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  /external/jmonkeyengine/engine/src/core/com/jme3/font/
BitmapTextPage.java 36 import com.jme3.scene.Mesh;
61 super("BitmapFont", new Mesh());
78 Mesh m = getMesh();
117 clone.mesh = mesh.deepClone();
133 Mesh m = getMesh();
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Statistics.java 35 import com.jme3.scene.Mesh;
121 * Called by the Renderer when a mesh has been drawn.
124 public void onMeshDrawn(Mesh mesh, int lod){
126 numTriangles += mesh.getTriangleCount(lod);
127 numVertices += mesh.getVertexCount();
  /frameworks/base/libs/hwui/font/
CacheTexture.h 141 TextureVertex* mesh() const { function in class:android::uirenderer::CacheTexture
161 TextureVertex* mesh = mMesh + mCurrentQuad * 4; local
162 TextureVertex::set(mesh++, x2, y2, u2, v2);
163 TextureVertex::set(mesh++, x3, y3, u3, v3);
164 TextureVertex::set(mesh++, x1, y1, u1, v1);
165 TextureVertex::set(mesh++, x4, y4, u4, v4);
  /frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
FBOSyncRS.java 135 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
145 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
146 Mesh mesh = entry.getMesh(); local
147 mMeshes.set_mMesh(i, mesh, false);
148 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
FBOTestRS.java 134 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
144 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
145 Mesh mesh = entry.getMesh(); local
146 mMeshes.set_mMesh(i, mesh, false);
147 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
SimpleModelRS.java 133 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
143 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
144 Mesh mesh = entry.getMesh(); local
145 mMeshes.set_mMesh(i, mesh, false);
146 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 40 import com.jme3.scene.Mesh;
41 import com.jme3.scene.Mesh.Mode;
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  /frameworks/base/docs/html/sdk/api_diff/16/changes/
pkg_android.renderscript.html 133 <A NAME="Mesh"></A>
134 <nobr><A HREF="android.renderscript.Mesh.html">Mesh</A></nobr>
140 <A NAME="Mesh.AllocationBuilder"></A>
141 <nobr><A HREF="android.renderscript.Mesh.AllocationBuilder.html">Mesh.AllocationBuilder</A></nobr>
147 <A NAME="Mesh.Builder"></A>
148 <nobr><A HREF="android.renderscript.Mesh.Builder.html">Mesh.Builder</A></nobr>
154 <A NAME="Mesh.Primitive"></A
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  /frameworks/base/docs/html/sdk/api_diff/18/changes/
alldiffs_index_removals.html 99 <!-- Class Mesh -->
110 <A HREF="pkg_android.renderscript.html#Mesh" class="hiddenlink" target="rightframe"><strike>Mesh</strike></A><br>
111 <!-- Class Mesh.AllocationBuilder -->
112 <A HREF="pkg_android.renderscript.html#Mesh.AllocationBuilder" class="hiddenlink" target="rightframe"><strike>Mesh.AllocationBuilder</strike></A><br>
113 <!-- Class Mesh.Builder -->
114 <A HREF="pkg_android.renderscript.html#Mesh.Builder" class="hiddenlink" target="rightframe"><strike>Mesh.Builder</strike></A><br>
115 <!-- Class Mesh.Primitive --
    [all...]
classes_index_removals.html 69 <A HREF="pkg_android.renderscript.html#Mesh" class="hiddenlink" target="rightframe"><strike>Mesh</strike></A><br>
70 <A HREF="pkg_android.renderscript.html#Mesh.AllocationBuilder" class="hiddenlink" target="rightframe"><strike>Mesh.AllocationBuilder</strike></A><br>
71 <A HREF="pkg_android.renderscript.html#Mesh.Builder" class="hiddenlink" target="rightframe"><strike>Mesh.Builder</strike></A><br>
72 <A HREF="pkg_android.renderscript.html#Mesh.Primitive" class="hiddenlink" target="rightframe"><strike>Mesh.Primitive</strike></A><br>
73 <A HREF="pkg_android.renderscript.html#Mesh.TriangleMeshBuilder" class="hiddenlink" target="rightframe"><strike>Mesh.TriangleMeshBuilder</strike></A><br
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  /frameworks/rs/scriptc/
rs_graphics.rsh 321 * Draw a mesh using the current context state. The whole mesh is
329 * Draw part of a mesh using the current context state.
330 * @param ism mesh object to render
337 * Draw specified index range of part of a mesh using the current context state.
338 * @param ism mesh object to render
400 * Computes an axis aligned bounding box of a mesh object
403 rsgMeshComputeBoundingBox(rs_mesh mesh, float *minX, float *minY, float *minZ,
409 rsgMeshComputeBoundingBox(rs_mesh mesh, float3 *bBoxMin, float3 *bBoxMax) {
411 rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2)
    [all...]
  /prebuilts/sdk/renderscript/include/
rs_graphics.rsh 321 * Draw a mesh using the current context state. The whole mesh is
329 * Draw part of a mesh using the current context state.
330 * @param ism mesh object to render
337 * Draw specified index range of part of a mesh using the current context state.
