/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorClouds.java | 69 float[] texvec = new float[] { 0, 0, 0 }; local 88 texvec[0] = wDelta * i; 90 texvec[1] = hDelta * j; 92 texvec[2] = dDelta * k; 93 texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); 108 texres.green = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard) [all...] |
TextureGeneratorStucci.java | 73 float[] texvec = new float[] { 0, 0, 0 }; local 83 texvec[0] = wDelta * i; 85 texvec[1] = hDelta * j; 87 texvec[2] = dDelta * k; 88 noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard); 94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard) [all...] |
TextureGeneratorMagic.java | 128 float[] texvec = new float[] { 0, 0, 0 }; local 137 texvec[0] = wDelta * i; 139 texvec[1] = hDelta * j; 142 texvec[2] = dDelta * k; 143 xyz[0] = (float) Math.sin((texvec[0] + texvec[1] + texvec[2]) * 5.0f); 144 xyz[1] = (float) Math.cos((-texvec[0] + texvec[1] - texvec[2]) * 5.0f) [all...] |
TextureGeneratorDistnoise.java | 69 float[] texvec = new float[] { 0, 0, 0 }; local 79 texvec[0] = wDelta * i / noisesize; 81 texvec[1] = hDelta * j / noisesize; 83 texvec[2] = dDelta * k; 84 texres.intensity = this.musgraveVariableLunacrityNoise(texvec[0], texvec[1], texvec[2], distAmount, noisebasis, noisebasis2);
|
TextureGeneratorMarble.java | 65 float[] texvec = new float[] { 0, 0, 0 }; local 77 texvec[0] = wDelta * i; 79 texvec[1] = hDelta * j; 81 texvec[2] = dDelta * k; 82 texres.intensity = this.marbleInt(marbleData, texvec[0], texvec[1], texvec[2]);
|
TextureGeneratorMusgrave.java | 65 float[] texvec = new float[] { 0, 0, 0 }; local 77 texvec[0] = wDelta * i / noisesize; 79 texvec[1] = hDelta * j / noisesize; 81 texvec[2] = dDelta * k / noisesize; 86 texres.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, texvec[0], texvec[1], texvec[2]);
|
TextureGeneratorVoronoi.java | 74 float[] texvec = new float[] { 0, 0, 0 }; local 95 texvec[0] = wDelta * i / noisesize; 97 texvec[1] = hDelta * j / noisesize; 99 texvec[2] = dDelta * k; 100 NoiseGenerator.NoiseFunctions.voronoi(texvec[0], texvec[1], texvec[2], da, pa, mexp, distm);
|
TextureGeneratorWood.java | 74 float[] texvec = new float[] { 0, 0, 0 }; local 90 texvec[0] = wDelta * i; 92 texvec[1] = hDelta * j; 94 texvec[2] = dDelta * k; 95 texres.intensity = this.woodIntensity(woodIntensityData, texvec[0], texvec[1], texvec[2]);
|