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  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_util_NativeMeshUtil.cpp 49 (JNIEnv * env, jclass cls, jobject triangleIndexBase, jobject vertexIndexBase, jint numTriangles, jint numVertices, jint vertexStride, jint triangleIndexStride) {
53 btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
MeshCollisionShape.java 53 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
73 this.vertexStride = bulletMesh.vertexStride;
92 capsule.write(vertexStride, "vertexStride", 0);
104 vertexStride = capsule.readInt("vertexStride", 0);
116 bulletMesh.vertexStride = vertexStride;
121 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
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GImpactCollisionShape.java 54 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
75 this.vertexStride = bulletMesh.vertexStride;
95 capsule.write(vertexStride, "vertexStride", 0);
108 vertexStride = capsule.readInt("vertexStride", 0);
120 bulletMesh.vertexStride = vertexStride;
125 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
NativeMeshUtil.java 51 int vertexStride = 12; //3 verts * 4 bytes per.
72 return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
GImpactCollisionShape.java 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
78 vertexStride = 12; //3 verts * 4 bytes per.
114 capsule.write(vertexStride, "vertexStride", 0);
127 vertexStride = capsule.readInt("vertexStride", 0);
139 // bulletMesh.vertexStride = vertexStride;
144 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
150 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
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MeshCollisionShape.java 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
75 vertexStride = 12; //3 verts * 4 bytes per.
110 capsule.write(vertexStride, "vertexStride", 0);
122 vertexStride = capsule.readInt("vertexStride", 0);
134 // bulletMesh.vertexStride = vertexStride;
139 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
143 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
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  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 344 private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex
398 vertexStride, vertexBuffer);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
Converter.java 238 jBulletIndexedMesh.vertexStride = 12; //3 verts * 4 bytes per.

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