| CacheTexture.h | 141 TextureVertex* mesh() const { function in class:android::uirenderer::CacheTexture 161 TextureVertex* mesh = mMesh + mCurrentQuad * 4; local 162 TextureVertex::set(mesh++, x2, y2, u2, v2); 163 TextureVertex::set(mesh++, x3, y3, u3, v3); 164 TextureVertex::set(mesh++, x1, y1, u1, v1); 165 TextureVertex::set(mesh++, x4, y4, u4, v4);
|