HomeSort by relevance Sort by last modified time
    Searched defs:light (Results 76 - 96 of 96) sorted by null

1 2 34

  /prebuilts/ndk/9/platforms/android-9/arch-arm/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon60460
  /prebuilts/ndk/9/platforms/android-9/arch-mips/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon60858
  /prebuilts/ndk/9/platforms/android-9/arch-x86/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon61308
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLightTerrain.java 32 package jme3test.light;
37 import com.jme3.light.AmbientLight;
38 import com.jme3.light.PointLight;
39 import com.jme3.light.SpotLight;
  /frameworks/native/opengl/libagl/
light.cpp 1 /* libs/opengles/light.cpp
21 #include "light.h"
27 #warning "light.cpp should not be compiled in thumb on ARM."
340 // now we can light our vertex as usual
381 // compute vertex-to-light vector
469 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local
477 light.spotExp = param;
484 light.spotCutoff = param;
485 light.spotCutoffCosine =
493 light.attenuation[0] = param
524 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local
    [all...]
  /device/google/accessory/demokit/app/src/com/google/android/DemoKit/
DemoKitActivity.java 93 private int light; field in class:DemoKitActivity.LightMsg
95 public LightMsg(int light) {
96 this.light = light;
100 return light;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 59 float4 light; member in struct:cbuf_t
414 cbd.light = lightpos;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SceneLoader.java 36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.Light;
38 import com.jme3.light.PointLight;
39 import com.jme3.light.SpotLight;
74 private Light light; field in class:SceneLoader
100 light = null;
145 checkTopNode("light");
148 if (light instanceof DirectionalLight
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 59 float4 light; member in struct:cbuf_t
414 cbd.light = lightpos;
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
attrib.c 42 #include "light.h"
81 GLboolean Light[MAX_LIGHTS];
268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
275 attr->Light[i] = ctx->Light.Light[i].Enabled;
277 attr->Lighting = ctx->Light.Enabled;
358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1055 const struct gl_light_attrib *light; local
    [all...]
ffvertex_prog.c 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F)
171 key->separate_specular = (ctx->Light.Model.ColorControl ==
174 if (ctx->Light.Enabled) {
177 if (ctx->Light.Model.LocalViewer)
180 if (ctx->Light.Model.TwoSide)
183 if (ctx->Light.ColorMaterialEnabled) {
184 key->light_color_material_mask = ctx->Light._ColorMaterialBitmask;
188 struct gl_light *light = &ctx->Light.Light[i] local
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/
ObjectHelper.java 40 import com.jme3.light.DirectionalLight;
41 import com.jme3.light.Light;
42 import com.jme3.light.PointLight;
43 import com.jme3.light.SpotLight;
200 Light light = lightHelper.toLight(lampsArray.get(0), blenderContext); local
201 if(light!=null) {
202 light.setName(name);
204 if(light instanceof PointLight) {
    [all...]
  /external/mesa3d/src/mesa/main/
attrib.c 42 #include "light.h"
81 GLboolean Light[MAX_LIGHTS];
268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
275 attr->Light[i] = ctx->Light.Light[i].Enabled;
277 attr->Lighting = ctx->Light.Enabled;
358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1055 const struct gl_light_attrib *light; local
    [all...]
ffvertex_prog.c 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F)
171 key->separate_specular = (ctx->Light.Model.ColorControl ==
174 if (ctx->Light.Enabled) {
177 if (ctx->Light.Model.LocalViewer)
180 if (ctx->Light.Model.TwoSide)
183 if (ctx->Light.ColorMaterialEnabled) {
184 key->light_color_material_mask = ctx->Light._ColorMaterialBitmask;
188 struct gl_light *light = &ctx->Light.Light[i] local
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ColladaParser.java 106 NodeList nl = docEle.getElementsByTagName("light");
209 LightBase light = mLights.get(lightURL.substring(1)); local
210 if (light != null) {
211 light.setTransform(t);
212 //Log.v(TAG, "Set Light " + light.getName() + " " + t.getName());
407 private void convertLight(Element light) {
408 String name = light.getAttribute("name");
409 String id = light.getAttribute("id");
418 NodeList nl = light.getElementsByTagName(knownTypes[i]);
    [all...]
  /hardware/libhardware/include/hardware/
sensors.h 188 * eg: proximity, light sensors
350 * The light sensor value is returned in SI lux units.
850 /* light in SI lux units */
851 float light; member in union:sensors_event_t::__anon32999::__anon33000
    [all...]
  /frameworks/base/services/java/com/android/server/power/
PowerManagerService.java 184 private LightsService.Light mAttentionLight;
2049 LightsService.Light light; local
    [all...]
  /external/chromium_org/third_party/skia/src/effects/
SkLightingImageFilter.cpp 63 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon15981::DiffuseLightingType
80 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon15981::SpecularLightingType
165 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) {
167 const LightType* l = static_cast<const LightType*>(light);
182 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
189 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
193 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
209 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
216 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
220 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight))
316 const SkLight* light() const { return fLight; } function in class:__anon15981::GrLightingEffect
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 3 import com.jme3.light.*;
65 private ArrayList<Light> lightList = new ArrayList<Light>(8);
487 Light l = list.get(i);
488 if (l.getType() == Light.Type.Ambient){
524 Light light = lightList.get(i); local
525 Light.Type lightType = light.getType();
526 ColorRGBA col = light.getColor()
    [all...]
  /external/skia/src/effects/
SkLightingImageFilter.cpp 63 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon27840::DiffuseLightingType
80 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon27840::SpecularLightingType
165 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) {
167 const LightType* l = static_cast<const LightType*>(light);
182 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
189 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
193 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
209 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
216 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
220 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight))
316 const SkLight* light() const { return fLight; } function in class:__anon27840::GrLightingEffect
    [all...]
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.ui.forms_3.5.2.r36_v20100702.jar 

Completed in 590 milliseconds

1 2 34