HomeSort by relevance Sort by last modified time
    Searched refs:texvec (Results 1 - 8 of 8) sorted by null

  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorClouds.java 69 float[] texvec = new float[] { 0, 0, 0 }; local
88 texvec[0] = wDelta * i;
90 texvec[1] = hDelta * j;
92 texvec[2] = dDelta * k;
93 texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
108 texres.green = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard)
    [all...]
TextureGeneratorStucci.java 73 float[] texvec = new float[] { 0, 0, 0 }; local
83 texvec[0] = wDelta * i;
85 texvec[1] = hDelta * j;
87 texvec[2] = dDelta * k;
88 noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard);
94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard)
    [all...]
TextureGeneratorMagic.java 128 float[] texvec = new float[] { 0, 0, 0 }; local
137 texvec[0] = wDelta * i;
139 texvec[1] = hDelta * j;
142 texvec[2] = dDelta * k;
143 xyz[0] = (float) Math.sin((texvec[0] + texvec[1] + texvec[2]) * 5.0f);
144 xyz[1] = (float) Math.cos((-texvec[0] + texvec[1] - texvec[2]) * 5.0f)
    [all...]
TextureGeneratorDistnoise.java 69 float[] texvec = new float[] { 0, 0, 0 }; local
79 texvec[0] = wDelta * i / noisesize;
81 texvec[1] = hDelta * j / noisesize;
83 texvec[2] = dDelta * k;
84 texres.intensity = this.musgraveVariableLunacrityNoise(texvec[0], texvec[1], texvec[2], distAmount, noisebasis, noisebasis2);
TextureGeneratorMarble.java 65 float[] texvec = new float[] { 0, 0, 0 }; local
77 texvec[0] = wDelta * i;
79 texvec[1] = hDelta * j;
81 texvec[2] = dDelta * k;
82 texres.intensity = this.marbleInt(marbleData, texvec[0], texvec[1], texvec[2]);
TextureGeneratorMusgrave.java 65 float[] texvec = new float[] { 0, 0, 0 }; local
77 texvec[0] = wDelta * i / noisesize;
79 texvec[1] = hDelta * j / noisesize;
81 texvec[2] = dDelta * k / noisesize;
86 texres.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, texvec[0], texvec[1], texvec[2]);
TextureGeneratorVoronoi.java 74 float[] texvec = new float[] { 0, 0, 0 }; local
95 texvec[0] = wDelta * i / noisesize;
97 texvec[1] = hDelta * j / noisesize;
99 texvec[2] = dDelta * k;
100 NoiseGenerator.NoiseFunctions.voronoi(texvec[0], texvec[1], texvec[2], da, pa, mexp, distm);
TextureGeneratorWood.java 74 float[] texvec = new float[] { 0, 0, 0 }; local
90 texvec[0] = wDelta * i;
92 texvec[1] = hDelta * j;
94 texvec[2] = dDelta * k;
95 texres.intensity = this.woodIntensity(woodIntensityData, texvec[0], texvec[1], texvec[2]);

Completed in 25 milliseconds