/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_util_NativeMeshUtil.cpp | 49 (JNIEnv * env, jclass cls, jobject triangleIndexBase, jobject vertexIndexBase, jint numTriangles, jint numVertices, jint vertexStride, jint triangleIndexStride) { 53 btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
MeshCollisionShape.java | 53 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; 73 this.vertexStride = bulletMesh.vertexStride; 92 capsule.write(vertexStride, "vertexStride", 0); 104 vertexStride = capsule.readInt("vertexStride", 0); 116 bulletMesh.vertexStride = vertexStride; 121 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride); [all...] |
GImpactCollisionShape.java | 54 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; 75 this.vertexStride = bulletMesh.vertexStride; 95 capsule.write(vertexStride, "vertexStride", 0); 108 vertexStride = capsule.readInt("vertexStride", 0); 120 bulletMesh.vertexStride = vertexStride; 125 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride); [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
NativeMeshUtil.java | 51 int vertexStride = 12; //3 verts * 4 bytes per.
72 return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
GImpactCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
78 vertexStride = 12; //3 verts * 4 bytes per.
114 capsule.write(vertexStride, "vertexStride", 0);
127 vertexStride = capsule.readInt("vertexStride", 0);
139 // bulletMesh.vertexStride = vertexStride;
144 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
150 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); [all...] |
MeshCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
75 vertexStride = 12; //3 verts * 4 bytes per.
110 capsule.write(vertexStride, "vertexStride", 0);
122 vertexStride = capsule.readInt("vertexStride", 0);
134 // bulletMesh.vertexStride = vertexStride;
139 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
143 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); [all...] |
/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 344 private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex 398 vertexStride, vertexBuffer);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
Converter.java | 238 jBulletIndexedMesh.vertexStride = 12; //3 verts * 4 bytes per.
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