
78 int radius = a.getDimensionPixelSize( local
80 setCornerRadius(radius);
85 com.android.internal.R.styleable.DrawableCorners_topLeftRadius, radius);
87 com.android.internal.R.styleable.DrawableCorners_topRightRadius, radius);
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  /frameworks/base/libs/hwui/utils/
Blur.cpp 26 void Blur::generateGaussianWeights(float* weights, int32_t radius) {
32 // x is of the form [-radius .. 0 .. radius]
33 // and sigma varies with radius.
34 // Based on some experimental radius values and sigma's
35 // we approximately fit sigma = f(radius) as
36 // sigma = radius * 0.3 + 0.6
37 // The larger the radius gets, the more our gaussian blur
40 float sigma = 0.3f * (float) radius + 0.6f;
50 for (int32_t r = -radius; r <= radius; r ++)
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Blur.h 27 static void generateGaussianWeights(float* weights, int32_t radius);
28 static void horizontal(float* weights, int32_t radius, const uint8_t* source,
30 static void vertical(float* weights, int32_t radius, const uint8_t* source,
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
PointLight.java 48 * In addition to a position, point lights also have a radius which
56 protected float radius = 0; field in class:PointLight
90 * Returns the radius of the light influence. A radius of 0 means
93 * @return the radius of the light
96 return radius;
100 * Set the radius of the light influence.
102 * Setting a non-zero radius indicates the light should use attenuation.
104 * is greater than the light's radius, then the pixel will not be
105 * effected by this light, if the distance is less than the radius, then
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