338 * @param ism mesh object to render
400 * Computes an axis aligned bounding box of a mesh object
403 rsgMeshComputeBoundingBox(rs_mesh mesh, float *minX, float *minY, float *minZ,
409 rsgMeshComputeBoundingBox(rs_mesh mesh, float3 *bBoxMin, float3 *bBoxMax) {
411 rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2)
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  /frameworks/base/libs/hwui/
LayerRenderer.cpp 131 if (mLayer->mesh) {
132 delete[] mLayer->mesh;
133 mLayer->mesh = NULL;
152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
153 delete[] mLayer->mesh;
154 mLayer->mesh = NULL;
157 if (!mLayer->mesh) {
158 mLayer->mesh = new TextureVertex[count * 4];
166 TextureVertex* mesh = mLayer->mesh; local
    [all...]
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselViewHelper.java 12 import android.renderscript.Mesh;
128 Mesh mesh = getGeometry(id); local
129 if (mesh != null) {
130 mSyncHandler.obtainMessage(SET_GEOMETRY_N, id, 0, mesh).sendToTarget();
160 mCarouselView.setGeometryForItem(id, (Mesh) msg.obj);
202 public Mesh getGeometry(int id) {
CarouselController.java 24 import android.renderscript.Mesh;
152 * @return the loaded mesh or null if it cannot be loaded
154 public Mesh loadGeometry(int resId) {
164 * @param mesh The geometry for that item
167 public void setGeometryForItem(int n, Mesh mesh) {
169 mRenderScript.setGeometry(n, mesh);
181 Mesh mesh = mRenderScript.loadGeometry(resId); local
182 mRenderScript.setGeometry(n, mesh);
534 Mesh mesh = mRenderScript.loadGeometry(resId); local
565 Mesh mesh = mRenderScript.loadGeometry(resId); local
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Curve.java 36 import com.jme3.scene.Mesh;
45 * one line in the generated mesh.
49 public class Curve extends Mesh {
61 * Create a curve mesh.
72 * Create a curve mesh from a Spline
135 this.setMode(Mesh.Mode.Lines);
187 this.setMode(Mesh.Mode.Lines);
224 this.setMode(Mesh.Mode.Lines);
257 this.setMode(Mesh.Mode.Lines);
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 23 #include <graphics/Mesh.h>
125 mMeshes.add(GLUtils::loadMesh("mesh/plane.cob"));
126 mMeshes.add(GLUtils::loadMesh("mesh/arc.cob"));
154 // To render the mesh to the FBO
189 mSceneGraphs[0]->drawProgram(*mFboModelMatrix, *mFboViewMatrix, *mFboProjectionMatrix); // Mesh
  /hardware/ti/wlan/mac80211/ti-utils/
nl80211.h 106 * @NL80211_CMD_GET_MPATH: Get mesh path attributes for mesh path to
109 * @NL80211_CMD_SET_MPATH: Set mesh path attributes for mesh path to
112 * @NL80211_CMD_NEW_PATH: Add a mesh path with given attributes to the
114 * @NL80211_CMD_DEL_PATH: Remove a mesh path identified by %NL80211_ATTR_MAC
115 * or, if no MAC address given, all mesh paths, on the interface identified
136 * @NL80211_CMD_GET_MESH_PARAMS: Get mesh networking properties for the
139 * @NL80211_CMD_SET_MESH_PARAMS: Set mesh networking properties for the
439 * @NL80211_ATTR_MESH_ID: mesh id (1-32 bytes)
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
BatchNode.java 39 import com.jme3.scene.mesh.IndexBuffer;
60 * the sub geometries can be transformed as usual their transforms are used to update the mesh of the geometryBatch.
146 Mesh mesh = batch.geometry.getMesh(); local
148 VertexBuffer pvb = mesh.getBuffer(VertexBuffer.Type.Position);
150 VertexBuffer nvb = mesh.getBuffer(VertexBuffer.Type.Normal);
153 if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) {
155 VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent);
172 * every geometry of the sub scene graph of this node will be batched into a single mesh that will be rendered in one call
195 Mesh m = new Mesh()
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  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 42 import com.jme3.scene.Mesh;
43 import com.jme3.scene.Mesh.Mode;
    [all...]
  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java 18 import com.jme3.scene.Mesh;
44 Mesh shapeSphere = null;
45 Mesh shapeBox = null;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 20 import com.jme3.scene.Mesh;
48 // variable in mesh,
59 /** Old memory address of the mesh that will have the skeleton applied. */
126 // read mesh indexes
182 Mesh mesh = geom.getMesh(); local
184 mesh.setMaxNumWeights(this.boneGroups);
185 mesh.setBuffer(this.verticesWeights);
186 mesh.setBuffer(this.verticesWeightsIndices);
220 * This method reads mesh indexes
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
Grid.java 35 import com.jme3.scene.Mesh;
36 import com.jme3.scene.Mesh.Mode;
47 public class Grid extends Mesh {
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 42 import com.jme3.scene.Mesh;
137 public void renderMesh(Mesh mesh, int lod, int count) {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
HeightfieldCollisionShape.java 16 import com.jme3.scene.Mesh;
21 * than using a regular mesh.
101 public Mesh createJmeMesh(){

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