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    Searched refs:render_passes_in_draw_order_ (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/cc/layers/
delegated_renderer_layer_impl.cc 37 return !render_passes_in_draw_order_.empty();
44 return render_passes_in_draw_order_.size() > 1;
83 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
84 DCHECK(render_passes_in_draw_order_.empty());
180 if (!render_passes_in_draw_order_.empty())
181 old_root_damage = render_passes_in_draw_order_.back()->damage_rect;
192 render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
195 if (!render_passes_in_draw_order_.empty())
196 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage);
205 render_passes_in_draw_order_.clear()
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delegated_renderer_layer_impl.h 55 return render_passes_in_draw_order_;
90 ScopedPtrVector<RenderPass> render_passes_in_draw_order_; member in class:cc::DelegatedRendererLayerImpl
  /external/chromium_org/cc/output/
gl_renderer_unittest.cc 155 render_passes_in_draw_order_.push_back(root_render_pass.Pass());
199 RenderPass* root_render_pass() { return render_passes_in_draw_order_.back(); }
201 return &render_passes_in_draw_order_;
209 RenderPassList render_passes_in_draw_order_; member in class:cc::__anon6497::FakeRendererClient
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