/prebuilts/ndk/9/platforms/android-9/arch-arm/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon60460
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/prebuilts/ndk/9/platforms/android-9/arch-mips/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon60858
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/prebuilts/ndk/9/platforms/android-9/arch-x86/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon61308
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLightTerrain.java | 32 package jme3test.light; 37 import com.jme3.light.AmbientLight; 38 import com.jme3.light.PointLight; 39 import com.jme3.light.SpotLight;
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/frameworks/native/opengl/libagl/ |
light.cpp | 1 /* libs/opengles/light.cpp 21 #include "light.h" 27 #warning "light.cpp should not be compiled in thumb on ARM." 340 // now we can light our vertex as usual 381 // compute vertex-to-light vector 469 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local 477 light.spotExp = param; 484 light.spotCutoff = param; 485 light.spotCutoffCosine = 493 light.attenuation[0] = param 524 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local [all...] |
/device/google/accessory/demokit/app/src/com/google/android/DemoKit/ |
DemoKitActivity.java | 93 private int light; field in class:DemoKitActivity.LightMsg 95 public LightMsg(int light) { 96 this.light = light; 100 return light;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 59 float4 light; member in struct:cbuf_t 414 cbd.light = lightpos;
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
SceneLoader.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 39 import com.jme3.light.SpotLight; 74 private Light light; field in class:SceneLoader 100 light = null; 145 checkTopNode("light"); 148 if (light instanceof DirectionalLight [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 59 float4 light; member in struct:cbuf_t 414 cbd.light = lightpos;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
attrib.c | 42 #include "light.h" 81 GLboolean Light[MAX_LIGHTS]; 268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; 275 attr->Light[i] = ctx->Light.Light[i].Enabled; 277 attr->Lighting = ctx->Light.Enabled; 358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); 519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, 527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING) 1055 const struct gl_light_attrib *light; local [all...] |
ffvertex_prog.c | 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F) 171 key->separate_specular = (ctx->Light.Model.ColorControl == 174 if (ctx->Light.Enabled) { 177 if (ctx->Light.Model.LocalViewer) 180 if (ctx->Light.Model.TwoSide) 183 if (ctx->Light.ColorMaterialEnabled) { 184 key->light_color_material_mask = ctx->Light._ColorMaterialBitmask; 188 struct gl_light *light = &ctx->Light.Light[i] local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/ |
ObjectHelper.java | 40 import com.jme3.light.DirectionalLight;
41 import com.jme3.light.Light;
42 import com.jme3.light.PointLight;
43 import com.jme3.light.SpotLight;
200 Light light = lightHelper.toLight(lampsArray.get(0), blenderContext);
local 201 if(light!=null) {
202 light.setName(name);
204 if(light instanceof PointLight) { [all...] |
/external/mesa3d/src/mesa/main/ |
attrib.c | 42 #include "light.h" 81 GLboolean Light[MAX_LIGHTS]; 268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; 275 attr->Light[i] = ctx->Light.Light[i].Enabled; 277 attr->Lighting = ctx->Light.Enabled; 358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); 519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, 527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING) 1055 const struct gl_light_attrib *light; local [all...] |
ffvertex_prog.c | 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F) 171 key->separate_specular = (ctx->Light.Model.ColorControl == 174 if (ctx->Light.Enabled) { 177 if (ctx->Light.Model.LocalViewer) 180 if (ctx->Light.Model.TwoSide) 183 if (ctx->Light.ColorMaterialEnabled) { 184 key->light_color_material_mask = ctx->Light._ColorMaterialBitmask; 188 struct gl_light *light = &ctx->Light.Light[i] local [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
ColladaParser.java | 106 NodeList nl = docEle.getElementsByTagName("light");
209 LightBase light = mLights.get(lightURL.substring(1));
local 210 if (light != null) {
211 light.setTransform(t);
212 //Log.v(TAG, "Set Light " + light.getName() + " " + t.getName());
407 private void convertLight(Element light) {
408 String name = light.getAttribute("name");
409 String id = light.getAttribute("id");
418 NodeList nl = light.getElementsByTagName(knownTypes[i]); [all...] |
/hardware/libhardware/include/hardware/ |
sensors.h | 188 * eg: proximity, light sensors 350 * The light sensor value is returned in SI lux units. 850 /* light in SI lux units */ 851 float light; member in union:sensors_event_t::__anon32999::__anon33000 [all...] |
/frameworks/base/services/java/com/android/server/power/ |
PowerManagerService.java | 184 private LightsService.Light mAttentionLight; 2049 LightsService.Light light; local [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkLightingImageFilter.cpp | 63 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon15981::DiffuseLightingType 80 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon15981::SpecularLightingType 165 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) { 167 const LightType* l = static_cast<const LightType*>(light); 182 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 189 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 193 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 209 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 216 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 220 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)) 316 const SkLight* light() const { return fLight; } function in class:__anon15981::GrLightingEffect [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglGL1Renderer.java | 3 import com.jme3.light.*; 65 private ArrayList<Light> lightList = new ArrayList<Light>(8); 487 Light l = list.get(i); 488 if (l.getType() == Light.Type.Ambient){ 524 Light light = lightList.get(i); local 525 Light.Type lightType = light.getType(); 526 ColorRGBA col = light.getColor() [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 63 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon27840::DiffuseLightingType 80 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon27840::SpecularLightingType 165 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) { 167 const LightType* l = static_cast<const LightType*>(light); 182 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 189 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 193 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 209 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 216 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 220 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)) 316 const SkLight* light() const { return fLight; } function in class:__anon27840::GrLightingEffect [all...] |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
org.eclipse.ui.forms_3.5.2.r36_v20100702.jar | |